from pythonforandroid.toolchain import BootstrapNDKRecipe, shprint, current_directory, info from os.path import exists, join import sh class LibSDL2Recipe(BootstrapNDKRecipe): version = "2.0.4" url = "https://www.libsdl.org/release/SDL2-{version}.tar.gz" md5sum = '44fc4a023349933e7f5d7a582f7b886e' dir_name = 'SDL' depends = [('python2', 'python3crystax'), 'sdl2_image', 'sdl2_mixer', 'sdl2_ttf'] conflicts = ['sdl', 'pygame', 'pygame_bootstrap_components'] patches = ['add_nativeSetEnv.patch'] def get_recipe_env(self, arch=None): env = super(LibSDL2Recipe, self).get_recipe_env(arch) py2 = self.get_recipe('python2', arch.ctx) env['PYTHON2_NAME'] = py2.get_dir_name() if 'python2' in self.ctx.recipe_build_order: env['EXTRA_LDLIBS'] = ' -lpython2.7' return env def build_arch(self, arch): env = self.get_recipe_env(arch) with current_directory(self.get_jni_dir()): shprint(sh.ndk_build, "V=1", _env=env) recipe = LibSDL2Recipe()