[app] # (str) Title of your application title = LBRY Browser # (str) Package name package.name = browser # (str) Package domain (needed for android/ios packaging) package.domain = io.lbry # (str) Source code where the main.py live source.dir = ./src/main/python # (list) Source files to include (let empty to include all the files) source.include_exts = py,png,jpg,kv,atlas # (list) List of inclusions using pattern matching #source.include_patterns = assets/*, res/* # (list) Source files to exclude (let empty to not exclude anything) #source.exclude_exts = spec # (list) List of directory to exclude (let empty to not exclude anything) #source.exclude_dirs = tests, bin # (list) List of exclusions using pattern matching #source.exclude_patterns = license,images/*/*.jpg # (str) Application versioning (method 1) #version = 0.1 # (str) Application versioning (method 2) version.regex = __version__ = ['"](.*)['"] version.filename = %(source.dir)s/main.py # (list) Application requirements # comma seperated e.g. requirements = sqlite3,kivy requirements = openssl, sqlite3, hostpython2, android, distro, pyjnius, certifi==2018.4.16, constantly, incremental, functools32, miniupnpc==1.9, gmpy==1.17, twisted==16.6.0, appdirs==1.4.3, argparse==1.2.1, docopt==0.6.2, base58==0.2.2, colorama==0.3.7, dnspython==1.12.0, ecdsa==0.13, envparse==0.2.0, jsonrpc==1.2, jsonrpclib==0.1.7, jsonschema==2.5.1, pbkdf2==1.3, pyyaml==3.12, qrcode==5.2.2, requests==2.9.1, seccure==0.3.1.3, attrs==18.1.0, pyasn1, pyasn1-modules, service_identity==16.0.0, six==1.9.0, slowaes==0.1a1, txJSON-RPC==0.5, wsgiref==0.1.2, zope.interface==4.3.3, protobuf==3.2.0, keyring==10.4.0, git+https://github.com/lbryio/lbryschema.git@v0.0.16#egg=lbryschema, git+https://github.com/lbryio/lbryum.git#egg=lbryum, git+https://github.com/lbryio/lbry.git@v0.20.4#egg=lbrynet, asn1crypto, cryptography==2.2.2, pyopenssl==17.4.0, treq==17.8.0, funcsigs, mock, pbr, unqlite # (str) Custom source folders for requirements # Sets custom source for any requirements with recipes # requirements.source.kivy = ../../kivy # (list) Garden requirements #garden_requirements = # (str) Presplash of the application #presplash.filename = %(source.dir)s/data/presplash.png # (str) Icon of the application #icon.filename = %(source.dir)s/data/icon.png # (str) Supported orientation (one of landscape, portrait or all) orientation = portrait # (list) List of service to declare #services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY services = lbrynetservice:./lbrynetservice.py # # OSX Specific # # # author = © Copyright Info # change the major version of python used by the app osx.python_version = 3 # Kivy version to use osx.kivy_version = 1.9.1 # # Android specific # # (bool) Indicate if the application should be fullscreen or not fullscreen = 0 # (string) Presplash background color (for new android toolchain) # Supported formats are: #RRGGBB #AARRGGBB or one of the following names: # red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray, # darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy, # olive, purple, silver, teal. #android.presplash_color = #FFFFFF # (list) Permissions android.permissions = ACCESS_NETWORK_STATE,BLUETOOTH,INTERNET,READ_EXTERNAL_STORAGE,READ_PHONE_STATE,WRITE_EXTERNAL_STORAGE # (int) Android API to use android.api = 27 # (int) Minimum API required android.minapi = 21 # (int) Android SDK version to use android.sdk = 23 # (str) Android NDK version to use android.ndk = 13b # (bool) Use --private data storage (True) or --dir public storage (False) #android.private_storage = True # (str) Android NDK directory (if empty, it will be automatically downloaded.) #android.ndk_path = ~/Dev/SDKs/android-ndk-r13b # (str) Android SDK directory (if empty, it will be automatically downloaded.) #android.sdk_path = ~/Dev/SDKs/android # (str) ANT directory (if empty, it will be automatically downloaded.) #android.ant_path = # (bool) If True, then skip trying to update the Android sdk # This can be useful to avoid excess Internet downloads or save time # when an update is due and you just want to test/build your package #android.skip_update = False # (str) Android entry point, default is ok for Kivy-based app #android.entrypoint = org.renpy.android.PythonActivity # (list) Pattern to whitelist for the whole project #android.whitelist = # (str) Path to a custom whitelist file #android.whitelist_src = # (str) Path to a custom blacklist file #android.blacklist_src = # (list) List of Java .jar files to add to the libs so that pyjnius can access # their classes. Don't add jars that you do not need, since extra jars can slow # down the build process. Allows wildcards matching, for example: # OUYA-ODK/libs/*.jar #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar # (list) List of Java files to add to the android project (can be java or a # directory containing the files) android.add_src = ./src/main # (str) Path to the React files and node_modules for building android.react_src = ./app # (list) Android AAR archives to add (currently works only with sdl2_gradle # bootstrap) #android.add_aars = # (list) Gradle dependencies to add (currently works only with sdl2_gradle # bootstrap) android.gradle_dependencies = com.android.support:appcompat-v7:27.1.1, com.facebook.react:react-native:0.55.3, com.mixpanel.android:mixpanel-android:5+, com.google.android.gms:play-services-gcm:11.0.4+, com.facebook.fresco:fresco:1.9.0, com.facebook.fresco:animated-gif:1.9.0 # (str) python-for-android branch to use, defaults to master #p4a.branch = stable # (str) OUYA Console category. Should be one of GAME or APP # If you leave this blank, OUYA support will not be enabled #android.ouya.category = GAME # (str) Filename of OUYA Console icon. It must be a 732x412 png image. #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png # (str) XML file to include as an intent filters in tag #android.manifest.intent_filters = # (list) Android additionnal libraries to copy into libs/armeabi #android.add_libs_armeabi = libs/android-v7/* #android.add_libs_armeabi_v7a = libs/android-v7/* #android.add_libs_x86 = libs/android-x86/*.so #android.add_libs_mips = libs/android-mips/*.so # (bool) Indicate whether the screen should stay on # Don't forget to add the WAKE_LOCK permission if you set this to True #android.wakelock = False # (list) Android application meta-data to set (key=value format) #android.meta_data = # (list) Android library project to add (will be added in the # project.properties automatically.) #android.library_references = # (str) Android logcat filters to use #android.logcat_filters = *:S python:D # (bool) Copy library instead of making a libpymodules.so #android.copy_libs = 1 # (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86 android.arch = armeabi-v7a # # Python for android (p4a) specific # # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) p4a.source_dir = ./p4a # (str) The directory in which python-for-android should look for your own build recipes (if any) p4a.local_recipes = ./recipes # (str) Filename to the hook for p4a #p4a.hook = # (str) Bootstrap to use for android builds p4a.bootstrap = lbry # # iOS specific # # (str) Path to a custom kivy-ios folder #ios.kivy_ios_dir = ../kivy-ios # (str) Name of the certificate to use for signing the debug version # Get a list of available identities: buildozer ios list_identities #ios.codesign.debug = "iPhone Developer: ()" # (str) Name of the certificate to use for signing the release version #ios.codesign.release = %(ios.codesign.debug)s [buildozer] # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) log_level = 2 # (int) Display warning if buildozer is run as root (0 = False, 1 = True) warn_on_root = 1 # (str) Path to build artifact storage, absolute or relative to spec file # build_dir = ./.buildozer # (str) Path to build output (i.e. .apk, .ipa) storage # bin_dir = ./bin # ----------------------------------------------------------------------------- # List as sections # # You can define all the "list" as [section:key]. # Each line will be considered as a option to the list. # Let's take [app] / source.exclude_patterns. # Instead of doing: # #[app] #source.exclude_patterns = license,data/audio/*.wav,data/images/original/* # # This can be translated into: # #[app:source.exclude_patterns] #license #data/audio/*.wav #data/images/original/* # # ----------------------------------------------------------------------------- # Profiles # # You can extend section / key with a profile # For example, you want to deploy a demo version of your application without # HD content. You could first change the title to add "(demo)" in the name # and extend the excluded directories to remove the HD content. # #[app@demo] #title = My Application (demo) # #[app:source.exclude_patterns@demo] #images/hd/* # # Then, invoke the command line with the "demo" profile: # #buildozer --profile demo android debug builddir = /home/vagrant