// Copyright (c) 2013-2015 The btcsuite developers // Use of this source code is governed by an ISC // license that can be found in the LICENSE file. package txscript import ( "encoding/binary" "fmt" ) const ( // defaultScriptAlloc is the default size used for the backing array // for a script being built by the ScriptBuilder. The array will // dynamically grow as needed, but this figure is intended to provide // enough space for vast majority of scripts without needing to grow the // backing array multiple times. defaultScriptAlloc = 500 ) // ErrScriptNotCanonical identifies a non-canonical script. The caller can use // a type assertion to detect this error type. type ErrScriptNotCanonical string // Error implements the error interface. func (e ErrScriptNotCanonical) Error() string { return string(e) } // ScriptBuilder provides a facility for building custom scripts. It allows // you to push opcodes, ints, and data while respecting canonical encoding. In // general it does not ensure the script will execute correctly, however any // data pushes which would exceed the maximum allowed script engine limits and // are therefore guaranteed not to execute will not be pushed and will result in // the Script function returning an error. // // For example, the following would build a 2-of-3 multisig script for usage in // a pay-to-script-hash (although in this situation MultiSigScript() would be a // better choice to generate the script): // // builder := txscript.NewScriptBuilder() // builder.AddOp(txscript.OP_2).AddData(pubKey1).AddData(pubKey2) // builder.AddData(pubKey3).AddOp(txscript.OP_3) // builder.AddOp(txscript.OP_CHECKMULTISIG) // script, err := builder.Script() // if err != nil { // // Handle the error. // return // } // fmt.Printf("Final multi-sig script: %x\n", script) type ScriptBuilder struct { script []byte err error } // AddOp pushes the passed opcode to the end of the script. The script will not // be modified if pushing the opcode would cause the script to exceed the // maximum allowed script engine size. func (b *ScriptBuilder) AddOp(opcode byte) *ScriptBuilder { if b.err != nil { return b } // Pushes that would cause the script to exceed the largest allowed // script size would result in a non-canonical script. if len(b.script)+1 > MaxScriptSize { str := fmt.Sprintf("adding an opcode would exceed the maximum "+ "allowed canonical script length of %d", MaxScriptSize) b.err = ErrScriptNotCanonical(str) return b } b.script = append(b.script, opcode) return b } // AddOps pushes the passed opcodes to the end of the script. The script will // not be modified if pushing the opcodes would cause the script to exceed the // maximum allowed script engine size. func (b *ScriptBuilder) AddOps(opcodes []byte) *ScriptBuilder { if b.err != nil { return b } // Pushes that would cause the script to exceed the largest allowed // script size would result in a non-canonical script. if len(b.script)+len(opcodes) > MaxScriptSize { str := fmt.Sprintf("adding opcodes would exceed the maximum "+ "allowed canonical script length of %d", MaxScriptSize) b.err = ErrScriptNotCanonical(str) return b } b.script = append(b.script, opcodes...) return b } // canonicalDataSize returns the number of bytes the canonical encoding of the // data will take. func canonicalDataSize(data []byte) int { dataLen := len(data) // When the data consists of a single number that can be represented // by one of the "small integer" opcodes, that opcode will be instead // of a data push opcode followed by the number. if dataLen == 0 { return 1 } else if dataLen == 1 && data[0] <= 16 { return 1 } else if dataLen == 1 && data[0] == 0x81 { return 1 } if dataLen < OP_PUSHDATA1 { return 1 + dataLen } else if dataLen <= 0xff { return 2 + dataLen } else if dataLen <= 0xffff { return 3 + dataLen } return 5 + dataLen } // addData is the internal function that actually pushes the passed data to the // end of the script. It automatically chooses canonical opcodes depending on // the length of the data. A zero length buffer will lead to a push of empty // data onto the stack (OP_0). No data limits are enforced with this function. func (b *ScriptBuilder) addData(data []byte) *ScriptBuilder { dataLen := len(data) // When the data consists of a single number that can be represented // by one of the "small integer" opcodes, use that opcode instead of // a data push opcode followed by the number. if dataLen == 0 || dataLen == 1 && data[0] == 0 { b.script = append(b.script, OP_0) return b } else if dataLen == 1 && data[0] <= 16 { b.script = append(b.script, (OP_1-1)+data[0]) return b } else if dataLen == 1 && data[0] == 0x81 { b.script = append(b.script, byte(OP_1NEGATE)) return b } // Use one of the OP_DATA_# opcodes if the length of the data is small // enough so the data push instruction is only a single byte. // Otherwise, choose the smallest possible OP_PUSHDATA# opcode that // can represent the length of the data. if dataLen < OP_PUSHDATA1 { b.script = append(b.script, byte((OP_DATA_1-1)+dataLen)) } else if dataLen <= 0xff { b.script = append(b.script, OP_PUSHDATA1, byte(dataLen)) } else if dataLen <= 0xffff { buf := make([]byte, 2) binary.LittleEndian.PutUint16(buf, uint16(dataLen)) b.script = append(b.script, OP_PUSHDATA2) b.script = append(b.script, buf...) } else { buf := make([]byte, 4) binary.LittleEndian.PutUint32(buf, uint32(dataLen)) b.script = append(b.script, OP_PUSHDATA4) b.script = append(b.script, buf...) } // Append the actual data. b.script = append(b.script, data...) return b } // AddFullData should not typically be used by ordinary users as it does not // include the checks which prevent data pushes larger than the maximum allowed // sizes which leads to scripts that can't be executed. This is provided for // testing purposes such as regression tests where sizes are intentionally made // larger than allowed. // // Use AddData instead. func (b *ScriptBuilder) AddFullData(data []byte) *ScriptBuilder { if b.err != nil { return b } return b.addData(data) } // AddData pushes the passed data to the end of the script. It automatically // chooses canonical opcodes depending on the length of the data. A zero length // buffer will lead to a push of empty data onto the stack (OP_0) and any push // of data greater than MaxScriptElementSize will not modify the script since // that is not allowed by the script engine. Also, the script will not be // modified if pushing the data would cause the script to exceed the maximum // allowed script engine size. func (b *ScriptBuilder) AddData(data []byte) *ScriptBuilder { if b.err != nil { return b } // Pushes that would cause the script to exceed the largest allowed // script size would result in a non-canonical script. dataSize := canonicalDataSize(data) if len(b.script)+dataSize > MaxScriptSize { str := fmt.Sprintf("adding %d bytes of data would exceed the "+ "maximum allowed canonical script length of %d", dataSize, MaxScriptSize) b.err = ErrScriptNotCanonical(str) return b } // Pushes larger than the max script element size would result in a // script that is not canonical. dataLen := len(data) if dataLen > MaxScriptElementSize { str := fmt.Sprintf("adding a data element of %d bytes would "+ "exceed the maximum allowed script element size of %d", dataLen, MaxScriptElementSize) b.err = ErrScriptNotCanonical(str) return b } return b.addData(data) } // AddInt64 pushes the passed integer to the end of the script. The script will // not be modified if pushing the data would cause the script to exceed the // maximum allowed script engine size. func (b *ScriptBuilder) AddInt64(val int64) *ScriptBuilder { if b.err != nil { return b } // Pushes that would cause the script to exceed the largest allowed // script size would result in a non-canonical script. if len(b.script)+1 > MaxScriptSize { str := fmt.Sprintf("adding an integer would exceed the "+ "maximum allow canonical script length of %d", MaxScriptSize) b.err = ErrScriptNotCanonical(str) return b } // Fast path for small integers and OP_1NEGATE. if val == 0 { b.script = append(b.script, OP_0) return b } if val == -1 || (val >= 1 && val <= 16) { b.script = append(b.script, byte((OP_1-1)+val)) return b } return b.AddData(scriptNum(val).Bytes()) } // Reset resets the script so it has no content. func (b *ScriptBuilder) Reset() *ScriptBuilder { b.script = b.script[0:0] b.err = nil return b } // Script returns the currently built script. When any errors occurred while // building the script, the script will be returned up the point of the first // error along with the error. func (b *ScriptBuilder) Script() ([]byte, error) { return b.script, b.err } // NewScriptBuilder returns a new instance of a script builder. See // ScriptBuilder for details. func NewScriptBuilder() *ScriptBuilder { return &ScriptBuilder{ script: make([]byte, 0, defaultScriptAlloc), } }