// An LRU cached aimed at high concurrency package ccache import ( "container/list" "hash/fnv" "sync/atomic" "time" ) // The cache has a generic 'control' channel that is used to send // messages to the worker. These are the messages that can be sent to it type getDropped struct { res chan int } type setMaxSize struct { size int64 } type Cache struct { *Configuration list *list.List size int64 buckets []*bucket bucketMask uint32 deletables chan *Item promotables chan *Item control chan interface{} } // Create a new cache with the specified configuration // See ccache.Configure() for creating a configuration func New(config *Configuration) *Cache { c := &Cache{ list: list.New(), Configuration: config, bucketMask: uint32(config.buckets) - 1, buckets: make([]*bucket, config.buckets), control: make(chan interface{}), } for i := 0; i < int(config.buckets); i++ { c.buckets[i] = &bucket{ lookup: make(map[string]*Item), } } c.restart() return c } func (c *Cache) ItemCount() int { count := 0 for _, b := range c.buckets { count += b.itemCount() } return count } func (c *Cache) DeletePrefix(prefix string) int { count := 0 for _, b := range c.buckets { count += b.deletePrefix(prefix, c.deletables) } return count } // Deletes all items that the matches func evaluates to true. func (c *Cache) DeleteFunc(matches func(key string, item *Item) bool) int { count := 0 for _, b := range c.buckets { count += b.deleteFunc(matches, c.deletables) } return count } // Get an item from the cache. Returns nil if the item wasn't found. // This can return an expired item. Use item.Expired() to see if the item // is expired and item.TTL() to see how long until the item expires (which // will be negative for an already expired item). func (c *Cache) Get(key string) *Item { item := c.bucket(key).get(key) if item == nil { return nil } if item.expires > time.Now().UnixNano() { c.promote(item) } return item } // Used when the cache was created with the Track() configuration option. // Avoid otherwise func (c *Cache) TrackingGet(key string) TrackedItem { item := c.Get(key) if item == nil { return NilTracked } item.track() return item } // Set the value in the cache for the specified duration func (c *Cache) Set(key string, value interface{}, duration time.Duration) { c.set(key, value, duration) } // Replace the value if it exists, does not set if it doesn't. // Returns true if the item existed an was replaced, false otherwise. // Replace does not reset item's TTL func (c *Cache) Replace(key string, value interface{}) bool { item := c.bucket(key).get(key) if item == nil { return false } c.Set(key, value, item.TTL()) return true } // Attempts to get the value from the cache and calles fetch on a miss (missing // or stale item). If fetch returns an error, no value is cached and the error // is returned back to the caller. func (c *Cache) Fetch(key string, duration time.Duration, fetch func() (interface{}, error)) (*Item, error) { item := c.Get(key) if item != nil && !item.Expired() { return item, nil } value, err := fetch() if err != nil { return nil, err } return c.set(key, value, duration), nil } // Remove the item from the cache, return true if the item was present, false otherwise. func (c *Cache) Delete(key string) bool { item := c.bucket(key).delete(key) if item != nil { c.deletables <- item return true } return false } //this isn't thread safe. It's meant to be called from non-concurrent tests func (c *Cache) Clear() { for _, bucket := range c.buckets { bucket.clear() } c.size = 0 c.list = list.New() } // Stops the background worker. Operations performed on the cache after Stop // is called are likely to panic func (c *Cache) Stop() { close(c.promotables) <-c.control } // Gets the number of items removed from the cache due to memory pressure since // the last time GetDropped was called func (c *Cache) GetDropped() int { res := make(chan int) c.control <- getDropped{res: res} return <-res } // Sets a new max size. That can result in a GC being run if the new maxium size // is smaller than the cached size func (c *Cache) SetMaxSize(size int64) { c.control <- setMaxSize{size} } func (c *Cache) restart() { c.deletables = make(chan *Item, c.deleteBuffer) c.promotables = make(chan *Item, c.promoteBuffer) c.control = make(chan interface{}) go c.worker() } func (c *Cache) deleteItem(bucket *bucket, item *Item) { bucket.delete(item.key) //stop other GETs from getting it c.deletables <- item } func (c *Cache) set(key string, value interface{}, duration time.Duration) *Item { item, existing := c.bucket(key).set(key, value, duration) if existing != nil { c.deletables <- existing } c.promote(item) return item } func (c *Cache) bucket(key string) *bucket { h := fnv.New32a() h.Write([]byte(key)) return c.buckets[h.Sum32()&c.bucketMask] } func (c *Cache) promote(item *Item) { c.promotables <- item } func (c *Cache) worker() { defer close(c.control) dropped := 0 for { select { case item, ok := <-c.promotables: if ok == false { goto drain } if c.doPromote(item) && c.size > c.maxSize { dropped += c.gc() } case item := <-c.deletables: c.doDelete(item) case control := <-c.control: switch msg := control.(type) { case getDropped: msg.res <- dropped dropped = 0 case setMaxSize: c.maxSize = msg.size if c.size > c.maxSize { dropped += c.gc() } } } } drain: for { select { case item := <-c.deletables: c.doDelete(item) default: close(c.deletables) return } } } func (c *Cache) doDelete(item *Item) { if item.element == nil { item.promotions = -2 } else { c.size -= item.size if c.onDelete != nil { c.onDelete(item) } c.list.Remove(item.element) } } func (c *Cache) doPromote(item *Item) bool { //already deleted if item.promotions == -2 { return false } if item.element != nil { //not a new item if item.shouldPromote(c.getsPerPromote) { c.list.MoveToFront(item.element) item.promotions = 0 } return false } c.size += item.size item.element = c.list.PushFront(item) return true } func (c *Cache) gc() int { dropped := 0 element := c.list.Back() for i := 0; i < c.itemsToPrune; i++ { if element == nil { return dropped } prev := element.Prev() item := element.Value.(*Item) if c.tracking == false || atomic.LoadInt32(&item.refCount) == 0 { c.bucket(item.key).delete(item.key) c.size -= item.size c.list.Remove(element) if c.onDelete != nil { c.onDelete(item) } dropped += 1 item.promotions = -2 } element = prev } return dropped }