from kivy_ios.toolchain import Recipe, shprint import sh class LibSDL2Recipe(Recipe): # version = "2.0.9" # url = "https://www.libsdl.org/release/SDL2-{version}.tar.gz" version = "7cc4fc886d9e" url = "https://hg.libsdl.org/SDL/archive/{version}.tar.gz" library = "Xcode-iOS/SDL/build/Release-{arch.sdk}/libSDL2.a" include_dir = "include" pbx_frameworks = [ "OpenGLES", "AudioToolbox", "QuartzCore", "CoreGraphics", "CoreMotion", "GameController", "AVFoundation", "Metal", "UIKit"] def prebuild_arch(self, arch): if self.has_marker("patched"): return self.apply_patch("uikit-transparent.patch") self.set_marker("patched") def build_arch(self, arch): env = arch.get_env() shprint(sh.xcodebuild, self.ctx.concurrent_xcodebuild, "ONLY_ACTIVE_ARCH=NO", "ARCHS={}".format(arch.arch), "CC={}".format(env['CC']), "-sdk", arch.sdk, "-project", "Xcode-iOS/SDL/SDL.xcodeproj", "-target", "libSDL-iOS", "-configuration", "Release") recipe = LibSDL2Recipe()