// Copyright (c) 2016-2017 The btcsuite developers // Use of this source code is governed by an ISC // license that can be found in the LICENSE file. package blockchain import ( "fmt" "github.com/btcsuite/btcd/chaincfg/chainhash" ) // ThresholdState define the various threshold states used when voting on // consensus changes. type ThresholdState byte // These constants are used to identify specific threshold states. // // NOTE: This section specifically does not use iota for the individual states // since these values are serialized and must be stable for long-term storage. const ( // ThresholdDefined is the first state for each deployment and is the // state for the genesis block has by definition for all deployments. ThresholdDefined ThresholdState = 0 // ThresholdStarted is the state for a deployment once its start time // has been reached. ThresholdStarted ThresholdState = 1 // ThresholdLockedIn is the state for a deployment during the retarget // period which is after the ThresholdStarted state period and the // number of blocks that have voted for the deployment equal or exceed // the required number of votes for the deployment. ThresholdLockedIn ThresholdState = 2 // ThresholdActive is the state for a deployment for all blocks after a // retarget period in which the deployment was in the ThresholdLockedIn // state. ThresholdActive ThresholdState = 3 // ThresholdFailed is the state for a deployment once its expiration // time has been reached and it did not reach the ThresholdLockedIn // state. ThresholdFailed ThresholdState = 4 // numThresholdsStates is the maximum number of threshold states used in // tests. numThresholdsStates = iota ) // thresholdStateStrings is a map of ThresholdState values back to their // constant names for pretty printing. var thresholdStateStrings = map[ThresholdState]string{ ThresholdDefined: "ThresholdDefined", ThresholdStarted: "ThresholdStarted", ThresholdLockedIn: "ThresholdLockedIn", ThresholdActive: "ThresholdActive", ThresholdFailed: "ThresholdFailed", } // String returns the ThresholdState as a human-readable name. func (t ThresholdState) String() string { if s := thresholdStateStrings[t]; s != "" { return s } return fmt.Sprintf("Unknown ThresholdState (%d)", int(t)) } // thresholdConditionChecker provides a generic interface that is invoked to // determine when a consensus rule change threshold should be changed. type thresholdConditionChecker interface { // BeginTime returns the unix timestamp for the median block time after // which voting on a rule change starts (at the next window). BeginTime() uint64 // EndTime returns the unix timestamp for the median block time after // which an attempted rule change fails if it has not already been // locked in or activated. EndTime() uint64 // RuleChangeActivationThreshold is the number of blocks for which the // condition must be true in order to lock in a rule change. RuleChangeActivationThreshold() uint32 // MinerConfirmationWindow is the number of blocks in each threshold // state retarget window. MinerConfirmationWindow() uint32 // Condition returns whether or not the rule change activation condition // has been met. This typically involves checking whether or not the // bit assocaited with the condition is set, but can be more complex as // needed. Condition(*blockNode) (bool, error) } // thresholdStateCache provides a type to cache the threshold states of each // threshold window for a set of IDs. It also keeps track of which entries have // been modified and therefore need to be written to the database. type thresholdStateCache struct { dbUpdates map[chainhash.Hash]ThresholdState entries map[chainhash.Hash]ThresholdState } // Lookup returns the threshold state associated with the given hash along with // a boolean that indicates whether or not it is valid. func (c *thresholdStateCache) Lookup(hash *chainhash.Hash) (ThresholdState, bool) { state, ok := c.entries[*hash] return state, ok } // Update updates the cache to contain the provided hash to threshold state // mapping while properly tracking needed updates flush changes to the database. func (c *thresholdStateCache) Update(hash *chainhash.Hash, state ThresholdState) { if existing, ok := c.entries[*hash]; ok && existing == state { return } c.dbUpdates[*hash] = state c.entries[*hash] = state } // MarkFlushed marks all of the current udpates as flushed to the database. // This is useful so the caller can ensure the needed database updates are not // lost until they have successfully been written to the database. func (c *thresholdStateCache) MarkFlushed() { for hash := range c.dbUpdates { delete(c.dbUpdates, hash) } } // newThresholdCaches returns a new array of caches to be used when calculating // threshold states. func newThresholdCaches(numCaches uint32) []thresholdStateCache { caches := make([]thresholdStateCache, numCaches) for i := 0; i < len(caches); i++ { caches[i] = thresholdStateCache{ entries: make(map[chainhash.Hash]ThresholdState), dbUpdates: make(map[chainhash.Hash]ThresholdState), } } return caches } // thresholdState returns the current rule change threshold state for the block // AFTER the given node and deployment ID. The cache is used to ensure the // threshold states for previous windows are only calculated once. // // This function MUST be called with the chain state lock held (for writes). func (b *BlockChain) thresholdState(prevNode *blockNode, checker thresholdConditionChecker, cache *thresholdStateCache) (ThresholdState, error) { // The threshold state for the window that contains the genesis block is // defined by definition. confirmationWindow := int32(checker.MinerConfirmationWindow()) if prevNode == nil || (prevNode.height+1) < confirmationWindow { return ThresholdDefined, nil } // Get the ancestor that is the last block of the previous confirmation // window in order to get its threshold state. This can be done because // the state is the same for all blocks within a given window. var err error prevNode, err = b.index.AncestorNode(prevNode, prevNode.height- (prevNode.height+1)%confirmationWindow) if err != nil { return ThresholdFailed, err } // Iterate backwards through each of the previous confirmation windows // to find the most recently cached threshold state. var neededStates []*blockNode for prevNode != nil { // Nothing more to do if the state of the block is already // cached. if _, ok := cache.Lookup(&prevNode.hash); ok { break } // The start and expiration times are based on the median block // time, so calculate it now. medianTime, err := b.index.CalcPastMedianTime(prevNode) if err != nil { return ThresholdFailed, err } // The state is simply defined if the start time hasn't been // been reached yet. if uint64(medianTime.Unix()) < checker.BeginTime() { cache.Update(&prevNode.hash, ThresholdDefined) break } // Add this node to the list of nodes that need the state // calculated and cached. neededStates = append(neededStates, prevNode) // Get the ancestor that is the last block of the previous // confirmation window. prevNode, err = b.index.AncestorNode(prevNode, prevNode.height- confirmationWindow) if err != nil { return ThresholdFailed, err } } // Start with the threshold state for the most recent confirmation // window that has a cached state. state := ThresholdDefined if prevNode != nil { var ok bool state, ok = cache.Lookup(&prevNode.hash) if !ok { return ThresholdFailed, AssertError(fmt.Sprintf( "thresholdState: cache lookup failed for %v", prevNode.hash)) } } // Since each threshold state depends on the state of the previous // window, iterate starting from the oldest unknown window. for neededNum := len(neededStates) - 1; neededNum >= 0; neededNum-- { prevNode := neededStates[neededNum] switch state { case ThresholdDefined: // The deployment of the rule change fails if it expires // before it is accepted and locked in. medianTime, err := b.index.CalcPastMedianTime(prevNode) if err != nil { return ThresholdFailed, err } medianTimeUnix := uint64(medianTime.Unix()) if medianTimeUnix >= checker.EndTime() { state = ThresholdFailed break } // The state for the rule moves to the started state // once its start time has been reached (and it hasn't // already expired per the above). if medianTimeUnix >= checker.BeginTime() { state = ThresholdStarted } case ThresholdStarted: // The deployment of the rule change fails if it expires // before it is accepted and locked in. medianTime, err := b.index.CalcPastMedianTime(prevNode) if err != nil { return ThresholdFailed, err } if uint64(medianTime.Unix()) >= checker.EndTime() { state = ThresholdFailed break } // At this point, the rule change is still being voted // on by the miners, so iterate backwards through the // confirmation window to count all of the votes in it. var count uint32 countNode := prevNode for i := int32(0); i < confirmationWindow; i++ { condition, err := checker.Condition(countNode) if err != nil { return ThresholdFailed, err } if condition { count++ } // Get the previous block node. This function // is used over simply accessing countNode.parent // directly as it will dynamically create // previous block nodes as needed. This helps // allow only the pieces of the chain that are // needed to remain in memory. countNode, err = b.index.PrevNodeFromNode(countNode) if err != nil { return ThresholdFailed, err } } // The state is locked in if the number of blocks in the // period that voted for the rule change meets the // activation threshold. if count >= checker.RuleChangeActivationThreshold() { state = ThresholdLockedIn } case ThresholdLockedIn: // The new rule becomes active when its previous state // was locked in. state = ThresholdActive // Nothing to do if the previous state is active or failed since // they are both terminal states. case ThresholdActive: case ThresholdFailed: } // Update the cache to avoid recalculating the state in the // future. cache.Update(&prevNode.hash, state) } return state, nil } // ThresholdState returns the current rule change threshold state of the given // deployment ID for the block AFTER the end of the current best chain. // // This function is safe for concurrent access. func (b *BlockChain) ThresholdState(deploymentID uint32) (ThresholdState, error) { b.chainLock.Lock() state, err := b.deploymentState(b.bestNode, deploymentID) b.chainLock.Unlock() return state, err } // IsDeploymentActive returns true if the target deploymentID is active, and // false otherwise. // // This function is safe for concurrent access. func (b *BlockChain) IsDeploymentActive(deploymentID uint32) (bool, error) { b.chainLock.Lock() state, err := b.deploymentState(b.bestNode, deploymentID) b.chainLock.Unlock() if err != nil { return false, err } return state == ThresholdActive, nil } // deploymentState returns the current rule change threshold for a given // deploymentID. The threshold is evaluated from the point of view of the block // node passed in as the first argument to this method. // // It is important to note that, as the variable name indicates, this function // expects the block node prior to the block for which the deployment state is // desired. In other words, the returned deployment state is for the block // AFTER the passed node. // // This function MUST be called with the chain state lock held (for writes). func (b *BlockChain) deploymentState(prevNode *blockNode, deploymentID uint32) (ThresholdState, error) { if deploymentID > uint32(len(b.chainParams.Deployments)) { return ThresholdFailed, DeploymentError(deploymentID) } deployment := &b.chainParams.Deployments[deploymentID] checker := deploymentChecker{deployment: deployment, chain: b} cache := &b.deploymentCaches[deploymentID] return b.thresholdState(prevNode, checker, cache) }