// Copyright (c) 2015-2017 The btcsuite developers // Use of this source code is governed by an ISC // license that can be found in the LICENSE file. package blockchain import ( "math/big" "sort" "sync" "time" "github.com/btcsuite/btcd/chaincfg" "github.com/btcsuite/btcd/chaincfg/chainhash" "github.com/btcsuite/btcd/database" "github.com/btcsuite/btcd/wire" ) // blockStatus is a bit field representing the validation state of the block. type blockStatus byte const ( // statusDataStored indicates that the block's payload is stored on disk. statusDataStored blockStatus = 1 << iota // statusValid indicates that the block has been fully validated. statusValid // statusValidateFailed indicates that the block has failed validation. statusValidateFailed // statusInvalidAncestor indicates that one of the block's ancestors has // has failed validation, thus the block is also invalid. statusInvalidAncestor // statusNone indicates that the block has no validation state flags set. // // NOTE: This must be defined last in order to avoid influencing iota. statusNone blockStatus = 0 ) // HaveData returns whether the full block data is stored in the database. This // will return false for a block node where only the header is downloaded or // kept. func (status blockStatus) HaveData() bool { return status&statusDataStored != 0 } // KnownValid returns whether the block is known to be valid. This will return // false for a valid block that has not been fully validated yet. func (status blockStatus) KnownValid() bool { return status&statusValid != 0 } // KnownInvalid returns whether the block is known to be invalid. This may be // because the block itself failed validation or any of its ancestors is // invalid. This will return false for invalid blocks that have not been proven // invalid yet. func (status blockStatus) KnownInvalid() bool { return status&(statusValidateFailed|statusInvalidAncestor) != 0 } // blockNode represents a block within the block chain and is primarily used to // aid in selecting the best chain to be the main chain. The main chain is // stored into the block database. type blockNode struct { // NOTE: Additions, deletions, or modifications to the order of the // definitions in this struct should not be changed without considering // how it affects alignment on 64-bit platforms. The current order is // specifically crafted to result in minimal padding. There will be // hundreds of thousands of these in memory, so a few extra bytes of // padding adds up. // parent is the parent block for this node. parent *blockNode // hash is the double sha 256 of the block. hash chainhash.Hash // workSum is the total amount of work in the chain up to and including // this node. workSum *big.Int // height is the position in the block chain. height int32 // Some fields from block headers to aid in best chain selection and // reconstructing headers from memory. These must be treated as // immutable and are intentionally ordered to avoid padding on 64-bit // platforms. version int32 bits uint32 nonce uint32 timestamp int64 merkleRoot chainhash.Hash // status is a bitfield representing the validation state of the block. The // status field, unlike the other fields, may be written to and so should // only be accessed using the concurrent-safe NodeStatus method on // blockIndex once the node has been added to the global index. status blockStatus } // initBlockNode initializes a block node from the given header and height. The // node is completely disconnected from the chain and the workSum value is just // the work for the passed block. The work sum must be updated accordingly when // the node is inserted into a chain. // // This function is NOT safe for concurrent access. It must only be called when // initially creating a node. func initBlockNode(node *blockNode, blockHeader *wire.BlockHeader, height int32) { *node = blockNode{ hash: blockHeader.BlockHash(), workSum: CalcWork(blockHeader.Bits), height: height, version: blockHeader.Version, bits: blockHeader.Bits, nonce: blockHeader.Nonce, timestamp: blockHeader.Timestamp.Unix(), merkleRoot: blockHeader.MerkleRoot, } } // newBlockNode returns a new block node for the given block header. It is // completely disconnected from the chain and the workSum value is just the work // for the passed block. The work sum must be updated accordingly when the node // is inserted into a chain. func newBlockNode(blockHeader *wire.BlockHeader, height int32) *blockNode { var node blockNode initBlockNode(&node, blockHeader, height) return &node } // Header constructs a block header from the node and returns it. // // This function is safe for concurrent access. func (node *blockNode) Header() wire.BlockHeader { // No lock is needed because all accessed fields are immutable. prevHash := zeroHash if node.parent != nil { prevHash = &node.parent.hash } return wire.BlockHeader{ Version: node.version, PrevBlock: *prevHash, MerkleRoot: node.merkleRoot, Timestamp: time.Unix(node.timestamp, 0), Bits: node.bits, Nonce: node.nonce, } } // Ancestor returns the ancestor block node at the provided height by following // the chain backwards from this node. The returned block will be nil when a // height is requested that is after the height of the passed node or is less // than zero. // // This function is safe for concurrent access. func (node *blockNode) Ancestor(height int32) *blockNode { if height < 0 || height > node.height { return nil } n := node for ; n != nil && n.height != height; n = n.parent { // Intentionally left blank } return n } // RelativeAncestor returns the ancestor block node a relative 'distance' blocks // before this node. This is equivalent to calling Ancestor with the node's // height minus provided distance. // // This function is safe for concurrent access. func (node *blockNode) RelativeAncestor(distance int32) *blockNode { return node.Ancestor(node.height - distance) } // CalcPastMedianTime calculates the median time of the previous few blocks // prior to, and including, the block node. // // This function is safe for concurrent access. func (node *blockNode) CalcPastMedianTime() time.Time { // Create a slice of the previous few block timestamps used to calculate // the median per the number defined by the constant medianTimeBlocks. timestamps := make([]int64, medianTimeBlocks) numNodes := 0 iterNode := node for i := 0; i < medianTimeBlocks && iterNode != nil; i++ { timestamps[i] = iterNode.timestamp numNodes++ iterNode = iterNode.parent } // Prune the slice to the actual number of available timestamps which // will be fewer than desired near the beginning of the block chain // and sort them. timestamps = timestamps[:numNodes] sort.Sort(timeSorter(timestamps)) // NOTE: The consensus rules incorrectly calculate the median for even // numbers of blocks. A true median averages the middle two elements // for a set with an even number of elements in it. Since the constant // for the previous number of blocks to be used is odd, this is only an // issue for a few blocks near the beginning of the chain. I suspect // this is an optimization even though the result is slightly wrong for // a few of the first blocks since after the first few blocks, there // will always be an odd number of blocks in the set per the constant. // // This code follows suit to ensure the same rules are used, however, be // aware that should the medianTimeBlocks constant ever be changed to an // even number, this code will be wrong. medianTimestamp := timestamps[numNodes/2] return time.Unix(medianTimestamp, 0) } // blockIndex provides facilities for keeping track of an in-memory index of the // block chain. Although the name block chain suggests a single chain of // blocks, it is actually a tree-shaped structure where any node can have // multiple children. However, there can only be one active branch which does // indeed form a chain from the tip all the way back to the genesis block. type blockIndex struct { // The following fields are set when the instance is created and can't // be changed afterwards, so there is no need to protect them with a // separate mutex. db database.DB chainParams *chaincfg.Params sync.RWMutex index map[chainhash.Hash]*blockNode } // newBlockIndex returns a new empty instance of a block index. The index will // be dynamically populated as block nodes are loaded from the database and // manually added. func newBlockIndex(db database.DB, chainParams *chaincfg.Params) *blockIndex { return &blockIndex{ db: db, chainParams: chainParams, index: make(map[chainhash.Hash]*blockNode), } } // HaveBlock returns whether or not the block index contains the provided hash. // // This function is safe for concurrent access. func (bi *blockIndex) HaveBlock(hash *chainhash.Hash) bool { bi.RLock() _, hasBlock := bi.index[*hash] bi.RUnlock() return hasBlock } // LookupNode returns the block node identified by the provided hash. It will // return nil if there is no entry for the hash. // // This function is safe for concurrent access. func (bi *blockIndex) LookupNode(hash *chainhash.Hash) *blockNode { bi.RLock() node := bi.index[*hash] bi.RUnlock() return node } // AddNode adds the provided node to the block index. Duplicate entries are not // checked so it is up to caller to avoid adding them. // // This function is safe for concurrent access. func (bi *blockIndex) AddNode(node *blockNode) { bi.Lock() bi.index[node.hash] = node bi.Unlock() } // NodeStatus provides concurrent-safe access to the status field of a node. // // This function is safe for concurrent access. func (bi *blockIndex) NodeStatus(node *blockNode) blockStatus { bi.RLock() status := node.status bi.RUnlock() return status } // SetStatusFlags flips the provided status flags on the block node to on, // regardless of whether they were on or off previously. This does not unset any // flags currently on. // // This function is safe for concurrent access. func (bi *blockIndex) SetStatusFlags(node *blockNode, flags blockStatus) { bi.Lock() node.status |= flags bi.Unlock() } // UnsetStatusFlags flips the provided status flags on the block node to off, // regardless of whether they were on or off previously. // // This function is safe for concurrent access. func (bi *blockIndex) UnsetStatusFlags(node *blockNode, flags blockStatus) { bi.Lock() node.status &^= flags bi.Unlock() }