package server import ( "encoding/binary" "fmt" "net" "strconv" "strings" "time" pb "github.com/lbryio/herald/protobuf/go" ) const maxBufferSize = 1024 // genesis blocktime (which is actually wrong) // magic constant for the UDPPing protocol. The above comment is taken from // the python code this was implemented off of. // https://github.com/lbryio/lbry-sdk/blob/7d49b046d44a4b7067d5dc1d6cd65ff0475c71c8/lbry/wallet/server/udp.py#L12 const magic = 1446058291 const protocolVersion = 1 const defaultFlags = 0b00000000 const availableFlag = 0b00000001 // SPVPing is a struct for the format of how to ping another hub over udp. // format b'!lB64s' type SPVPing struct { magic uint32 version byte padding []byte //64 } // SPVPong is a struct for the return pong from another hub server. // format b'!BBL32s4sH' type SPVPong struct { protocolVersion byte flags byte height uint32 tip []byte // 32 srcAddrRaw []byte // 4 country uint16 } // encodeSPVPing creates a slice of bytes to ping another hub with // over udp. func encodeSPVPing() []byte { data := make([]byte, 69) binary.BigEndian.PutUint32(data, magic) data[4] = protocolVersion return data } // decodeSPVPing takes a slice of bytes and decodes an SPVPing struct from them. func decodeSPVPing(data []byte) *SPVPing { if len(data) < 69 { return nil } parsedMagic := binary.BigEndian.Uint32(data) parsedProtocalVersion := data[4] return &SPVPing{ magic: parsedMagic, version: parsedProtocalVersion, } } // Encode is a function for SPVPong structs to encode them into bytes for // sending over udp. func (pong *SPVPong) Encode() []byte { data := make([]byte, 44) data[0] = pong.protocolVersion data[1] = pong.flags binary.BigEndian.PutUint32(data[2:], pong.height) copy(data[6:], pong.tip) copy(data[38:], pong.srcAddrRaw) binary.BigEndian.PutUint16(data[42:], pong.country) return data } // makeSPVPong creates an SPVPong struct according to given parameters. func makeSPVPong(flags int, height int, tip []byte, sourceAddr string, country string) *SPVPong { byteAddr := EncodeAddress(sourceAddr) var countryInt int32 var ok bool if countryInt, ok = pb.Location_Country_value[country]; !ok { countryInt = int32(pb.Location_UNKNOWN_COUNTRY) } return &SPVPong{ protocolVersion: protocolVersion, flags: byte(flags), height: uint32(height), tip: tip, srcAddrRaw: byteAddr, country: uint16(countryInt), } } // decodeSPVPong takes a slice of bytes and decodes an SPVPong struct // from it. func decodeSPVPong(data []byte) *SPVPong { if len(data) < 44 { return nil } parsedProtocalVersion := data[0] flags := data[1] height := binary.BigEndian.Uint32(data[2:]) tip := make([]byte, 32) copy(tip, data[6:38]) srcRawAddr := make([]byte, 4) copy(srcRawAddr, data[38:42]) country := binary.BigEndian.Uint16(data[42:]) return &SPVPong{ protocolVersion: parsedProtocalVersion, flags: flags, height: height, tip: tip, srcAddrRaw: srcRawAddr, country: country, } } // EncodeAddress takes an ipv4 address and encodes it into bytes for the hub // Ping/Pong protocol. func EncodeAddress(addr string) []byte { parts := strings.Split(addr, ".") if len(parts) != 4 { return []byte{} } data := make([]byte, 4) for i, part := range parts { x, err := strconv.Atoi(part) if err != nil || x > 255 { return []byte{} } data[i] = byte(x) } return data } // DecodeAddress gets the string ipv4 address from an SPVPong struct. func (pong *SPVPong) DecodeAddress() net.IP { return net.IPv4( pong.srcAddrRaw[0], pong.srcAddrRaw[1], pong.srcAddrRaw[2], pong.srcAddrRaw[3], ) } func (pong *SPVPong) DecodeCountry() string { return pb.Location_Country_name[int32(pong.country)] } func (pong *SPVPong) DecodeProtocolVersion() int { return int(pong.protocolVersion) } func (pong *SPVPong) DecodeHeight() int { return int(pong.height) } func (pong *SPVPong) DecodeTip() []byte { return pong.tip } func (pong *SPVPong) DecodeFlags() byte { return pong.flags } // UDPPing sends a ping over udp to another hub and returns the ip address of // this hub. func UDPPing(ip, port string) (*SPVPong, error) { address := ip + ":" + port addr, err := net.ResolveUDPAddr("udp", address) if err != nil { return nil, err } conn, err := net.DialUDP("udp", nil, addr) if err != nil { return nil, err } defer conn.Close() _, err = conn.Write(encodeSPVPing()) if err != nil { return nil, err } buffer := make([]byte, maxBufferSize) deadline := time.Now().Add(time.Second) err = conn.SetReadDeadline(deadline) if err != nil { return nil, err } n, _, err := conn.ReadFromUDP(buffer) if err != nil { return nil, err } pong := decodeSPVPong(buffer[:n]) if pong == nil { return nil, fmt.Errorf("Pong decoding failed") } return pong, nil } // UDPServer is a goroutine that starts an udp server that implements the hubs // Ping/Pong protocol to find out about each other without making full TCP // connections. func (s *Server) UDPServer() error { address := ":" + s.Args.Port tip := make([]byte, 32) addr, err := net.ResolveUDPAddr("udp", address) if err != nil { return err } conn, err := net.ListenUDP("udp", addr) if err != nil { return err } defer conn.Close() buffer := make([]byte, maxBufferSize) for { //TODO verify ping _, addr, err := conn.ReadFromUDP(buffer) if err != nil { return err } sAddr := addr.IP.String() pong := makeSPVPong(defaultFlags|availableFlag, 0, tip, sAddr, s.Args.Country) data := pong.Encode() _, err = conn.WriteToUDP(data, addr) if err != nil { return err } } }