2e8e9a1709
* Add IOS_IS_WINDOWED env switch + update SDL2 * updated kivy hash
35 lines
1.1 KiB
Python
35 lines
1.1 KiB
Python
from toolchain import Recipe, shprint
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import sh
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class LibSDL2Recipe(Recipe):
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# version = "2.0.9"
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# url = "https://www.libsdl.org/release/SDL2-{version}.tar.gz"
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version = "7cc4fc886d9e"
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url = "https://hg.libsdl.org/SDL/archive/{version}.tar.gz"
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library = "Xcode-iOS/SDL/build/Release-{arch.sdk}/libSDL2.a"
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include_dir = "include"
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pbx_frameworks = [
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"OpenGLES", "AudioToolbox", "QuartzCore", "CoreGraphics",
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"CoreMotion", "GameController", "AVFoundation", "Metal",
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"UIKit"]
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def prebuild_arch(self, arch):
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if self.has_marker("patched"):
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return
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self.apply_patch("uikit-transparent.patch")
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self.set_marker("patched")
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def build_arch(self, arch):
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env = arch.get_env()
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shprint(sh.xcodebuild, self.ctx.concurrent_xcodebuild,
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"ONLY_ACTIVE_ARCH=NO",
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"ARCHS={}".format(arch.arch),
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"CC={}".format(env['CC']),
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"-sdk", arch.sdk,
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"-project", "Xcode-iOS/SDL/SDL.xcodeproj",
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"-target", "libSDL-iOS",
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"-configuration", "Release")
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recipe = LibSDL2Recipe()
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