// Copyright (c) 2014-2017 The btcsuite developers // Use of this source code is governed by an ISC // license that can be found in the LICENSE file. package coinset import ( "container/list" "errors" "sort" "github.com/btcsuite/btcd/chaincfg/chainhash" "github.com/btcsuite/btcd/wire" "github.com/btcsuite/btcutil" ) // Coin represents a spendable transaction outpoint type Coin interface { Hash() *chainhash.Hash Index() uint32 Value() btcutil.Amount PkScript() []byte NumConfs() int64 ValueAge() int64 } // Coins represents a set of Coins type Coins interface { Coins() []Coin } // CoinSet is a utility struct for the modifications of a set of // Coins that implements the Coins interface. To create a CoinSet, // you must call NewCoinSet with nil for an empty set or a slice of // coins as the initial contents. // // It is important to note that the all the Coins being added or removed // from a CoinSet must have a constant ValueAge() during the use of // the CoinSet, otherwise the cached values will be incorrect. type CoinSet struct { coinList *list.List totalValue btcutil.Amount totalValueAge int64 } // Ensure that CoinSet is a Coins var _ Coins = NewCoinSet(nil) // NewCoinSet creates a CoinSet containing the coins provided. // To create an empty CoinSet, you may pass null as the coins input parameter. func NewCoinSet(coins []Coin) *CoinSet { newCoinSet := &CoinSet{ coinList: list.New(), totalValue: 0, totalValueAge: 0, } for _, coin := range coins { newCoinSet.PushCoin(coin) } return newCoinSet } // Coins returns a new slice of the coins contained in the set. func (cs *CoinSet) Coins() []Coin { coins := make([]Coin, cs.coinList.Len()) for i, e := 0, cs.coinList.Front(); e != nil; i, e = i+1, e.Next() { coins[i] = e.Value.(Coin) } return coins } // TotalValue returns the total value of the coins in the set. func (cs *CoinSet) TotalValue() (value btcutil.Amount) { return cs.totalValue } // TotalValueAge returns the total value * number of confirmations // of the coins in the set. func (cs *CoinSet) TotalValueAge() (valueAge int64) { return cs.totalValueAge } // Num returns the number of coins in the set func (cs *CoinSet) Num() int { return cs.coinList.Len() } // PushCoin adds a coin to the end of the list and updates // the cached value amounts. func (cs *CoinSet) PushCoin(c Coin) { cs.coinList.PushBack(c) cs.totalValue += c.Value() cs.totalValueAge += c.ValueAge() } // PopCoin removes the last coin on the list and returns it. func (cs *CoinSet) PopCoin() Coin { back := cs.coinList.Back() if back == nil { return nil } return cs.removeElement(back) } // ShiftCoin removes the first coin on the list and returns it. func (cs *CoinSet) ShiftCoin() Coin { front := cs.coinList.Front() if front == nil { return nil } return cs.removeElement(front) } // removeElement updates the cached value amounts in the CoinSet, // removes the element from the list, then returns the Coin that // was removed to the caller. func (cs *CoinSet) removeElement(e *list.Element) Coin { c := e.Value.(Coin) cs.coinList.Remove(e) cs.totalValue -= c.Value() cs.totalValueAge -= c.ValueAge() return c } // NewMsgTxWithInputCoins takes the coins in the CoinSet and makes them // the inputs to a new wire.MsgTx which is returned. func NewMsgTxWithInputCoins(txVersion int32, inputCoins Coins) *wire.MsgTx { msgTx := wire.NewMsgTx(txVersion) coins := inputCoins.Coins() msgTx.TxIn = make([]*wire.TxIn, len(coins)) for i, coin := range coins { msgTx.TxIn[i] = &wire.TxIn{ PreviousOutPoint: wire.OutPoint{ Hash: *coin.Hash(), Index: coin.Index(), }, SignatureScript: nil, Sequence: wire.MaxTxInSequenceNum, } } return msgTx } var ( // ErrCoinsNoSelectionAvailable is returned when a CoinSelector believes there is no // possible combination of coins which can meet the requirements provided to the selector. ErrCoinsNoSelectionAvailable = errors.New("no coin selection possible") ) // satisfiesTargetValue checks that the totalValue is either exactly the targetValue // or is greater than the targetValue by at least the minChange amount. func satisfiesTargetValue(targetValue, minChange, totalValue btcutil.Amount) bool { return (totalValue == targetValue || totalValue >= targetValue+minChange) } // CoinSelector is an interface that wraps the CoinSelect method. // // CoinSelect will attempt to select a subset of the coins which has at // least the targetValue amount. CoinSelect is not guaranteed to return a // selection of coins even if the total value of coins given is greater // than the target value. // // The exact choice of coins in the subset will be implementation specific. // // It is important to note that the Coins being used as inputs need to have // a constant ValueAge() during the execution of CoinSelect. type CoinSelector interface { CoinSelect(targetValue btcutil.Amount, coins []Coin) (Coins, error) } // MinIndexCoinSelector is a CoinSelector that attempts to construct a // selection of coins whose total value is at least targetValue and prefers // any number of lower indexes (as in the ordered array) over higher ones. type MinIndexCoinSelector struct { MaxInputs int MinChangeAmount btcutil.Amount } // CoinSelect will attempt to select coins using the algorithm described // in the MinIndexCoinSelector struct. func (s MinIndexCoinSelector) CoinSelect(targetValue btcutil.Amount, coins []Coin) (Coins, error) { cs := NewCoinSet(nil) for n := 0; n < len(coins) && n < s.MaxInputs; n++ { cs.PushCoin(coins[n]) if satisfiesTargetValue(targetValue, s.MinChangeAmount, cs.TotalValue()) { return cs, nil } } return nil, ErrCoinsNoSelectionAvailable } // MinNumberCoinSelector is a CoinSelector that attempts to construct // a selection of coins whose total value is at least targetValue // that uses as few of the inputs as possible. type MinNumberCoinSelector struct { MaxInputs int MinChangeAmount btcutil.Amount } // CoinSelect will attempt to select coins using the algorithm described // in the MinNumberCoinSelector struct. func (s MinNumberCoinSelector) CoinSelect(targetValue btcutil.Amount, coins []Coin) (Coins, error) { sortedCoins := make([]Coin, 0, len(coins)) sortedCoins = append(sortedCoins, coins...) sort.Sort(sort.Reverse(byAmount(sortedCoins))) return MinIndexCoinSelector(s).CoinSelect(targetValue, sortedCoins) } // MaxValueAgeCoinSelector is a CoinSelector that attempts to construct // a selection of coins whose total value is at least targetValue // that has as much input value-age as possible. // // This would be useful in the case where you want to maximize // likelihood of the inclusion of your transaction in the next mined // block. type MaxValueAgeCoinSelector struct { MaxInputs int MinChangeAmount btcutil.Amount } // CoinSelect will attempt to select coins using the algorithm described // in the MaxValueAgeCoinSelector struct. func (s MaxValueAgeCoinSelector) CoinSelect(targetValue btcutil.Amount, coins []Coin) (Coins, error) { sortedCoins := make([]Coin, 0, len(coins)) sortedCoins = append(sortedCoins, coins...) sort.Sort(sort.Reverse(byValueAge(sortedCoins))) return MinIndexCoinSelector(s).CoinSelect(targetValue, sortedCoins) } // MinPriorityCoinSelector is a CoinSelector that attempts to construct // a selection of coins whose total value is at least targetValue and // whose average value-age per input is greater than MinAvgValueAgePerInput. // If there is change, it must exceed MinChangeAmount to be a valid selection. // // When possible, MinPriorityCoinSelector will attempt to reduce the average // input priority over the threshold, but no guarantees will be made as to // minimality of the selection. The selection below is almost certainly // suboptimal. // type MinPriorityCoinSelector struct { MaxInputs int MinChangeAmount btcutil.Amount MinAvgValueAgePerInput int64 } // CoinSelect will attempt to select coins using the algorithm described // in the MinPriorityCoinSelector struct. func (s MinPriorityCoinSelector) CoinSelect(targetValue btcutil.Amount, coins []Coin) (Coins, error) { possibleCoins := make([]Coin, 0, len(coins)) possibleCoins = append(possibleCoins, coins...) sort.Sort(byValueAge(possibleCoins)) // find the first coin with sufficient valueAge cutoffIndex := -1 for i := 0; i < len(possibleCoins); i++ { if possibleCoins[i].ValueAge() >= s.MinAvgValueAgePerInput { cutoffIndex = i break } } if cutoffIndex < 0 { return nil, ErrCoinsNoSelectionAvailable } // create sets of input coins that will obey minimum average valueAge for i := cutoffIndex; i < len(possibleCoins); i++ { possibleHighCoins := possibleCoins[cutoffIndex : i+1] // choose a set of high-enough valueAge coins highSelect, err := (&MinNumberCoinSelector{ MaxInputs: s.MaxInputs, MinChangeAmount: s.MinChangeAmount, }).CoinSelect(targetValue, possibleHighCoins) if err != nil { // attempt to add available low priority to make a solution for numLow := 1; numLow <= cutoffIndex && numLow+(i-cutoffIndex) <= s.MaxInputs; numLow++ { allHigh := NewCoinSet(possibleCoins[cutoffIndex : i+1]) newTargetValue := targetValue - allHigh.TotalValue() newMaxInputs := allHigh.Num() + numLow if newMaxInputs > numLow { newMaxInputs = numLow } newMinAvgValueAge := ((s.MinAvgValueAgePerInput * int64(allHigh.Num()+numLow)) - allHigh.TotalValueAge()) / int64(numLow) // find the minimum priority that can be added to set lowSelect, err := (&MinPriorityCoinSelector{ MaxInputs: newMaxInputs, MinChangeAmount: s.MinChangeAmount, MinAvgValueAgePerInput: newMinAvgValueAge, }).CoinSelect(newTargetValue, possibleCoins[0:cutoffIndex]) if err != nil { continue } for _, coin := range lowSelect.Coins() { allHigh.PushCoin(coin) } return allHigh, nil } // oh well, couldn't fix, try to add more high priority to the set. } else { extendedCoins := NewCoinSet(highSelect.Coins()) // attempt to lower priority towards target with lowest ones first for n := 0; n < cutoffIndex; n++ { if extendedCoins.Num() >= s.MaxInputs { break } if possibleCoins[n].ValueAge() == 0 { continue } extendedCoins.PushCoin(possibleCoins[n]) if extendedCoins.TotalValueAge()/int64(extendedCoins.Num()) < s.MinAvgValueAgePerInput { extendedCoins.PopCoin() continue } } return extendedCoins, nil } } return nil, ErrCoinsNoSelectionAvailable } type byValueAge []Coin func (a byValueAge) Len() int { return len(a) } func (a byValueAge) Swap(i, j int) { a[i], a[j] = a[j], a[i] } func (a byValueAge) Less(i, j int) bool { return a[i].ValueAge() < a[j].ValueAge() } type byAmount []Coin func (a byAmount) Len() int { return len(a) } func (a byAmount) Swap(i, j int) { a[i], a[j] = a[j], a[i] } func (a byAmount) Less(i, j int) bool { return a[i].Value() < a[j].Value() } // SimpleCoin defines a concrete instance of Coin that is backed by a // btcutil.Tx, a specific outpoint index, and the number of confirmations // that transaction has had. type SimpleCoin struct { Tx *btcutil.Tx TxIndex uint32 TxNumConfs int64 } // Ensure that SimpleCoin is a Coin var _ Coin = &SimpleCoin{} // Hash returns the hash value of the transaction on which the Coin is an output func (c *SimpleCoin) Hash() *chainhash.Hash { return c.Tx.Hash() } // Index returns the index of the output on the transaction which the Coin represents func (c *SimpleCoin) Index() uint32 { return c.TxIndex } // txOut returns the TxOut of the transaction the Coin represents func (c *SimpleCoin) txOut() *wire.TxOut { return c.Tx.MsgTx().TxOut[c.TxIndex] } // Value returns the value of the Coin func (c *SimpleCoin) Value() btcutil.Amount { return btcutil.Amount(c.txOut().Value) } // PkScript returns the outpoint script of the Coin. // // This can be used to determine what type of script the Coin uses // and extract standard addresses if possible using // txscript.ExtractPkScriptAddrs for example. func (c *SimpleCoin) PkScript() []byte { return c.txOut().PkScript } // NumConfs returns the number of confirmations that the transaction the Coin references // has had. func (c *SimpleCoin) NumConfs() int64 { return c.TxNumConfs } // ValueAge returns the product of the value and the number of confirmations. This is // used as an input to calculate the priority of the transaction. func (c *SimpleCoin) ValueAge() int64 { return c.TxNumConfs * int64(c.Value()) }