45 lines
1.6 KiB
Text
45 lines
1.6 KiB
Text
|
|
Simple DirectMedia Layer
|
|
|
|
(SDL)
|
|
|
|
Version 1.3
|
|
|
|
---
|
|
http://www.libsdl.org/
|
|
|
|
This is the Simple DirectMedia Layer, a general API that provides low
|
|
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
|
|
and 2D framebuffer across multiple platforms.
|
|
|
|
The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
|
|
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
|
|
support for other operating systems but those are not officially supported.
|
|
|
|
SDL is written in C, but works with C++ natively, and has bindings to
|
|
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
|
|
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
|
|
Pike, Pliant, Python, Ruby, and Smalltalk.
|
|
|
|
This library is distributed under the zlib license, which can be found
|
|
in the file "COPYING".
|
|
|
|
The best way to learn how to use SDL is to check out the header files in
|
|
the "include" subdirectory and the programs in the "test" subdirectory.
|
|
The header files and test programs are well commented and always up to date.
|
|
More documentation is available in HTML format in "docs/index.html", and
|
|
a documentation wiki is available online at:
|
|
http://www.libsdl.org/cgi/docwiki.cgi
|
|
|
|
The test programs in the "test" subdirectory are in the public domain.
|
|
|
|
Frequently asked questions are answered online:
|
|
http://www.libsdl.org/faq.php
|
|
|
|
If you need help with the library, or just want to discuss SDL related
|
|
issues, you can join the developers mailing list:
|
|
http://www.libsdl.org/mailing-list.php
|
|
|
|
Enjoy!
|
|
Sam Lantinga (slouken@libsdl.org)
|
|
|