// Copyright (c) 2013-2015 The btcsuite developers // Use of this source code is governed by an ISC // license that can be found in the LICENSE file. package peer import ( "bytes" "container/list" "fmt" "sync" "github.com/btcsuite/btcd/wire" ) // mruInventoryMap provides a concurrency safe map that is limited to a maximum // number of items with eviction for the oldest entry when the limit is // exceeded. type mruInventoryMap struct { invMtx sync.Mutex invMap map[wire.InvVect]*list.Element // nearly O(1) lookups invList *list.List // O(1) insert, update, delete limit uint } // String returns the map as a human-readable string. // // This function is safe for concurrent access. func (m *mruInventoryMap) String() string { m.invMtx.Lock() defer m.invMtx.Unlock() lastEntryNum := len(m.invMap) - 1 curEntry := 0 buf := bytes.NewBufferString("[") for iv := range m.invMap { buf.WriteString(fmt.Sprintf("%v", iv)) if curEntry < lastEntryNum { buf.WriteString(", ") } curEntry++ } buf.WriteString("]") return fmt.Sprintf("<%d>%s", m.limit, buf.String()) } // Exists returns whether or not the passed inventory item is in the map. // // This function is safe for concurrent access. func (m *mruInventoryMap) Exists(iv *wire.InvVect) bool { m.invMtx.Lock() _, exists := m.invMap[*iv] m.invMtx.Unlock() return exists } // Add adds the passed inventory to the map and handles eviction of the oldest // item if adding the new item would exceed the max limit. Adding an existing // item makes it the most recently used item. // // This function is safe for concurrent access. func (m *mruInventoryMap) Add(iv *wire.InvVect) { m.invMtx.Lock() defer m.invMtx.Unlock() // When the limit is zero, nothing can be added to the map, so just // return. if m.limit == 0 { return } // When the entry already exists move it to the front of the list // thereby marking it most recently used. if node, exists := m.invMap[*iv]; exists { m.invList.MoveToFront(node) return } // Evict the least recently used entry (back of the list) if the the new // entry would exceed the size limit for the map. Also reuse the list // node so a new one doesn't have to be allocated. if uint(len(m.invMap))+1 > m.limit { node := m.invList.Back() lru := node.Value.(*wire.InvVect) // Evict least recently used item. delete(m.invMap, *lru) // Reuse the list node of the item that was just evicted for the // new item. node.Value = iv m.invList.MoveToFront(node) m.invMap[*iv] = node return } // The limit hasn't been reached yet, so just add the new item. node := m.invList.PushFront(iv) m.invMap[*iv] = node return } // Delete deletes the passed inventory item from the map (if it exists). // // This function is safe for concurrent access. func (m *mruInventoryMap) Delete(iv *wire.InvVect) { m.invMtx.Lock() if node, exists := m.invMap[*iv]; exists { m.invList.Remove(node) delete(m.invMap, *iv) } m.invMtx.Unlock() } // newMruInventoryMap returns a new inventory map that is limited to the number // of entries specified by limit. When the number of entries exceeds the limit, // the oldest (least recently used) entry will be removed to make room for the // new entry. func newMruInventoryMap(limit uint) *mruInventoryMap { m := mruInventoryMap{ invMap: make(map[wire.InvVect]*list.Element), invList: list.New(), limit: limit, } return &m }