lbry-android/p4a/pythonforandroid/recipes/sdl2/__init__.py

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from pythonforandroid.recipe import BootstrapNDKRecipe
from pythonforandroid.toolchain import current_directory, shprint
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import sh
class LibSDL2Recipe(BootstrapNDKRecipe):
version = "2.0.9"
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url = "https://www.libsdl.org/release/SDL2-{version}.tar.gz"
md5sum = 'f2ecfba915c54f7200f504d8b48a5dfe'
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dir_name = 'SDL'
depends = ['sdl2_image', 'sdl2_mixer', 'sdl2_ttf']
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conflicts = ['sdl', 'pygame', 'pygame_bootstrap_components']
def get_recipe_env(self, arch=None, with_flags_in_cc=True, with_python=True):
env = super(LibSDL2Recipe, self).get_recipe_env(
arch=arch, with_flags_in_cc=with_flags_in_cc, with_python=with_python)
env['APP_ALLOW_MISSING_DEPS'] = 'true'
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return env
def build_arch(self, arch):
env = self.get_recipe_env(arch)
with current_directory(self.get_jni_dir()):
shprint(sh.ndk_build, "V=1", _env=env)
recipe = LibSDL2Recipe()