// Copyright (c) 2013-2016 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.

package blockchain

import (
	"container/list"
	"fmt"
	"math/big"
	"sort"
	"sync"
	"time"

	"github.com/btcsuite/btcd/chaincfg"
	"github.com/btcsuite/btcd/chaincfg/chainhash"
	"github.com/btcsuite/btcd/database"
	"github.com/btcsuite/btcd/txscript"
	"github.com/btcsuite/btcd/wire"
	"github.com/btcsuite/btcutil"
)

const (
	// maxOrphanBlocks is the maximum number of orphan blocks that can be
	// queued.
	maxOrphanBlocks = 100
)

// blockNode represents a block within the block chain and is primarily used to
// aid in selecting the best chain to be the main chain.  The main chain is
// stored into the block database.
type blockNode struct {
	// parent is the parent block for this node.
	parent *blockNode

	// children contains the child nodes for this node.  Typically there
	// will only be one, but sometimes there can be more than one and that
	// is when the best chain selection algorithm is used.
	children []*blockNode

	// hash is the double sha 256 of the block.
	hash *chainhash.Hash

	// parentHash is the double sha 256 of the parent block.  This is kept
	// here over simply relying on parent.hash directly since block nodes
	// are sparse and the parent node might not be in memory when its hash
	// is needed.
	parentHash *chainhash.Hash

	// height is the position in the block chain.
	height int32

	// workSum is the total amount of work in the chain up to and including
	// this node.
	workSum *big.Int

	// inMainChain denotes whether the block node is currently on the
	// the main chain or not.  This is used to help find the common
	// ancestor when switching chains.
	inMainChain bool

	// Some fields from block headers to aid in best chain selection.
	version   int32
	bits      uint32
	timestamp time.Time
}

// newBlockNode returns a new block node for the given block header.  It is
// completely disconnected from the chain and the workSum value is just the work
// for the passed block.  The work sum is updated accordingly when the node is
// inserted into a chain.
func newBlockNode(blockHeader *wire.BlockHeader, blockHash *chainhash.Hash, height int32) *blockNode {
	// Make a copy of the hash so the node doesn't keep a reference to part
	// of the full block/block header preventing it from being garbage
	// collected.
	prevHash := blockHeader.PrevBlock
	node := blockNode{
		hash:       blockHash,
		parentHash: &prevHash,
		workSum:    CalcWork(blockHeader.Bits),
		height:     height,
		version:    blockHeader.Version,
		bits:       blockHeader.Bits,
		timestamp:  blockHeader.Timestamp,
	}
	return &node
}

// orphanBlock represents a block that we don't yet have the parent for.  It
// is a normal block plus an expiration time to prevent caching the orphan
// forever.
type orphanBlock struct {
	block      *btcutil.Block
	expiration time.Time
}

// removeChildNode deletes node from the provided slice of child block
// nodes.  It ensures the final pointer reference is set to nil to prevent
// potential memory leaks.  The original slice is returned unmodified if node
// is invalid or not in the slice.
//
// This function MUST be called with the chain state lock held (for writes).
func removeChildNode(children []*blockNode, node *blockNode) []*blockNode {
	if node == nil {
		return children
	}

	// An indexing for loop is intentionally used over a range here as range
	// does not reevaluate the slice on each iteration nor does it adjust
	// the index for the modified slice.
	for i := 0; i < len(children); i++ {
		if children[i].hash.IsEqual(node.hash) {
			copy(children[i:], children[i+1:])
			children[len(children)-1] = nil
			return children[:len(children)-1]
		}
	}
	return children
}

// BestState houses information about the current best block and other info
// related to the state of the main chain as it exists from the point of view of
// the current best block.
//
// The BestSnapshot method can be used to obtain access to this information
// in a concurrent safe manner and the data will not be changed out from under
// the caller when chain state changes occur as the function name implies.
// However, the returned snapshot must be treated as immutable since it is
// shared by all callers.
type BestState struct {
	Hash       *chainhash.Hash // The hash of the block.
	Height     int32           // The height of the block.
	Bits       uint32          // The difficulty bits of the block.
	BlockSize  uint64          // The size of the block.
	NumTxns    uint64          // The number of txns in the block.
	TotalTxns  uint64          // The total number of txns in the chain.
	MedianTime time.Time       // Median time as per calcPastMedianTime.
}

// newBestState returns a new best stats instance for the given parameters.
func newBestState(node *blockNode, blockSize, numTxns, totalTxns uint64, medianTime time.Time) *BestState {
	return &BestState{
		Hash:       node.hash,
		Height:     node.height,
		Bits:       node.bits,
		BlockSize:  blockSize,
		NumTxns:    numTxns,
		TotalTxns:  totalTxns,
		MedianTime: medianTime,
	}
}

// BlockChain provides functions for working with the bitcoin block chain.
// It includes functionality such as rejecting duplicate blocks, ensuring blocks
// follow all rules, orphan handling, checkpoint handling, and best chain
// selection with reorganization.
type BlockChain struct {
	// The following fields are set when the instance is created and can't
	// be changed afterwards, so there is no need to protect them with a
	// separate mutex.
	checkpointsByHeight map[int32]*chaincfg.Checkpoint
	db                  database.DB
	chainParams         *chaincfg.Params
	timeSource          MedianTimeSource
	notifications       NotificationCallback
	sigCache            *txscript.SigCache
	indexManager        IndexManager

	// The following fields are calculated based upon the provided chain
	// parameters.  They are also set when the instance is created and
	// can't be changed afterwards, so there is no need to protect them with
	// a separate mutex.
	//
	// minMemoryNodes is the minimum number of consecutive nodes needed
	// in memory in order to perform all necessary validation.  It is used
	// to determine when it's safe to prune nodes from memory without
	// causing constant dynamic reloading.  This is typically the same value
	// as blocksPerRetarget, but it is separated here for tweakability and
	// testability.
	minRetargetTimespan int64 // target timespan / adjustment factor
	maxRetargetTimespan int64 // target timespan * adjustment factor
	blocksPerRetarget   int32 // target timespan / target time per block
	minMemoryNodes      int32

	// chainLock protects concurrent access to the vast majority of the
	// fields in this struct below this point.
	chainLock sync.RWMutex

	// These fields are configuration parameters that can be toggled at
	// runtime.  They are protected by the chain lock.
	noVerify      bool
	noCheckpoints bool

	// These fields are related to the memory block index.  They are
	// protected by the chain lock.
	bestNode *blockNode
	index    map[chainhash.Hash]*blockNode
	depNodes map[chainhash.Hash][]*blockNode

	// These fields are related to handling of orphan blocks.  They are
	// protected by a combination of the chain lock and the orphan lock.
	orphanLock   sync.RWMutex
	orphans      map[chainhash.Hash]*orphanBlock
	prevOrphans  map[chainhash.Hash][]*orphanBlock
	oldestOrphan *orphanBlock
	blockCache   map[chainhash.Hash]*btcutil.Block

	// These fields are related to checkpoint handling.  They are protected
	// by the chain lock.
	nextCheckpoint  *chaincfg.Checkpoint
	checkpointBlock *btcutil.Block

	// The state is used as a fairly efficient way to cache information
	// about the current best chain state that is returned to callers when
	// requested.  It operates on the principle of MVCC such that any time a
	// new block becomes the best block, the state pointer is replaced with
	// a new struct and the old state is left untouched.  In this way,
	// multiple callers can be pointing to different best chain states.
	// This is acceptable for most callers because the state is only being
	// queried at a specific point in time.
	//
	// In addition, some of the fields are stored in the database so the
	// chain state can be quickly reconstructed on load.
	stateLock     sync.RWMutex
	stateSnapshot *BestState
}

// DisableVerify provides a mechanism to disable transaction script validation
// which you DO NOT want to do in production as it could allow double spends
// and other undesirable things.  It is provided only for debug purposes since
// script validation is extremely intensive and when debugging it is sometimes
// nice to quickly get the chain.
//
// This function is safe for concurrent access.
func (b *BlockChain) DisableVerify(disable bool) {
	b.chainLock.Lock()
	b.noVerify = disable
	b.chainLock.Unlock()
}

// HaveBlock returns whether or not the chain instance has the block represented
// by the passed hash.  This includes checking the various places a block can
// be like part of the main chain, on a side chain, or in the orphan pool.
//
// This function is safe for concurrent access.
func (b *BlockChain) HaveBlock(hash *chainhash.Hash) (bool, error) {
	b.chainLock.RLock()
	exists, err := b.blockExists(hash)
	b.chainLock.RUnlock()

	if err != nil {
		return false, err
	}
	return exists || b.IsKnownOrphan(hash), nil
}

// IsKnownOrphan returns whether the passed hash is currently a known orphan.
// Keep in mind that only a limited number of orphans are held onto for a
// limited amount of time, so this function must not be used as an absolute
// way to test if a block is an orphan block.  A full block (as opposed to just
// its hash) must be passed to ProcessBlock for that purpose.  However, calling
// ProcessBlock with an orphan that already exists results in an error, so this
// function provides a mechanism for a caller to intelligently detect *recent*
// duplicate orphans and react accordingly.
//
// This function is safe for concurrent access.
func (b *BlockChain) IsKnownOrphan(hash *chainhash.Hash) bool {
	// Protect concurrent access.  Using a read lock only so multiple
	// readers can query without blocking each other.
	b.orphanLock.RLock()
	_, exists := b.orphans[*hash]
	b.orphanLock.RUnlock()

	return exists
}

// GetOrphanRoot returns the head of the chain for the provided hash from the
// map of orphan blocks.
//
// This function is safe for concurrent access.
func (b *BlockChain) GetOrphanRoot(hash *chainhash.Hash) *chainhash.Hash {
	// Protect concurrent access.  Using a read lock only so multiple
	// readers can query without blocking each other.
	b.orphanLock.RLock()
	defer b.orphanLock.RUnlock()

	// Keep looping while the parent of each orphaned block is
	// known and is an orphan itself.
	orphanRoot := hash
	prevHash := hash
	for {
		orphan, exists := b.orphans[*prevHash]
		if !exists {
			break
		}
		orphanRoot = prevHash
		prevHash = &orphan.block.MsgBlock().Header.PrevBlock
	}

	return orphanRoot
}

// removeOrphanBlock removes the passed orphan block from the orphan pool and
// previous orphan index.
func (b *BlockChain) removeOrphanBlock(orphan *orphanBlock) {
	// Protect concurrent access.
	b.orphanLock.Lock()
	defer b.orphanLock.Unlock()

	// Remove the orphan block from the orphan pool.
	orphanHash := orphan.block.Hash()
	delete(b.orphans, *orphanHash)

	// Remove the reference from the previous orphan index too.  An indexing
	// for loop is intentionally used over a range here as range does not
	// reevaluate the slice on each iteration nor does it adjust the index
	// for the modified slice.
	prevHash := &orphan.block.MsgBlock().Header.PrevBlock
	orphans := b.prevOrphans[*prevHash]
	for i := 0; i < len(orphans); i++ {
		hash := orphans[i].block.Hash()
		if hash.IsEqual(orphanHash) {
			copy(orphans[i:], orphans[i+1:])
			orphans[len(orphans)-1] = nil
			orphans = orphans[:len(orphans)-1]
			i--
		}
	}
	b.prevOrphans[*prevHash] = orphans

	// Remove the map entry altogether if there are no longer any orphans
	// which depend on the parent hash.
	if len(b.prevOrphans[*prevHash]) == 0 {
		delete(b.prevOrphans, *prevHash)
	}
}

// addOrphanBlock adds the passed block (which is already determined to be
// an orphan prior calling this function) to the orphan pool.  It lazily cleans
// up any expired blocks so a separate cleanup poller doesn't need to be run.
// It also imposes a maximum limit on the number of outstanding orphan
// blocks and will remove the oldest received orphan block if the limit is
// exceeded.
func (b *BlockChain) addOrphanBlock(block *btcutil.Block) {
	// Remove expired orphan blocks.
	for _, oBlock := range b.orphans {
		if time.Now().After(oBlock.expiration) {
			b.removeOrphanBlock(oBlock)
			continue
		}

		// Update the oldest orphan block pointer so it can be discarded
		// in case the orphan pool fills up.
		if b.oldestOrphan == nil || oBlock.expiration.Before(b.oldestOrphan.expiration) {
			b.oldestOrphan = oBlock
		}
	}

	// Limit orphan blocks to prevent memory exhaustion.
	if len(b.orphans)+1 > maxOrphanBlocks {
		// Remove the oldest orphan to make room for the new one.
		b.removeOrphanBlock(b.oldestOrphan)
		b.oldestOrphan = nil
	}

	// Protect concurrent access.  This is intentionally done here instead
	// of near the top since removeOrphanBlock does its own locking and
	// the range iterator is not invalidated by removing map entries.
	b.orphanLock.Lock()
	defer b.orphanLock.Unlock()

	// Insert the block into the orphan map with an expiration time
	// 1 hour from now.
	expiration := time.Now().Add(time.Hour)
	oBlock := &orphanBlock{
		block:      block,
		expiration: expiration,
	}
	b.orphans[*block.Hash()] = oBlock

	// Add to previous hash lookup index for faster dependency lookups.
	prevHash := &block.MsgBlock().Header.PrevBlock
	b.prevOrphans[*prevHash] = append(b.prevOrphans[*prevHash], oBlock)

	return
}

// loadBlockNode loads the block identified by hash from the block database,
// creates a block node from it, and updates the memory block chain accordingly.
// It is used mainly to dynamically load previous blocks from the database as
// they are needed to avoid needing to put the entire block chain in memory.
//
// This function MUST be called with the chain state lock held (for writes).
// The database transaction may be read-only.
func (b *BlockChain) loadBlockNode(dbTx database.Tx, hash *chainhash.Hash) (*blockNode, error) {
	// Load the block header and height from the db.
	blockHeader, err := dbFetchHeaderByHash(dbTx, hash)
	if err != nil {
		return nil, err
	}
	blockHeight, err := dbFetchHeightByHash(dbTx, hash)
	if err != nil {
		return nil, err
	}

	// Create the new block node for the block and set the work.
	node := newBlockNode(blockHeader, hash, blockHeight)
	node.inMainChain = true

	// Add the node to the chain.
	// There are a few possibilities here:
	//  1) This node is a child of an existing block node
	//  2) This node is the parent of one or more nodes
	//  3) Neither 1 or 2 is true which implies it's an orphan block and
	//     therefore is an error to insert into the chain
	prevHash := &blockHeader.PrevBlock
	if parentNode, ok := b.index[*prevHash]; ok {
		// Case 1 -- This node is a child of an existing block node.
		// Update the node's work sum with the sum of the parent node's
		// work sum and this node's work, append the node as a child of
		// the parent node and set this node's parent to the parent
		// node.
		node.workSum = node.workSum.Add(parentNode.workSum, node.workSum)
		parentNode.children = append(parentNode.children, node)
		node.parent = parentNode

	} else if childNodes, ok := b.depNodes[*hash]; ok {
		// Case 2 -- This node is the parent of one or more nodes.
		// Update the node's work sum by subtracting this node's work
		// from the sum of its first child, and connect the node to all
		// of its children.
		node.workSum.Sub(childNodes[0].workSum, node.workSum)
		for _, childNode := range childNodes {
			childNode.parent = node
			node.children = append(node.children, childNode)
		}

	} else {
		// Case 3 -- The node doesn't have a parent and is not the
		// parent of another node.  This means an arbitrary orphan block
		// is trying to be loaded which is not allowed.
		str := "loadBlockNode: attempt to insert orphan block %v"
		return nil, AssertError(fmt.Sprintf(str, hash))
	}

	// Add the new node to the indices for faster lookups.
	b.index[*hash] = node
	b.depNodes[*prevHash] = append(b.depNodes[*prevHash], node)

	return node, nil
}

// getPrevNodeFromBlock returns a block node for the block previous to the
// passed block (the passed block's parent).  When it is already in the memory
// block chain, it simply returns it.  Otherwise, it loads the previous block
// header from the block database, creates a new block node from it, and returns
// it.  The returned node will be nil if the genesis block is passed.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) getPrevNodeFromBlock(block *btcutil.Block) (*blockNode, error) {
	// Genesis block.
	prevHash := &block.MsgBlock().Header.PrevBlock
	if prevHash.IsEqual(zeroHash) {
		return nil, nil
	}

	// Return the existing previous block node if it's already there.
	if bn, ok := b.index[*prevHash]; ok {
		return bn, nil
	}

	// Dynamically load the previous block from the block database, create
	// a new block node for it, and update the memory chain accordingly.
	var prevBlockNode *blockNode
	err := b.db.View(func(dbTx database.Tx) error {
		var err error
		prevBlockNode, err = b.loadBlockNode(dbTx, prevHash)
		return err
	})
	return prevBlockNode, err
}

// getPrevNodeFromNode returns a block node for the block previous to the
// passed block node (the passed block node's parent).  When the node is already
// connected to a parent, it simply returns it.  Otherwise, it loads the
// associated block from the database to obtain the previous hash and uses that
// to dynamically create a new block node and return it.  The memory block
// chain is updated accordingly.  The returned node will be nil if the genesis
// block is passed.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) getPrevNodeFromNode(node *blockNode) (*blockNode, error) {
	// Return the existing previous block node if it's already there.
	if node.parent != nil {
		return node.parent, nil
	}

	// Genesis block.
	if node.hash.IsEqual(b.chainParams.GenesisHash) {
		return nil, nil
	}

	// Dynamically load the previous block from the block database, create
	// a new block node for it, and update the memory chain accordingly.
	var prevBlockNode *blockNode
	err := b.db.View(func(dbTx database.Tx) error {
		var err error
		prevBlockNode, err = b.loadBlockNode(dbTx, node.parentHash)
		return err
	})
	return prevBlockNode, err
}

// relativeNode returns the ancestor block a relative 'distance' blocks before
// the passed anchor block. While iterating backwards through the chain, any
// block nodes which aren't in the memory chain are loaded in dynamically.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) relativeNode(anchor *blockNode, distance uint32) (*blockNode, error) {
	var err error
	iterNode := anchor

	err = b.db.View(func(dbTx database.Tx) error {
		// Walk backwards in the chian until we've gone 'distance'
		// steps back.
		for i := distance; i > 0; i-- {
			switch {
			// If the parent of this node has already been loaded
			// into memory, then we can follow the link without
			// hitting the database.
			case iterNode.parent != nil:
				iterNode = iterNode.parent

			// If this node is the genesis block, then we can't go
			// back any further, so we exit immediately.
			case iterNode.hash.IsEqual(b.chainParams.GenesisHash):
				return nil

			// Otherwise, load the block node from the database,
			// pulling it into the memory cache in the processes.
			default:
				iterNode, err = b.loadBlockNode(dbTx,
					iterNode.parentHash)
				if err != nil {
					return err
				}
			}
		}

		return nil
	})
	if err != nil {
		return nil, err
	}

	return iterNode, nil
}

// removeBlockNode removes the passed block node from the memory chain by
// unlinking all of its children and removing it from the the node and
// dependency indices.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) removeBlockNode(node *blockNode) error {
	if node.parent != nil {
		return AssertError(fmt.Sprintf("removeBlockNode must be "+
			"called with a node at the front of the chain - node %v",
			node.hash))
	}

	// Remove the node from the node index.
	delete(b.index, *node.hash)

	// Unlink all of the node's children.
	for _, child := range node.children {
		child.parent = nil
	}
	node.children = nil

	// Remove the reference from the dependency index.
	prevHash := node.parentHash
	if children, ok := b.depNodes[*prevHash]; ok {
		// Find the node amongst the children of the
		// dependencies for the parent hash and remove it.
		b.depNodes[*prevHash] = removeChildNode(children, node)

		// Remove the map entry altogether if there are no
		// longer any nodes which depend on the parent hash.
		if len(b.depNodes[*prevHash]) == 0 {
			delete(b.depNodes, *prevHash)
		}
	}

	return nil
}

// isMajorityVersion determines if a previous number of blocks in the chain
// starting with startNode are at least the minimum passed version.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) isMajorityVersion(minVer int32, startNode *blockNode, numRequired uint64) bool {
	numFound := uint64(0)
	iterNode := startNode
	for i := uint64(0); i < b.chainParams.BlockUpgradeNumToCheck &&
		numFound < numRequired && iterNode != nil; i++ {
		// This node has a version that is at least the minimum version.
		if iterNode.version >= minVer {
			numFound++
		}

		// Get the previous block node.  This function is used over
		// simply accessing iterNode.parent directly as it will
		// dynamically create previous block nodes as needed.  This
		// helps allow only the pieces of the chain that are needed
		// to remain in memory.
		var err error
		iterNode, err = b.getPrevNodeFromNode(iterNode)
		if err != nil {
			break
		}
	}

	return numFound >= numRequired
}

// calcPastMedianTime calculates the median time of the previous few blocks
// prior to, and including, the passed block node.  It is primarily used to
// validate new blocks have sane timestamps.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) calcPastMedianTime(startNode *blockNode) (time.Time, error) {
	// Genesis block.
	if startNode == nil {
		return b.chainParams.GenesisBlock.Header.Timestamp, nil
	}

	// Create a slice of the previous few block timestamps used to calculate
	// the median per the number defined by the constant medianTimeBlocks.
	timestamps := make([]time.Time, medianTimeBlocks)
	numNodes := 0
	iterNode := startNode
	for i := 0; i < medianTimeBlocks && iterNode != nil; i++ {
		timestamps[i] = iterNode.timestamp
		numNodes++

		// Get the previous block node.  This function is used over
		// simply accessing iterNode.parent directly as it will
		// dynamically create previous block nodes as needed.  This
		// helps allow only the pieces of the chain that are needed
		// to remain in memory.
		var err error
		iterNode, err = b.getPrevNodeFromNode(iterNode)
		if err != nil {
			log.Errorf("getPrevNodeFromNode: %v", err)
			return time.Time{}, err
		}
	}

	// Prune the slice to the actual number of available timestamps which
	// will be fewer than desired near the beginning of the block chain
	// and sort them.
	timestamps = timestamps[:numNodes]
	sort.Sort(timeSorter(timestamps))

	// NOTE: bitcoind incorrectly calculates the median for even numbers of
	// blocks.  A true median averages the middle two elements for a set
	// with an even number of elements in it.   Since the constant for the
	// previous number of blocks to be used is odd, this is only an issue
	// for a few blocks near the beginning of the chain.  I suspect this is
	// an optimization even though the result is slightly wrong for a few
	// of the first blocks since after the first few blocks, there will
	// always be an odd number of blocks in the set per the constant.
	//
	// This code follows suit to ensure the same rules are used as bitcoind
	// however, be aware that should the medianTimeBlocks constant ever be
	// changed to an even number, this code will be wrong.
	medianTimestamp := timestamps[numNodes/2]
	return medianTimestamp, nil
}

// CalcPastMedianTime calculates the median time of the previous few blocks
// prior to, and including, the end of the current best chain.  It is primarily
// used to ensure new blocks have sane timestamps.
//
// This function is safe for concurrent access.
func (b *BlockChain) CalcPastMedianTime() (time.Time, error) {
	b.chainLock.Lock()
	defer b.chainLock.Unlock()

	return b.calcPastMedianTime(b.bestNode)
}

// SequenceLock represents the converted relative lock-time in seconds, and
// absolute block-height for a transaction input's relative lock-times.
// According to SequenceLock, after the referenced input has been confirmed
// within a block, a transaction spending that input can be included into a
// block either after 'seconds' (according to past median time), or once the
// 'BlockHeight' has been reached.
type SequenceLock struct {
	Seconds     int64
	BlockHeight int32
}

// CalcSequenceLock computes a relative lock-time SequenceLock for the passed
// transaction using the passed UtxoViewpoint to obtain the past median time
// for blocks in which the referenced inputs of the transactions were included
// within. The generated SequenceLock lock can be used in conjunction with a
// block height, and adjusted median block time to determine if all the inputs
// referenced within a transaction have reached sufficient maturity allowing
// the candidate transaction to be included in a block.
//
// This function is safe for concurrent access.
func (b *BlockChain) CalcSequenceLock(tx *btcutil.Tx, utxoView *UtxoViewpoint,
	mempool bool) (*SequenceLock, error) {

	b.chainLock.Lock()
	defer b.chainLock.Unlock()

	return b.calcSequenceLock(tx, utxoView, mempool)
}

// calcSequenceLock computes the relative lock-times for the passed
// transaction. See the exported version, CalcSequenceLock for further details.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) calcSequenceLock(tx *btcutil.Tx, utxoView *UtxoViewpoint,
	mempool bool) (*SequenceLock, error) {

	mTx := tx.MsgTx()

	// A value of -1 for each relative lock type represents a relative time
	// lock value that will allow a transaction to be included in a block
	// at any given height or time. This value is returned as the relative
	// lock time in the case that BIP 68 is disabled, or has not yet been
	// activated.
	sequenceLock := &SequenceLock{Seconds: -1, BlockHeight: -1}

	// If the transaction's version is less than 2, and BIP 68 has not yet
	// been activated then sequence locks are disabled. Additionally,
	// sequence locks don't apply to coinbase transactions Therefore, we
	// return sequence lock values of -1 indicating that this transaction
	// can be included within a block at any given height or time.
	// TODO(roasbeef): check version bits state or pass as param
	// * true should be replaced with a version bits state check
	sequenceLockActive := mTx.Version >= 2 && (mempool || true)
	if !sequenceLockActive || IsCoinBase(tx) {
		return sequenceLock, nil
	}

	// Grab the next height to use for inputs present in the mempool.
	nextHeight := b.BestSnapshot().Height + 1

	for txInIndex, txIn := range mTx.TxIn {
		utxo := utxoView.LookupEntry(&txIn.PreviousOutPoint.Hash)
		if utxo == nil {
			str := fmt.Sprintf("unable to find unspent output "+
				"%v referenced from transaction %s:%d",
				txIn.PreviousOutPoint, tx.Hash(), txInIndex)
			return sequenceLock, ruleError(ErrMissingTx, str)
		}

		// If the input height is set to the mempool height, then we
		// assume the transaction makes it into the next block when
		// evaluating its sequence blocks.
		inputHeight := utxo.BlockHeight()
		if inputHeight == 0x7fffffff {
			inputHeight = nextHeight
		}

		// Given a sequence number, we apply the relative time lock
		// mask in order to obtain the time lock delta required before
		// this input can be spent.
		sequenceNum := txIn.Sequence
		relativeLock := int64(sequenceNum & wire.SequenceLockTimeMask)

		switch {
		// Relative time locks are disabled for this input, so we can
		// skip any further calculation.
		case sequenceNum&wire.SequenceLockTimeDisabled == wire.SequenceLockTimeDisabled:
			continue
		case sequenceNum&wire.SequenceLockTimeIsSeconds == wire.SequenceLockTimeIsSeconds:
			// This input requires a relative time lock expressed
			// in seconds before it can be spent. Therefore, we
			// need to query for the block prior to the one in
			// which this input was included within so we can
			// compute the past median time for the block prior to
			// the one which included this referenced output.
			// TODO: caching should be added to keep this speedy
			inputDepth := uint32(b.bestNode.height-inputHeight) + 1
			blockNode, err := b.relativeNode(b.bestNode, inputDepth)
			if err != nil {
				return sequenceLock, err
			}

			// With all the necessary block headers loaded into
			// memory, we can now finally calculate the MTP of the
			// block prior to the one which included the output
			// being spent.
			medianTime, err := b.calcPastMedianTime(blockNode)
			if err != nil {
				return sequenceLock, err
			}

			// Time based relative time-locks as defined by BIP 68
			// have a time granularity of RelativeLockSeconds, so
			// we shift left by this amount to convert to the
			// proper relative time-lock. We also subtract one from
			// the relative lock to maintain the original lockTime
			// semantics.
			timeLockSeconds := (relativeLock << wire.SequenceLockTimeGranularity) - 1
			timeLock := medianTime.Unix() + timeLockSeconds
			if timeLock > sequenceLock.Seconds {
				sequenceLock.Seconds = timeLock
			}
		default:
			// The relative lock-time for this input is expressed
			// in blocks so we calculate the relative offset from
			// the input's height as its converted absolute
			// lock-time. We subtract one from the relative lock in
			// order to maintain the original lockTime semantics.
			blockHeight := inputHeight + int32(relativeLock-1)
			if blockHeight > sequenceLock.BlockHeight {
				sequenceLock.BlockHeight = blockHeight
			}
		}
	}

	return sequenceLock, nil
}

// LockTimeToSequence converts the passed relative locktime to a sequence
// number in accordance to BIP-68.
// See: https://github.com/bitcoin/bips/blob/master/bip-0068.mediawiki
//  * (Compatibility)
func LockTimeToSequence(isSeconds bool, locktime uint32) uint32 {
	// If we're expressing the relative lock time in blocks, then the
	// corresponding sequence number is simply the desired input age.
	if !isSeconds {
		return locktime
	}

	// Set the 22nd bit which indicates the lock time is in seconds, then
	// shift the locktime over by 9 since the time granularity is in
	// 512-second intervals (2^9). This results in a max lock-time of
	// 33,553,920 seconds, or 1.1 years.
	return wire.SequenceLockTimeIsSeconds |
		locktime>>wire.SequenceLockTimeGranularity
}

// getReorganizeNodes finds the fork point between the main chain and the passed
// node and returns a list of block nodes that would need to be detached from
// the main chain and a list of block nodes that would need to be attached to
// the fork point (which will be the end of the main chain after detaching the
// returned list of block nodes) in order to reorganize the chain such that the
// passed node is the new end of the main chain.  The lists will be empty if the
// passed node is not on a side chain.
//
// This function MUST be called with the chain state lock held (for reads).
func (b *BlockChain) getReorganizeNodes(node *blockNode) (*list.List, *list.List) {
	// Nothing to detach or attach if there is no node.
	attachNodes := list.New()
	detachNodes := list.New()
	if node == nil {
		return detachNodes, attachNodes
	}

	// Find the fork point (if any) adding each block to the list of nodes
	// to attach to the main tree.  Push them onto the list in reverse order
	// so they are attached in the appropriate order when iterating the list
	// later.
	ancestor := node
	for ; ancestor.parent != nil; ancestor = ancestor.parent {
		if ancestor.inMainChain {
			break
		}
		attachNodes.PushFront(ancestor)
	}

	// TODO(davec): Use prevNodeFromNode function in case the requested
	// node is further back than the what is in memory.  This shouldn't
	// happen in the normal course of operation, but the ability to fetch
	// input transactions of arbitrary blocks will likely to be exposed at
	// some point and that could lead to an issue here.

	// Start from the end of the main chain and work backwards until the
	// common ancestor adding each block to the list of nodes to detach from
	// the main chain.
	for n := b.bestNode; n != nil && n.parent != nil; n = n.parent {
		if n.hash.IsEqual(ancestor.hash) {
			break
		}
		detachNodes.PushBack(n)
	}

	return detachNodes, attachNodes
}

// dbMaybeStoreBlock stores the provided block in the database if it's not
// already there.
func dbMaybeStoreBlock(dbTx database.Tx, block *btcutil.Block) error {
	hasBlock, err := dbTx.HasBlock(block.Hash())
	if err != nil {
		return err
	}
	if hasBlock {
		return nil
	}

	return dbTx.StoreBlock(block)
}

// connectBlock handles connecting the passed node/block to the end of the main
// (best) chain.
//
// This passed utxo view must have all referenced txos the block spends marked
// as spent and all of the new txos the block creates added to it.  In addition,
// the passed stxos slice must be populated with all of the information for the
// spent txos.  This approach is used because the connection validation that
// must happen prior to calling this function requires the same details, so
// it would be inefficient to repeat it.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) connectBlock(node *blockNode, block *btcutil.Block, view *UtxoViewpoint, stxos []spentTxOut) error {
	// Make sure it's extending the end of the best chain.
	prevHash := &block.MsgBlock().Header.PrevBlock
	if !prevHash.IsEqual(b.bestNode.hash) {
		return AssertError("connectBlock must be called with a block " +
			"that extends the main chain")
	}

	// Sanity check the correct number of stxos are provided.
	if len(stxos) != countSpentOutputs(block) {
		return AssertError("connectBlock called with inconsistent " +
			"spent transaction out information")
	}

	// Calculate the median time for the block.
	medianTime, err := b.calcPastMedianTime(node)
	if err != nil {
		return err
	}

	// Generate a new best state snapshot that will be used to update the
	// database and later memory if all database updates are successful.
	b.stateLock.RLock()
	curTotalTxns := b.stateSnapshot.TotalTxns
	b.stateLock.RUnlock()
	numTxns := uint64(len(block.MsgBlock().Transactions))
	blockSize := uint64(block.MsgBlock().SerializeSize())
	state := newBestState(node, blockSize, numTxns, curTotalTxns+numTxns,
		medianTime)

	// Atomically insert info into the database.
	err = b.db.Update(func(dbTx database.Tx) error {
		// Update best block state.
		err := dbPutBestState(dbTx, state, node.workSum)
		if err != nil {
			return err
		}

		// Add the block hash and height to the block index which tracks
		// the main chain.
		err = dbPutBlockIndex(dbTx, block.Hash(), node.height)
		if err != nil {
			return err
		}

		// Update the utxo set using the state of the utxo view.  This
		// entails removing all of the utxos spent and adding the new
		// ones created by the block.
		err = dbPutUtxoView(dbTx, view)
		if err != nil {
			return err
		}

		// Update the transaction spend journal by adding a record for
		// the block that contains all txos spent by it.
		err = dbPutSpendJournalEntry(dbTx, block.Hash(), stxos)
		if err != nil {
			return err
		}

		// Insert the block into the database if it's not already there.
		err = dbMaybeStoreBlock(dbTx, block)
		if err != nil {
			return err
		}

		// Allow the index manager to call each of the currently active
		// optional indexes with the block being connected so they can
		// update themselves accordingly.
		if b.indexManager != nil {
			err := b.indexManager.ConnectBlock(dbTx, block, view)
			if err != nil {
				return err
			}
		}

		return nil
	})
	if err != nil {
		return err
	}

	// Prune fully spent entries and mark all entries in the view unmodified
	// now that the modifications have been committed to the database.
	view.commit()

	// Add the new node to the memory main chain indices for faster
	// lookups.
	node.inMainChain = true
	b.index[*node.hash] = node
	b.depNodes[*prevHash] = append(b.depNodes[*prevHash], node)

	// This node is now the end of the best chain.
	b.bestNode = node

	// Update the state for the best block.  Notice how this replaces the
	// entire struct instead of updating the existing one.  This effectively
	// allows the old version to act as a snapshot which callers can use
	// freely without needing to hold a lock for the duration.  See the
	// comments on the state variable for more details.
	b.stateLock.Lock()
	b.stateSnapshot = state
	b.stateLock.Unlock()

	// Notify the caller that the block was connected to the main chain.
	// The caller would typically want to react with actions such as
	// updating wallets.
	b.chainLock.Unlock()
	b.sendNotification(NTBlockConnected, block)
	b.chainLock.Lock()

	return nil
}

// disconnectBlock handles disconnecting the passed node/block from the end of
// the main (best) chain.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) disconnectBlock(node *blockNode, block *btcutil.Block, view *UtxoViewpoint) error {
	// Make sure the node being disconnected is the end of the best chain.
	if !node.hash.IsEqual(b.bestNode.hash) {
		return AssertError("disconnectBlock must be called with the " +
			"block at the end of the main chain")
	}

	// Get the previous block node.  This function is used over simply
	// accessing node.parent directly as it will dynamically create previous
	// block nodes as needed.  This helps allow only the pieces of the chain
	// that are needed to remain in memory.
	prevNode, err := b.getPrevNodeFromNode(node)
	if err != nil {
		return err
	}

	// Calculate the median time for the previous block.
	medianTime, err := b.calcPastMedianTime(prevNode)
	if err != nil {
		return err
	}

	// Load the previous block since some details for it are needed below.
	var prevBlock *btcutil.Block
	err = b.db.View(func(dbTx database.Tx) error {
		var err error
		prevBlock, err = dbFetchBlockByHash(dbTx, prevNode.hash)
		return err
	})
	if err != nil {
		return err
	}

	// Generate a new best state snapshot that will be used to update the
	// database and later memory if all database updates are successful.
	b.stateLock.RLock()
	curTotalTxns := b.stateSnapshot.TotalTxns
	b.stateLock.RUnlock()
	numTxns := uint64(len(prevBlock.MsgBlock().Transactions))
	blockSize := uint64(prevBlock.MsgBlock().SerializeSize())
	newTotalTxns := curTotalTxns - uint64(len(block.MsgBlock().Transactions))
	state := newBestState(prevNode, blockSize, numTxns, newTotalTxns,
		medianTime)

	err = b.db.Update(func(dbTx database.Tx) error {
		// Update best block state.
		err := dbPutBestState(dbTx, state, node.workSum)
		if err != nil {
			return err
		}

		// Remove the block hash and height from the block index which
		// tracks the main chain.
		err = dbRemoveBlockIndex(dbTx, block.Hash(), node.height)
		if err != nil {
			return err
		}

		// Update the utxo set using the state of the utxo view.  This
		// entails restoring all of the utxos spent and removing the new
		// ones created by the block.
		err = dbPutUtxoView(dbTx, view)
		if err != nil {
			return err
		}

		// Update the transaction spend journal by removing the record
		// that contains all txos spent by the block .
		err = dbRemoveSpendJournalEntry(dbTx, block.Hash())
		if err != nil {
			return err
		}

		// Allow the index manager to call each of the currently active
		// optional indexes with the block being disconnected so they
		// can update themselves accordingly.
		if b.indexManager != nil {
			err := b.indexManager.DisconnectBlock(dbTx, block, view)
			if err != nil {
				return err
			}
		}

		return nil
	})
	if err != nil {
		return err
	}

	// Prune fully spent entries and mark all entries in the view unmodified
	// now that the modifications have been committed to the database.
	view.commit()

	// Put block in the side chain cache.
	node.inMainChain = false
	b.blockCache[*node.hash] = block

	// This node's parent is now the end of the best chain.
	b.bestNode = node.parent

	// Update the state for the best block.  Notice how this replaces the
	// entire struct instead of updating the existing one.  This effectively
	// allows the old version to act as a snapshot which callers can use
	// freely without needing to hold a lock for the duration.  See the
	// comments on the state variable for more details.
	b.stateLock.Lock()
	b.stateSnapshot = state
	b.stateLock.Unlock()

	// Notify the caller that the block was disconnected from the main
	// chain.  The caller would typically want to react with actions such as
	// updating wallets.
	b.chainLock.Unlock()
	b.sendNotification(NTBlockDisconnected, block)
	b.chainLock.Lock()

	return nil
}

// countSpentOutputs returns the number of utxos the passed block spends.
func countSpentOutputs(block *btcutil.Block) int {
	// Exclude the coinbase transaction since it can't spend anything.
	var numSpent int
	for _, tx := range block.Transactions()[1:] {
		numSpent += len(tx.MsgTx().TxIn)
	}
	return numSpent
}

// reorganizeChain reorganizes the block chain by disconnecting the nodes in the
// detachNodes list and connecting the nodes in the attach list.  It expects
// that the lists are already in the correct order and are in sync with the
// end of the current best chain.  Specifically, nodes that are being
// disconnected must be in reverse order (think of popping them off the end of
// the chain) and nodes the are being attached must be in forwards order
// (think pushing them onto the end of the chain).
//
// The flags modify the behavior of this function as follows:
//  - BFDryRun: Only the checks which ensure the reorganize can be completed
//    successfully are performed.  The chain is not reorganized.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) reorganizeChain(detachNodes, attachNodes *list.List, flags BehaviorFlags) error {
	// Ensure all of the needed side chain blocks are in the cache.
	for e := attachNodes.Front(); e != nil; e = e.Next() {
		n := e.Value.(*blockNode)
		if _, exists := b.blockCache[*n.hash]; !exists {
			return AssertError(fmt.Sprintf("block %v is missing "+
				"from the side chain block cache", n.hash))
		}
	}

	// All of the blocks to detach and related spend journal entries needed
	// to unspend transaction outputs in the blocks being disconnected must
	// be loaded from the database during the reorg check phase below and
	// then they are needed again when doing the actual database updates.
	// Rather than doing two loads, cache the loaded data into these slices.
	detachBlocks := make([]*btcutil.Block, 0, detachNodes.Len())
	detachSpentTxOuts := make([][]spentTxOut, 0, detachNodes.Len())

	// Disconnect all of the blocks back to the point of the fork.  This
	// entails loading the blocks and their associated spent txos from the
	// database and using that information to unspend all of the spent txos
	// and remove the utxos created by the blocks.
	view := NewUtxoViewpoint()
	view.SetBestHash(b.bestNode.hash)
	for e := detachNodes.Front(); e != nil; e = e.Next() {
		n := e.Value.(*blockNode)
		var block *btcutil.Block
		err := b.db.View(func(dbTx database.Tx) error {
			var err error
			block, err = dbFetchBlockByHash(dbTx, n.hash)
			return err
		})

		// Load all of the utxos referenced by the block that aren't
		// already in the view.
		err = view.fetchInputUtxos(b.db, block)
		if err != nil {
			return err
		}

		// Load all of the spent txos for the block from the spend
		// journal.
		var stxos []spentTxOut
		err = b.db.View(func(dbTx database.Tx) error {
			stxos, err = dbFetchSpendJournalEntry(dbTx, block, view)
			return err
		})
		if err != nil {
			return err
		}

		// Store the loaded block and spend journal entry for later.
		detachBlocks = append(detachBlocks, block)
		detachSpentTxOuts = append(detachSpentTxOuts, stxos)

		err = view.disconnectTransactions(block, stxos)
		if err != nil {
			return err
		}
	}

	// Perform several checks to verify each block that needs to be attached
	// to the main chain can be connected without violating any rules and
	// without actually connecting the block.
	//
	// NOTE: These checks could be done directly when connecting a block,
	// however the downside to that approach is that if any of these checks
	// fail after disconnecting some blocks or attaching others, all of the
	// operations have to be rolled back to get the chain back into the
	// state it was before the rule violation (or other failure).  There are
	// at least a couple of ways accomplish that rollback, but both involve
	// tweaking the chain and/or database.  This approach catches these
	// issues before ever modifying the chain.
	for e := attachNodes.Front(); e != nil; e = e.Next() {
		n := e.Value.(*blockNode)
		block := b.blockCache[*n.hash]

		// Notice the spent txout details are not requested here and
		// thus will not be generated.  This is done because the state
		// is not being immediately written to the database, so it is
		// not needed.
		err := b.checkConnectBlock(n, block, view, nil)
		if err != nil {
			return err
		}
	}

	// Skip disconnecting and connecting the blocks when running with the
	// dry run flag set.
	if flags&BFDryRun == BFDryRun {
		return nil
	}

	// Reset the view for the actual connection code below.  This is
	// required because the view was previously modified when checking if
	// the reorg would be successful and the connection code requires the
	// view to be valid from the viewpoint of each block being connected or
	// disconnected.
	view = NewUtxoViewpoint()
	view.SetBestHash(b.bestNode.hash)

	// Disconnect blocks from the main chain.
	for i, e := 0, detachNodes.Front(); e != nil; i, e = i+1, e.Next() {
		n := e.Value.(*blockNode)
		block := detachBlocks[i]

		// Load all of the utxos referenced by the block that aren't
		// already in the view.
		err := view.fetchInputUtxos(b.db, block)
		if err != nil {
			return err
		}

		// Update the view to unspend all of the spent txos and remove
		// the utxos created by the block.
		err = view.disconnectTransactions(block, detachSpentTxOuts[i])
		if err != nil {
			return err
		}

		// Update the database and chain state.
		err = b.disconnectBlock(n, block, view)
		if err != nil {
			return err
		}
	}

	// Connect the new best chain blocks.
	for e := attachNodes.Front(); e != nil; e = e.Next() {
		n := e.Value.(*blockNode)
		block := b.blockCache[*n.hash]

		// Load all of the utxos referenced by the block that aren't
		// already in the view.
		err := view.fetchInputUtxos(b.db, block)
		if err != nil {
			return err
		}

		// Update the view to mark all utxos referenced by the block
		// as spent and add all transactions being created by this block
		// to it.  Also, provide an stxo slice so the spent txout
		// details are generated.
		stxos := make([]spentTxOut, 0, countSpentOutputs(block))
		err = view.connectTransactions(block, &stxos)
		if err != nil {
			return err
		}

		// Update the database and chain state.
		err = b.connectBlock(n, block, view, stxos)
		if err != nil {
			return err
		}
		delete(b.blockCache, *n.hash)
	}

	// Log the point where the chain forked.
	firstAttachNode := attachNodes.Front().Value.(*blockNode)
	forkNode, err := b.getPrevNodeFromNode(firstAttachNode)
	if err == nil {
		log.Infof("REORGANIZE: Chain forks at %v", forkNode.hash)
	}

	// Log the old and new best chain heads.
	firstDetachNode := detachNodes.Front().Value.(*blockNode)
	lastAttachNode := attachNodes.Back().Value.(*blockNode)
	log.Infof("REORGANIZE: Old best chain head was %v", firstDetachNode.hash)
	log.Infof("REORGANIZE: New best chain head is %v", lastAttachNode.hash)

	return nil
}

// connectBestChain handles connecting the passed block to the chain while
// respecting proper chain selection according to the chain with the most
// proof of work.  In the typical case, the new block simply extends the main
// chain.  However, it may also be extending (or creating) a side chain (fork)
// which may or may not end up becoming the main chain depending on which fork
// cumulatively has the most proof of work.  It returns whether or not the block
// ended up on the main chain (either due to extending the main chain or causing
// a reorganization to become the main chain).
//
// The flags modify the behavior of this function as follows:
//  - BFFastAdd: Avoids several expensive transaction validation operations.
//    This is useful when using checkpoints.
//  - BFDryRun: Prevents the block from being connected and avoids modifying the
//    state of the memory chain index.  Also, any log messages related to
//    modifying the state are avoided.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) connectBestChain(node *blockNode, block *btcutil.Block, flags BehaviorFlags) (bool, error) {
	fastAdd := flags&BFFastAdd == BFFastAdd
	dryRun := flags&BFDryRun == BFDryRun

	// We are extending the main (best) chain with a new block.  This is the
	// most common case.
	if node.parentHash.IsEqual(b.bestNode.hash) {
		// Perform several checks to verify the block can be connected
		// to the main chain without violating any rules and without
		// actually connecting the block.
		view := NewUtxoViewpoint()
		view.SetBestHash(node.parentHash)
		stxos := make([]spentTxOut, 0, countSpentOutputs(block))
		if !fastAdd {
			err := b.checkConnectBlock(node, block, view, &stxos)
			if err != nil {
				return false, err
			}
		}

		// Don't connect the block if performing a dry run.
		if dryRun {
			return true, nil
		}

		// In the fast add case the code to check the block connection
		// was skipped, so the utxo view needs to load the referenced
		// utxos, spend them, and add the new utxos being created by
		// this block.
		if fastAdd {
			err := view.fetchInputUtxos(b.db, block)
			if err != nil {
				return false, err
			}
			err = view.connectTransactions(block, &stxos)
			if err != nil {
				return false, err
			}
		}

		// Connect the block to the main chain.
		err := b.connectBlock(node, block, view, stxos)
		if err != nil {
			return false, err
		}

		// Connect the parent node to this node.
		if node.parent != nil {
			node.parent.children = append(node.parent.children, node)
		}

		return true, nil
	}
	if fastAdd {
		log.Warnf("fastAdd set in the side chain case? %v\n",
			block.Hash())
	}

	// We're extending (or creating) a side chain which may or may not
	// become the main chain, but in either case we need the block stored
	// for future processing, so add the block to the side chain holding
	// cache.
	if !dryRun {
		log.Debugf("Adding block %v to side chain cache", node.hash)
	}
	b.blockCache[*node.hash] = block
	b.index[*node.hash] = node

	// Connect the parent node to this node.
	node.inMainChain = false
	node.parent.children = append(node.parent.children, node)

	// Remove the block from the side chain cache and disconnect it from the
	// parent node when the function returns when running in dry run mode.
	if dryRun {
		defer func() {
			children := node.parent.children
			children = removeChildNode(children, node)
			node.parent.children = children

			delete(b.index, *node.hash)
			delete(b.blockCache, *node.hash)
		}()
	}

	// We're extending (or creating) a side chain, but the cumulative
	// work for this new side chain is not enough to make it the new chain.
	if node.workSum.Cmp(b.bestNode.workSum) <= 0 {
		// Skip Logging info when the dry run flag is set.
		if dryRun {
			return false, nil
		}

		// Find the fork point.
		fork := node
		for ; fork.parent != nil; fork = fork.parent {
			if fork.inMainChain {
				break
			}
		}

		// Log information about how the block is forking the chain.
		if fork.hash.IsEqual(node.parent.hash) {
			log.Infof("FORK: Block %v forks the chain at height %d"+
				"/block %v, but does not cause a reorganize",
				node.hash, fork.height, fork.hash)
		} else {
			log.Infof("EXTEND FORK: Block %v extends a side chain "+
				"which forks the chain at height %d/block %v",
				node.hash, fork.height, fork.hash)
		}

		return false, nil
	}

	// We're extending (or creating) a side chain and the cumulative work
	// for this new side chain is more than the old best chain, so this side
	// chain needs to become the main chain.  In order to accomplish that,
	// find the common ancestor of both sides of the fork, disconnect the
	// blocks that form the (now) old fork from the main chain, and attach
	// the blocks that form the new chain to the main chain starting at the
	// common ancenstor (the point where the chain forked).
	detachNodes, attachNodes := b.getReorganizeNodes(node)

	// Reorganize the chain.
	if !dryRun {
		log.Infof("REORGANIZE: Block %v is causing a reorganize.",
			node.hash)
	}
	err := b.reorganizeChain(detachNodes, attachNodes, flags)
	if err != nil {
		return false, err
	}

	return true, nil
}

// IsCurrent returns whether or not the chain believes it is current.  Several
// factors are used to guess, but the key factors that allow the chain to
// believe it is current are:
//  - Latest block height is after the latest checkpoint (if enabled)
//  - Latest block has a timestamp newer than 24 hours ago
//
// This function is safe for concurrent access.
func (b *BlockChain) IsCurrent() bool {
	b.chainLock.RLock()
	defer b.chainLock.RUnlock()

	// Not current if the latest main (best) chain height is before the
	// latest known good checkpoint (when checkpoints are enabled).
	checkpoint := b.latestCheckpoint()
	if checkpoint != nil && b.bestNode.height < checkpoint.Height {
		return false
	}

	// Not current if the latest best block has a timestamp before 24 hours
	// ago.
	//
	// The chain appears to be current if none of the checks reported
	// otherwise.
	minus24Hours := b.timeSource.AdjustedTime().Add(-24 * time.Hour)
	return !b.bestNode.timestamp.Before(minus24Hours)
}

// BestSnapshot returns information about the current best chain block and
// related state as of the current point in time.  The returned instance must be
// treated as immutable since it is shared by all callers.
//
// This function is safe for concurrent access.
func (b *BlockChain) BestSnapshot() *BestState {
	b.stateLock.RLock()
	snapshot := b.stateSnapshot
	b.stateLock.RUnlock()
	return snapshot
}

// IndexManager provides a generic interface that the is called when blocks are
// connected and disconnected to and from the tip of the main chain for the
// purpose of supporting optional indexes.
type IndexManager interface {
	// Init is invoked during chain initialize in order to allow the index
	// manager to initialize itself and any indexes it is managing.
	Init(*BlockChain) error

	// ConnectBlock is invoked when a new block has been connected to the
	// main chain.
	ConnectBlock(database.Tx, *btcutil.Block, *UtxoViewpoint) error

	// DisconnectBlock is invoked when a block has been disconnected from
	// the main chain.
	DisconnectBlock(database.Tx, *btcutil.Block, *UtxoViewpoint) error
}

// Config is a descriptor which specifies the blockchain instance configuration.
type Config struct {
	// DB defines the database which houses the blocks and will be used to
	// store all metadata created by this package such as the utxo set.
	//
	// This field is required.
	DB database.DB

	// ChainParams identifies which chain parameters the chain is associated
	// with.
	//
	// This field is required.
	ChainParams *chaincfg.Params

	// TimeSource defines the median time source to use for things such as
	// block processing and determining whether or not the chain is current.
	//
	// The caller is expected to keep a reference to the time source as well
	// and add time samples from other peers on the network so the local
	// time is adjusted to be in agreement with other peers.
	TimeSource MedianTimeSource

	// Notifications defines a callback to which notifications will be sent
	// when various events take place.  See the documentation for
	// Notification and NotificationType for details on the types and
	// contents of notifications.
	//
	// This field can be nil if the caller is not interested in receiving
	// notifications.
	Notifications NotificationCallback

	// SigCache defines a signature cache to use when when validating
	// signatures.  This is typically most useful when individual
	// transactions are already being validated prior to their inclusion in
	// a block such as what is usually done via a transaction memory pool.
	//
	// This field can be nil if the caller is not interested in using a
	// signature cache.
	SigCache *txscript.SigCache

	// IndexManager defines an index manager to use when initializing the
	// chain and connecting and disconnecting blocks.
	//
	// This field can be nil if the caller does not wish to make use of an
	// index manager.
	IndexManager IndexManager
}

// New returns a BlockChain instance using the provided configuration details.
func New(config *Config) (*BlockChain, error) {
	// Enforce required config fields.
	if config.DB == nil {
		return nil, AssertError("blockchain.New database is nil")
	}
	if config.ChainParams == nil {
		return nil, AssertError("blockchain.New chain parameters nil")
	}

	// Generate a checkpoint by height map from the provided checkpoints.
	params := config.ChainParams
	var checkpointsByHeight map[int32]*chaincfg.Checkpoint
	if len(params.Checkpoints) > 0 {
		checkpointsByHeight = make(map[int32]*chaincfg.Checkpoint)
		for i := range params.Checkpoints {
			checkpoint := &params.Checkpoints[i]
			checkpointsByHeight[checkpoint.Height] = checkpoint
		}
	}

	targetTimespan := int64(params.TargetTimespan)
	targetTimePerBlock := int64(params.TargetTimePerBlock)
	adjustmentFactor := params.RetargetAdjustmentFactor
	b := BlockChain{
		checkpointsByHeight: checkpointsByHeight,
		db:                  config.DB,
		chainParams:         params,
		timeSource:          config.TimeSource,
		notifications:       config.Notifications,
		sigCache:            config.SigCache,
		indexManager:        config.IndexManager,
		minRetargetTimespan: targetTimespan / adjustmentFactor,
		maxRetargetTimespan: targetTimespan * adjustmentFactor,
		blocksPerRetarget:   int32(targetTimespan / targetTimePerBlock),
		minMemoryNodes:      int32(targetTimespan / targetTimePerBlock),
		bestNode:            nil,
		index:               make(map[chainhash.Hash]*blockNode),
		depNodes:            make(map[chainhash.Hash][]*blockNode),
		orphans:             make(map[chainhash.Hash]*orphanBlock),
		prevOrphans:         make(map[chainhash.Hash][]*orphanBlock),
		blockCache:          make(map[chainhash.Hash]*btcutil.Block),
	}

	// Initialize the chain state from the passed database.  When the db
	// does not yet contain any chain state, both it and the chain state
	// will be initialized to contain only the genesis block.
	if err := b.initChainState(); err != nil {
		return nil, err
	}

	// Initialize and catch up all of the currently active optional indexes
	// as needed.
	if config.IndexManager != nil {
		if err := config.IndexManager.Init(&b); err != nil {
			return nil, err
		}
	}

	log.Infof("Chain state (height %d, hash %v, totaltx %d, work %v)",
		b.bestNode.height, b.bestNode.hash, b.stateSnapshot.TotalTxns,
		b.bestNode.workSum)

	return &b, nil
}