c440584efc
This commit adds all of the infrastructure needed to support BIP0009 soft forks. The following is an overview of the changes: - Add new configuration options to the chaincfg package which allows the rule deployments to be defined per chain - Implement code to calculate the threshold state as required by BIP0009 - Use threshold state caches that are stored to the database in order to accelerate startup time - Remove caches that are invalid due to definition changes in the params including additions, deletions, and changes to existing entries - Detect and warn when a new unknown rule is about to activate or has been activated in the block connection code - Detect and warn when 50% of the last 100 blocks have unexpected versions. - Remove the latest block version from wire since it no longer applies - Add a version parameter to the wire.NewBlockHeader function since the default is no longer available - Update the miner block template generation code to use the calculated block version based on the currently defined rule deployments and their threshold states as of the previous block - Add tests for new error type - Add tests for threshold state cache
322 lines
11 KiB
Go
322 lines
11 KiB
Go
// Copyright (c) 2016 The btcsuite developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package blockchain
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import (
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"fmt"
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"github.com/btcsuite/btcd/chaincfg/chainhash"
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)
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// ThresholdState define the various threshold states used when voting on
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// consensus changes.
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type ThresholdState byte
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// These constants are used to identify specific threshold states.
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//
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// NOTE: This section specifically does not use iota for the individual states
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// since these values are serialized and must be stable for long-term storage.
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const (
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// ThresholdDefined is the first state for each deployment and is the
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// state for the genesis block has by defintion for all deployments.
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ThresholdDefined ThresholdState = 0
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// ThresholdStarted is the state for a deployment once its start time
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// has been reached.
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ThresholdStarted ThresholdState = 1
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// ThresholdLockedIn is the state for a deployment during the retarget
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// period which is after the ThresholdStarted state period and the
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// number of blocks that have voted for the deployment equal or exceed
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// the required number of votes for the deployment.
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ThresholdLockedIn ThresholdState = 2
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// ThresholdActive is the state for a deployment for all blocks after a
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// retarget period in which the deployment was in the ThresholdLockedIn
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// state.
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ThresholdActive ThresholdState = 3
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// ThresholdFailed is the state for a deployment once its expiration
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// time has been reached and it did not reach the ThresholdLockedIn
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// state.
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ThresholdFailed ThresholdState = 4
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// numThresholdsStates is the maximum number of threshold states used in
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// tests.
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numThresholdsStates = iota
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)
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// thresholdStateStrings is a map of ThresholdState values back to their
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// constant names for pretty printing.
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var thresholdStateStrings = map[ThresholdState]string{
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ThresholdDefined: "ThresholdDefined",
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ThresholdStarted: "ThresholdStarted",
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ThresholdLockedIn: "ThresholdLockedIn",
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ThresholdActive: "ThresholdActive",
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ThresholdFailed: "ThresholdFailed",
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}
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// String returns the ThresholdState as a human-readable name.
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func (t ThresholdState) String() string {
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if s := thresholdStateStrings[t]; s != "" {
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return s
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}
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return fmt.Sprintf("Unknown ThresholdState (%d)", int(t))
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}
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// thresholdConditionChecker provides a generic interface that is invoked to
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// determine when a consensus rule change threshold should be changed.
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type thresholdConditionChecker interface {
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// BeginTime returns the unix timestamp for the median block time after
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// which voting on a rule change starts (at the next window).
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BeginTime() uint64
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// EndTime returns the unix timestamp for the median block time after
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// which an attempted rule change fails if it has not already been
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// locked in or activated.
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EndTime() uint64
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// RuleChangeActivationThreshold is the number of blocks for which the
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// condition must be true in order to lock in a rule change.
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RuleChangeActivationThreshold() uint32
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// MinerConfirmationWindow is the number of blocks in each threshold
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// state retarget window.
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MinerConfirmationWindow() uint32
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// Condition returns whether or not the rule change activation condition
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// has been met. This typically involves checking whether or not the
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// bit assocaited with the condition is set, but can be more complex as
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// needed.
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Condition(*blockNode) (bool, error)
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}
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// thresholdStateCache provides a type to cache the threshold states of each
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// threshold window for a set of IDs. It also keeps track of which entries have
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// been modified and therefore need to be written to the database.
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type thresholdStateCache struct {
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dbUpdates map[chainhash.Hash]ThresholdState
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entries map[chainhash.Hash]ThresholdState
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}
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// Lookup returns the threshold state associated with the given hash along with
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// a boolean that indicates whether or not it is valid.
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func (c *thresholdStateCache) Lookup(hash chainhash.Hash) (ThresholdState, bool) {
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state, ok := c.entries[hash]
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return state, ok
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}
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// Update updates the cache to contain the provided hash to threshold state
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// mapping while properly tracking needed updates flush changes to the database.
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func (c *thresholdStateCache) Update(hash chainhash.Hash, state ThresholdState) {
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if existing, ok := c.entries[hash]; ok && existing == state {
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return
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}
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c.dbUpdates[hash] = state
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c.entries[hash] = state
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}
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// MarkFlushed marks all of the current udpates as flushed to the database.
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// This is useful so the caller can ensure the needed database updates are not
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// lost until they have successfully been written to the database.
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func (c *thresholdStateCache) MarkFlushed() {
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for hash := range c.dbUpdates {
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delete(c.dbUpdates, hash)
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}
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}
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// newThresholdCaches returns a new array of caches to be used when calculating
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// threshold states.
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func newThresholdCaches(numCaches uint32) []thresholdStateCache {
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caches := make([]thresholdStateCache, numCaches)
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for i := 0; i < len(caches); i++ {
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caches[i] = thresholdStateCache{
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entries: make(map[chainhash.Hash]ThresholdState),
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dbUpdates: make(map[chainhash.Hash]ThresholdState),
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}
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}
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return caches
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}
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// thresholdState returns the current rule change threshold state for the given
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// node and deployment ID. The cache is used to ensure the threshold states for
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// previous windows are only calculated once.
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//
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// This function MUST be called with the chain state lock held (for writes).
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func (b *BlockChain) thresholdState(prevNode *blockNode, checker thresholdConditionChecker, cache *thresholdStateCache) (ThresholdState, error) {
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// The threshold state for the window that contains the genesis block is
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// defined by definition.
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confirmationWindow := int32(checker.MinerConfirmationWindow())
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if prevNode == nil || (prevNode.height+1) < confirmationWindow {
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return ThresholdDefined, nil
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}
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// Get the ancestor that is the last block of the previous confirmation
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// window in order to get its threshold state. This can be done because
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// the state is the same for all blocks within a given window.
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var err error
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prevNode, err = b.ancestorNode(prevNode, prevNode.height-
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(prevNode.height+1)%confirmationWindow)
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if err != nil {
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return ThresholdFailed, err
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}
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// Iterate backwards through each of the previous confirmation windows
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// to find the most recently cached threshold state.
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var neededStates []*blockNode
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for prevNode != nil {
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// Nothing more to do if the state of the block is already
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// cached.
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if _, ok := cache.Lookup(*prevNode.hash); ok {
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break
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}
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// The start and expiration times are based on the median block
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// time, so calculate it now.
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medianTime, err := b.calcPastMedianTime(prevNode)
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if err != nil {
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return ThresholdFailed, err
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}
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// The state is simply defined if the start time hasn't been
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// been reached yet.
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if uint64(medianTime.Unix()) < checker.BeginTime() {
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cache.Update(*prevNode.hash, ThresholdDefined)
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break
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}
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// Add this node to the list of nodes that need the state
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// calculated and cached.
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neededStates = append(neededStates, prevNode)
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// Get the ancestor that is the last block of the previous
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// confirmation window.
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prevNode, err = b.ancestorNode(prevNode, prevNode.height-
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confirmationWindow)
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if err != nil {
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return ThresholdFailed, err
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}
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}
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// Start with the threshold state for the most recent confirmation
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// window that has a cached state.
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state := ThresholdDefined
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if prevNode != nil {
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var ok bool
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state, ok = cache.Lookup(*prevNode.hash)
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if !ok {
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return ThresholdFailed, AssertError(fmt.Sprintf(
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"thresholdState: cache lookup failed for %v",
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prevNode.hash))
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}
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}
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// Since each threshold state depends on the state of the previous
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// window, iterate starting from the oldest unknown window.
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for neededNum := len(neededStates) - 1; neededNum >= 0; neededNum-- {
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prevNode := neededStates[neededNum]
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switch state {
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case ThresholdDefined:
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// The deployment of the rule change fails if it expires
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// before it is accepted and locked in.
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medianTime, err := b.calcPastMedianTime(prevNode)
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if err != nil {
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return ThresholdFailed, err
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}
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medianTimeUnix := uint64(medianTime.Unix())
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if medianTimeUnix >= checker.EndTime() {
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state = ThresholdFailed
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break
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}
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// The state for the rule moves to the started state
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// once its start time has been reached (and it hasn't
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// already expired per the above).
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if medianTimeUnix >= checker.BeginTime() {
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state = ThresholdStarted
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}
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case ThresholdStarted:
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// The deployment of the rule change fails if it expires
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// before it is accepted and locked in.
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medianTime, err := b.calcPastMedianTime(prevNode)
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if err != nil {
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return ThresholdFailed, err
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}
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if uint64(medianTime.Unix()) >= checker.EndTime() {
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state = ThresholdFailed
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break
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}
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// At this point, the rule change is still being voted
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// on by the miners, so iterate backwards through the
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// confirmation window to count all of the votes in it.
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var count uint32
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countNode := prevNode
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for i := int32(0); i < confirmationWindow; i++ {
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condition, err := checker.Condition(countNode)
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if err != nil {
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return ThresholdFailed, err
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}
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if condition {
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count++
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}
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// Get the previous block node. This function
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// is used over simply accessing countNode.parent
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// directly as it will dynamically create
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// previous block nodes as needed. This helps
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// allow only the pieces of the chain that are
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// needed to remain in memory.
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countNode, err = b.getPrevNodeFromNode(countNode)
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if err != nil {
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return ThresholdFailed, err
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}
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}
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// The state is locked in if the number of blocks in the
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// period that voted for the rule change meets the
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// activation threshold.
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if count >= checker.RuleChangeActivationThreshold() {
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state = ThresholdLockedIn
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}
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case ThresholdLockedIn:
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// The new rule becomes active when its previous state
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// was locked in.
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state = ThresholdActive
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// Nothing to do if the previous state is active or failed since
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// they are both terminal states.
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case ThresholdActive:
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case ThresholdFailed:
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}
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// Update the cache to avoid recalculating the state in the
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// future.
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cache.Update(*prevNode.hash, state)
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}
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return state, nil
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}
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// ThresholdState returns the current rule change threshold state of the given
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// deployment ID for the end of the current best chain.
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//
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// This function is safe for concurrent access.
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func (b *BlockChain) ThresholdState(deploymentID uint32) (ThresholdState, error) {
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if deploymentID > uint32(len(b.chainParams.Deployments)) {
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return ThresholdFailed, DeploymentError(deploymentID)
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}
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deployment := &b.chainParams.Deployments[deploymentID]
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checker := deploymentChecker{deployment: deployment, chain: b}
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cache := &b.deploymentCaches[deploymentID]
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b.chainLock.Lock()
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state, err := b.thresholdState(b.bestNode, checker, cache)
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b.chainLock.Unlock()
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return state, err
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}
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