// Copyright (c) 2013-2016 The btcsuite developers // Use of this source code is governed by an ISC // license that can be found in the LICENSE file. package blockchain import "github.com/btcsuite/btcutil" // maybeAcceptBlock potentially accepts a block into the block chain and, if // accepted, returns whether or not it is on the main chain. It performs // several validation checks which depend on its position within the block chain // before adding it. The block is expected to have already gone through // ProcessBlock before calling this function with it. // // The flags modify the behavior of this function as follows: // - BFDryRun: The memory chain index will not be pruned and no accept // notification will be sent since the block is not being accepted. // // The flags are also passed to checkBlockContext and connectBestChain. See // their documentation for how the flags modify their behavior. // // This function MUST be called with the chain state lock held (for writes). func (b *BlockChain) maybeAcceptBlock(block *btcutil.Block, flags BehaviorFlags) (bool, error) { dryRun := flags&BFDryRun == BFDryRun // Get a block node for the block previous to this one. Will be nil // if this is the genesis block. prevNode, err := b.getPrevNodeFromBlock(block) if err != nil { log.Errorf("getPrevNodeFromBlock: %v", err) return false, err } // The height of this block is one more than the referenced previous // block. blockHeight := int32(0) if prevNode != nil { blockHeight = prevNode.height + 1 } block.SetHeight(blockHeight) // The block must pass all of the validation rules which depend on the // position of the block within the block chain. err = b.checkBlockContext(block, prevNode, flags) if err != nil { return false, err } // Prune block nodes which are no longer needed before creating // a new node. if !dryRun { err = b.pruneBlockNodes() if err != nil { return false, err } } // Create a new block node for the block and add it to the in-memory // block chain (could be either a side chain or the main chain). blockHeader := &block.MsgBlock().Header newNode := newBlockNode(blockHeader, block.Hash(), blockHeight) if prevNode != nil { newNode.parent = prevNode newNode.height = blockHeight newNode.workSum.Add(prevNode.workSum, newNode.workSum) } // Connect the passed block to the chain while respecting proper chain // selection according to the chain with the most proof of work. This // also handles validation of the transaction scripts. isMainChain, err := b.connectBestChain(newNode, block, flags) if err != nil { return false, err } // Notify the caller that the new block was accepted into the block // chain. The caller would typically want to react by relaying the // inventory to other peers. if !dryRun { b.chainLock.Unlock() b.sendNotification(NTBlockAccepted, block) b.chainLock.Lock() } return isMainChain, nil }