from toolchain import Recipe, shprint import sh class LibSDL2Recipe(Recipe): version = "2.0.9" url = "https://www.libsdl.org/release/SDL2-{version}.tar.gz" #version = "iOS-improvements" #url = "https://bitbucket.org/slime73/sdl-experiments/get/{version}.tar.gz" library = "Xcode-iOS/SDL/build/Release-{arch.sdk}/libSDL2.a" include_dir = "include" pbx_frameworks = [ "OpenGLES", "AudioToolbox", "QuartzCore", "CoreGraphics", "CoreMotion", "GameController", "AVFoundation", "Metal", "UIKit"] def prebuild_arch(self, arch): if self.has_marker("patched"): return self.apply_patch("uikit-transparent.patch") self.set_marker("patched") def build_arch(self, arch): env = arch.get_env() shprint(sh.xcodebuild, self.ctx.concurrent_xcodebuild, "ONLY_ACTIVE_ARCH=NO", "ARCHS={}".format(arch.arch), "CC={}".format(env['CC']), "-sdk", arch.sdk, "-project", "Xcode-iOS/SDL/SDL.xcodeproj", "-target", "libSDL-iOS", "-configuration", "Release") recipe = LibSDL2Recipe()