Mirko
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2e8e9a1709
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Add IOS_IS_WINDOWED env switch + update SDL2 (#414)
* Add IOS_IS_WINDOWED env switch + update SDL2
* updated kivy hash
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2020-01-12 12:20:06 +01:00 |
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Mirko
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2ec7cb5ce0
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Updated sdl2, sdl2_image, sdl2_mixer, sdl2_ttf, kivy (#370)
* Updated sdl2, sdl2_image, sdl2_mixer, sdl2_ttf, kivy
* bump kivy version to 1.11.0
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2019-09-22 16:48:49 +02:00 |
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Mathieu Virbel
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3c77617141
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sdl2: fix missing pbx frameworks
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2018-11-01 20:39:28 +01:00 |
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Mathieu Virbel
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a732b7526a
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remove about quiet
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2018-10-30 17:05:59 +01:00 |
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Mathieu Virbel
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5a8b47ec19
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update to SDL2 2.0.8, dont use the special branch anymore. Tested on iPAD with iOS 9
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2018-10-30 14:59:29 +01:00 |
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Mathieu Virbel
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9bd149335c
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fix missing pbx framework for latest sdl2
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2018-10-30 14:57:51 +01:00 |
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Ryan Pessa
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0239bde32d
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add concurrent make, xcodebuild, gzip/bzip2
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2017-05-01 23:12:46 -07:00 |
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Ryan Pessa
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2dd764f8db
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add ccache support
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2016-04-16 23:15:15 -05:00 |
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Mathieu Virbel
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07e12fd2b8
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sdl2: add a feature that make the SDL2 GL context transparent (non-opaque) if UIKIT_TRANSPARENT is set in the environ. (this must be done before the window creation, so main.m is a good place)
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2015-08-20 17:37:00 +02:00 |
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Mathieu Virbel
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e51be2eec8
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toolchain: handle addition of frameworks/libraries within the Xcode project depending of the compiled recipes.
Done automatically during the creation time, or use the update command
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2015-02-23 11:34:36 +01:00 |
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Mathieu Virbel
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721e8fe43a
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sdl2: uses a contributed version of SDL2 as the stable version has issue when setting the resolution. Need to test back the stable one.
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2015-02-13 18:38:23 +01:00 |
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Mathieu Virbel
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3e2ff0f300
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sdl2/sdl2_image: clean
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2015-02-09 11:58:14 +01:00 |
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Mathieu Virbel
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309a003036
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toolchain: more work on all recipe + factorize include files installation
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2015-02-06 01:53:21 +01:00 |
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Mathieu Virbel
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b8145e0207
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sdl2: fix version recipe
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2015-02-04 16:23:15 +01:00 |
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Mathieu Virbel
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f178a6e003
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toolchain: new SDL2 recipe
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2015-02-04 16:12:09 +01:00 |
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