kivy-ios/recipes/sdl2/__init__.py
Mirko 2e8e9a1709 Add IOS_IS_WINDOWED env switch + update SDL2 (#414)
* Add IOS_IS_WINDOWED env switch + update SDL2

* updated kivy hash
2020-01-12 12:20:06 +01:00

35 lines
1.1 KiB
Python

from toolchain import Recipe, shprint
import sh
class LibSDL2Recipe(Recipe):
# version = "2.0.9"
# url = "https://www.libsdl.org/release/SDL2-{version}.tar.gz"
version = "7cc4fc886d9e"
url = "https://hg.libsdl.org/SDL/archive/{version}.tar.gz"
library = "Xcode-iOS/SDL/build/Release-{arch.sdk}/libSDL2.a"
include_dir = "include"
pbx_frameworks = [
"OpenGLES", "AudioToolbox", "QuartzCore", "CoreGraphics",
"CoreMotion", "GameController", "AVFoundation", "Metal",
"UIKit"]
def prebuild_arch(self, arch):
if self.has_marker("patched"):
return
self.apply_patch("uikit-transparent.patch")
self.set_marker("patched")
def build_arch(self, arch):
env = arch.get_env()
shprint(sh.xcodebuild, self.ctx.concurrent_xcodebuild,
"ONLY_ACTIVE_ARCH=NO",
"ARCHS={}".format(arch.arch),
"CC={}".format(env['CC']),
"-sdk", arch.sdk,
"-project", "Xcode-iOS/SDL/SDL.xcodeproj",
"-target", "libSDL-iOS",
"-configuration", "Release")
recipe = LibSDL2Recipe()