diff --git a/README.md b/README.md
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--- /dev/null
+++ b/README.md
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+# Kivy for iOS
+
+[![Backers on Open Collective](https://opencollective.com/kivy/backers/badge.svg)](#backers)
+[![Sponsors on Open Collective](https://opencollective.com/kivy/sponsors/badge.svg)](#sponsors)
+
+This toolchain is designed to compile the necessary libraries for iOS to run
+your application and manage the creation of the Xcode project.
+
+We do not provide any binary distributions of this toolchain.
+You do need to compile it at least once before creating your Xcode project.
+
+The toolchain supports:
+
+- iPhone Simulator (x86_64)
+- iPhone / iOS (armv7 and arm64)
+
+You can select between Python 2.7 or Python 3.7 by specifying the recipes
+`python2` or `python3` when building.
+
+These recipes are not ported to the new toolchain yet:
+
+- lxml
+
+
+## Requirements
+
+Currently, the toolchain requires a few tools for compilation. You will need:
+
+- Ensure you have python3 installed - this is needed for toolchain.py:
+
+ brew install python
+
+- Ensure you have the right dependencies installed for python3:
+
+ pip3 install -r requirements.txt
+
+- Xcode 10 or above, with an iOS SDK and command line tools installed:
+
+ xcode-select --install
+
+- Using brew, you can install the following dependencies:
+
+ brew install autoconf automake libtool pkg-config
+ brew link libtool
+
+- Install Cython (0.28.1):
+
+ # pip method if available (sudo might be needed.)
+ pip install cython==0.28.1
+
+
+## Using the toolchain
+
+Any Python extensions or C/C++ library must be compiled: you need to have what
+we call a `recipe` to compile it. For example, Python, libffi, SDL2, SDL_image,
+freetype... all the dependencies, compilation and packaging instructions are
+contained in a `recipe`.
+
+You can list the available recipes and their versions with:
+
+ $ ./toolchain.py recipes
+ audiostream master
+ click master
+ cymunk master
+ distribute 0.7.3
+ ffmpeg 2.6.3
+ ffpyplayer v3.2
+ flask master
+ freetype 2.5.5
+ hostlibffi 3.2.1
+ hostpython2 2.7.1
+ hostpython3 3.7.1
+ ios master
+ itsdangerous master
+ jinja2 master
+ kivy 1.10.1
+ libffi 3.2.1
+ libjpeg v9a
+ libpng 1.6.26
+ markupsafe master
+ moodstocks 4.1.5
+ numpy 1.9.1
+ openssl 1.0.2k
+ photolibrary master
+ pil 2.8.2
+ plyer master
+ pycrypto 2.6.1
+ pykka 1.2.1
+ pyobjus master
+ python2 2.7.1
+ python3 3.7.1
+ pyyaml 3.11
+ sdl2 2.0.8
+ sdl2_image 2.0.0
+ sdl2_mixer 2.0.0
+ sdl2_ttf 2.0.12
+ werkzeug master
+
+Then, start the compilation with:
+
+ $ ./toolchain.py build python3 kivy
+
+You can build recipes at the same time by adding them as parameters:
+
+ $ ./toolchain.py build python3 openssl kivy
+
+Recipe builds can be removed via the clean command e.g.:
+
+ $ ./toolchain.py clean openssl
+
+The Kivy recipe depends on several others, like the sdl* and python recipes.
+These may in turn depend on others e.g. sdl2_ttf depends on freetype, etc.
+You can think of it as follows: the kivy recipe will compile everything
+necessary for a minimal working version of Kivy.
+
+Don't grab a coffee, just do diner. Compiling all the libraries for the first
+time, 3x over (remember, 3 archs, x86_64, armv7, arm64) will take time.
+
+For a complete list of available commands, type:
+
+ $ ./toolchain.py
+
+## Create the Xcode project
+
+The `toolchain.py` can create the initial Xcode project for you::
+
+ $ ./toolchain.py create
+ $ ./toolchain.py create Touchtracer ~/code/kivy/examples/demo/touchtracer
+
+Your app directory must contain a main.py. A directory named `-ios`
+will be created, with an Xcode project in it.
+You can open the Xcode project using::
+
+ $ open touchtracer-ios/touchtracer.xcodeproj
+
+Then click on `Play`, and enjoy.
+
+> *Did you know ?*
+>
+> Everytime you press `Play`, your application directory will be synced to
+> the `-ios/YourApp` directory. Don't make changes in the -ios
+> directory directly.
+
+
+## Configuring your App
+
+You can configure and customize your app in various ways:
+
+- Set the icon and launch images in XCode. Note that XCode requires that you
+ specify these assests per device or/and iOS version.
+
+- When you first build your XCode project, a 'main.m' file is created in your
+ XCode project folder. This file configures your environment variables and
+ controls your application startup. You can edit this file to customize your
+ launch environment.
+
+- Kivy uses SDL, and as soon as the application starts the SDL main, the launch
+ image will disappear. To prevent that, you need to have 2 files named
+ `Default.png` and `Default-Landscape.png`, and put them
+ in the `Resources` folder in Xcode (not in your application folder)
+
+> *Did you know ?*
+>
+> If you wish to restrict your apps orientation, you should do this via
+> the 'export_orientation' function in 'main.m'. The XCode orientation
+> settings should be set to support all.
+
+
+## Using recipes
+
+Recipes are used to install and compile any libraries you may need to use. These
+recipes follow the same format as those used by the
+[Python-for-Android](https://github.com/kivy/python-for-android) sister project.
+Please refer to the
+[recipe documentation](https://python-for-android.readthedocs.io/en/latest/recipes/)
+there for more detail.
+
+
+## Reducing the application size
+
+If you would like to reduce the size of your distributed app, there are a few
+things you can do to achieve this:
+
+- Minimize the `build/pythonX/lib/pythonXX.zip`: this contains all the python
+ modules. You can edit the zip file and remove all the files you'll not use
+ (reduce encodings, remove xml, email...)
+
+- Go to the settings `panel` > `build`, search for `"strip"` options, and
+ triple-check that they are all set to `NO`. Stripping does not work with
+ Python dynamic modules and will remove needed symbols.
+
+- By default, the iOS package compiles binaries for all processor
+ architectures, namely x86_64, armv7 and arm64 as per the guidelines from
+ Apple. You can reduce the size of your ipa significantly by removing the
+ x86_64 architecture as they are used only for the emulator.
+
+ The procedure is to first compile/build all the host recipes as is:
+
+ ./toolchain.py build hostpython3
+
+ Then build all the rest of the recipes using --arch=armv7 --arch=arm64
+ arguments as follows:
+
+ ./toolchain.py build python3 kivy --arch=armv7 --arch=arm64
+
+ Note that these packages will not run in the iOS emulators, so use them
+ only for deployment.
+
+## Usage
+
+```
+./toolchain.py []
+
+Available commands:
+ build Build a recipe (compile a library for the required target
+ architecture)
+ clean Clean the build of the specified recipe
+ distclean Clean the build and the result
+ recipes List all the available recipes
+ status List all the recipes and their build status
+
+Xcode:
+ create Create a new xcode project
+ update Update an existing xcode project (frameworks, libraries..)
+ launchimage Create Launch images for your xcode project
+ icon Create Icons for your xcode project
+ pip Install a pip dependency into the distribution
+```
+
+## FAQ
+
+### Fatal error: "stdio.h" file not found
+
+You need to install the Command line tools: `xcode-select --install`
+
+### You must build with bitcode disabled (Xcode setting ENABLE_BITCODE should be No).
+
+We don't support bitcode. You need to go to the project setting, and disable bitcode.
+
+### You don't have permissions to run
+
+It is due to invalid archs, search for them and check it. Maybe you
+targetted a simulator but have only armv7/arm64. Maybe you want to target
+your iPad but it as only x86_64.
+
+
+## Support
+
+If you need assistance, you can ask for help on our mailing list:
+
+* User Group : https://groups.google.com/group/kivy-users
+* Email : kivy-users@googlegroups.com
+
+We also have a Discord channel:
+
+* Server : https://chat.kivy.org
+* Channel : #support
+
+
+## Contributing
+
+We love pull requests and discussing novel ideas. Check out our
+[contribution guide](http://kivy.org/docs/contribute.html) and
+feel free to improve Kivy for iOS.
+
+The following mailing list and IRC channel are used exclusively for
+discussions about developing the Kivy framework and its sister projects:
+
+* Dev Group : https://groups.google.com/group/kivy-dev
+* Email : kivy-dev@googlegroups.com
+
+Discord channel:
+
+* Server : https://chat.kivy.org
+* Channel : #dev
+
+## License
+
+Kivy for iOS is released under the terms of the MIT License. Please refer to the
+LICENSE file.
+
+
+## Backers
+
+Thank you to all our backers! 🙏 [[Become a backer](https://opencollective.com/kivy#backer)]
+
+
+
+
+## Sponsors
+
+Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [[Become a sponsor](https://opencollective.com/kivy#sponsor)]
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/README.rst b/README.rst
deleted file mode 100644
index 42306b2..0000000
--- a/README.rst
+++ /dev/null
@@ -1,283 +0,0 @@
-Kivy for iOS
-============
-
-This toolchain is designed to compile the necessary libraries for iOS to run
-your application and manage the creation of the Xcode project.
-
-We do not provide any binary distributions of this toolchain.
-You do need to compile it at least once before creating your Xcode project.
-
-The toolchain supports:
-
-- iPhone Simulator (x86_64)
-- iPhone / iOS (armv7 and arm64)
-
-You can select between Python 2.7 or Python 3.7 by specifying the recipes
-`python2` or `python3` when building.
-
-These recipes are not ported to the new toolchain yet:
-
-- lxml
-
-
-Requirements
-------------
-
-Currently, the toolchain requires a few tools for compilation. You will need:
-
-#. Ensure you have python3 installed - this is needed for toolchain.py::
-
- brew install python
-
-#. Ensure you have the right dependencies installed for python3::
-
- pip3 install -r requirements.txt
-
-#. Xcode 10 or above, with an iOS SDK and command line tools installed::
-
- xcode-select --install
-
-#. Using brew, you can install the following dependencies::
-
- brew install autoconf automake libtool pkg-config
- brew link libtool
-
-#. Install Cython (0.28.1)::
-
- # pip method if available (sudo might be needed.)
- pip install cython==0.28.1
-
-
-Using the toolchain
--------------------
-
-Any Python extensions or C/C++ library must be compiled: you need to have what
-we call a `recipe` to compile it. For example, Python, libffi, SDL2, SDL_image,
-freetype... all the dependencies, compilation and packaging instructions are
-contained in a `recipe`.
-
-You can list the available recipes and their versions with::
-
- $ ./toolchain.py recipes
- audiostream master
- click master
- cymunk master
- distribute 0.7.3
- ffmpeg 2.6.3
- ffpyplayer v3.2
- flask master
- freetype 2.5.5
- hostlibffi 3.2.1
- hostpython2 2.7.1
- hostpython3 3.7.1
- ios master
- itsdangerous master
- jinja2 master
- kivy 1.10.1
- libffi 3.2.1
- libjpeg v9a
- libpng 1.6.26
- markupsafe master
- moodstocks 4.1.5
- numpy 1.9.1
- openssl 1.0.2k
- photolibrary master
- pil 2.8.2
- plyer master
- pycrypto 2.6.1
- pykka 1.2.1
- pyobjus master
- python2 2.7.1
- python3 3.7.1
- pyyaml 3.11
- sdl2 2.0.8
- sdl2_image 2.0.0
- sdl2_mixer 2.0.0
- sdl2_ttf 2.0.12
- werkzeug master
-
-Then, start the compilation with::
-
- $ ./toolchain.py build python3 kivy
-
-You can build recipes at the same time by adding them as parameters::
-
- $ ./toolchain.py build python3 openssl kivy
-
-Recipe builds can be removed via the clean command e.g.::
-
- $ ./toolchain.py clean openssl
-
-The Kivy recipe depends on several others, like the sdl* and python recipes.
-These may in turn depend on others e.g. sdl2_ttf depends on freetype, etc.
-You can think of it as follows: the kivy recipe will compile everything
-necessary for a minimal working version of Kivy.
-
-Don't grab a coffee, just do diner. Compiling all the libraries for the first
-time, 3x over (remember, 3 archs, x86_64, armv7, arm64) will take time.
-
-For a complete list of available commands, type::
-
- $ ./toolchain.py
-
-Create the Xcode project
-------------------------
-
-The `toolchain.py` can create the initial Xcode project for you::
-
- $ ./toolchain.py create
- $ ./toolchain.py create Touchtracer ~/code/kivy/examples/demo/touchtracer
-
-Your app directory must contain a main.py. A directory named `-ios`
-will be created, with an Xcode project in it.
-You can open the Xcode project using::
-
- $ open touchtracer-ios/touchtracer.xcodeproj
-
-Then click on `Play`, and enjoy.
-
-.. note::
-
- Everytime you press `Play`, your application directory will be synced to
- the `-ios/YourApp` directory. Don't make changes in the -ios
- directory directly.
-
-Configuring your App
---------------------
-
-You can configure and customize your app in various ways:
-
-#. Set the icon and launch images in XCode. Note that XCode requires that you
- specify these assests per device or/and iOS version.
-
-#. When you first build your XCode project, a 'main.m' file is created in your
- XCode project folder. This file configures your environment variables and
- controls your application startup. You can edit this file to customize your
- launch environment.
-
-#. Kivy uses SDL, and as soon as the application starts the SDL main, the launch
- image will disappear. To prevent that, you need to have 2 files named
- `Default.png` and `Default-Landscape.png`, and put them
- in the `Resources` folder in Xcode (not in your application folder)
-
-.. note::
-
- If you wish to restrict your apps orientation, you should do this via
- the 'export_orientation' function in 'main.m'. The XCode orientation
- settings should be set to support all.
-
-Using recipes
--------------
-
-Recipes are used to install and compile any libraries you may need to use. These
-recipes follow the same format as those used by the
-`Python-for-Android `_ sister project.
-Please refer to the
-`recipe documentation `_
-there for more detail.
-
-Reducing the application size
------------------------------
-
-If you would like to reduce the size of your distributed app, there are a few
-things you can do to achieve this:
-
-#. Minimize the `build/pythonX/lib/pythonXX.zip`: this contains all the python
- modules. You can edit the zip file and remove all the files you'll not use
- (reduce encodings, remove xml, email...)
-
-#. Go to the settings panel > build, search for "strip" options, and
- triple-check that they are all set to NO. Stripping does not work with
- Python dynamic modules and will remove needed symbols.
-
-#. By default, the iOS package compiles binaries for all processor
- architectures, namely x86_64, armv7 and arm64 as per the guidelines from
- Apple. You can reduce the size of your ipa significantly by removing the
- x86_64 architecture as they are used only for the emulator.
-
- The procedure is to first compile/build all the host recipes as is::
-
- ./toolchain.py build hostpython3
-
- Then build all the rest of the recipes using --arch=armv7 --arch=arm64
- arguments as follows::
-
- ./toolchain.py build python3 kivy --arch=armv7 --arch=arm64
-
- Note that these packages will not run in the iOS emulators, so use them
- only for deployment.
-
-Usage
------
-
-::
-
- Usage:
-
- ./toolchain.py []
-
- Available commands:
- build Build a recipe (compile a library for the required target
- architecture)
- clean Clean the build of the specified recipe
- distclean Clean the build and the result
- recipes List all the available recipes
- status List all the recipes and their build status
-
- Xcode:
- create Create a new xcode project
- update Update an existing xcode project (frameworks, libraries..)
- launchimage Create Launch images for your xcode project
- icon Create Icons for your xcode project
- pip Install a pip dependency into the distribution
-
-FAQ
----
-
-Fatal error: "stdio.h" file not found
- You need to install the Command line tools: `xcode-select --install`
-
-You must build with bitcode disabled (Xcode setting ENABLE_BITCODE should be No).
- We don't support bitcode. You need to go to the project setting, and disable bitcode.
-
-You don't have permissions to run
- It is due to invalid archs, search for them and check it. Maybe you
- targetted a simulator but have only armv7/arm64. Maybe you want to target
- your iPad but it as only x86_64.
-
-Support
--------
-
-If you need assistance, you can ask for help on our mailing list:
-
-* User Group : https://groups.google.com/group/kivy-users
-* Email : kivy-users@googlegroups.com
-
-We also have a Discord channel:
-
-* Server : https://chat.kivy.org
-* Channel : #support
-
-Contributing
-------------
-
-We love pull requests and discussing novel ideas. Check out our
-`contribution guide `_ and
-feel free to improve Kivy for iOS.
-
-The following mailing list and IRC channel are used exclusively for
-discussions about developing the Kivy framework and its sister projects:
-
-* Dev Group : https://groups.google.com/group/kivy-dev
-* Email : kivy-dev@googlegroups.com
-
-Discord channel:
-
-* Server : https://chat.kivy.org
-* Channel : #dev
-
-License
--------
-
-Kivy for iOS is released under the terms of the MIT License. Please refer to the
-LICENSE file.