* Playlists v2
* Style pass
* Change playlist items arrange icon
* Playlist card body open by default
* Refactor collectionEdit components
* Paginate & Refactor bid field
* Collection page changes
* Add Thumbnail optional
* Replace extra info for description on collection page
* Playlist card right below video on medium screen
* Allow editing private collections
* Add edit option to menus
* Allow deleting a public playlist but keeping a private version
* Add queue to Save menu, remove edit option from Builtin pages, show queue on playlists page
* Fix scroll to recent persisting on medium screen
* Fix adding to queue from menu
* Fixes for delete
* PublishList: delay mounting Items tab to prevent lock-up (#1783)
For a large list, the playlist publish form is unusable (super-slow typing) due to the entire list being mounted despite the tab is not active.
The full solution is still to paginate it, but for now, don't mount the tab until it is selected. Add a spinner to indicate something is loading. It's not prefect, but it's throwaway code anyway. At least we can fill in the fields properly now.
* Batch-resolve private collections (#1782)
* makeSelectClaimForClaimId --> selectClaimForClaimId
Move away from the problematic `makeSelect*`, especially in large loops.
* Batch-resolve private collections
1758
This alleviates the lock-up that is caused by large number of invidual resolves. There will still be some minor stutter due to the large DOM that React needs to handle -- that is logged in 1758 and will be handled separately.
At least the stutter is short (1-2s) and the app is still usable.
Private list items are being resolve individually, super slow if the list is large (>100). Published lists doesn't have this issue.
doFetchItemsInCollections contains most of the useful logic, but it isn't called for private/built-in lists because it's not an actual claim.
Tweaked doFetchItemsInCollections to handle private (UUID-based) collections.
* Use persisted state for floating player playlist card body
- I find it annoying being open everytime
* Fix removing edits from published playlist
* Fix scroll on mobile
* Allow going editing items from toast
* Fix ClaimShareButton
* Prevent edit/publish of builtin
* Fix async inside forEach
* Fix sync on queue edit
* Fix autoplayCountdown replay
* Fix deleting an item scrolling the playlist
* CreatedAt fixes
* Remove repost for now
* Anon publish fixes
* Fix mature case on floating
Co-authored-by: infinite-persistence <64950861+infinite-persistence@users.noreply.github.com>
* Redesign form elements with background
* Adjust list ads
* Fix progress bar in mini player
* Fix progress bar on mobile
* Fix progress bar in theater mode
* Redesign repost modal
* Update channel selector in modal
* Remove border radius from embedded media
* Adjust quality selector
* Adjust updated player theme for light mode
* Rename wrapper class
* Allow drawer to be resized
- Basically re-writes the drag behavior into the Drawer component instead of using SwipeableDrawer, getting more flexibility of where to stop and what to do
- More improvements like the backdrop effect, animations and window resize behavior
* Fix console errors
* Close drawer on unmount so other pages dont load open
* Allow livestream chat to be resized horizontally
* Fix mobile browser size
- address bar etc could be on the way
* Handle popout chat
* Fix pause with floating player
* Redesign threadline and fetching state
- threadline goes right below channel avatar, mimicking reddits implementation, has a increase effect on hover and is slimmer, creating more space for comments on screen
- fetching state now replaces show/hide button, also mimicking reddit, and now says that it is loading, instead of a blank spinner, and also improves space a bit
* Redesign comment threads
- Allow for infinite comment chains
- Can go back and forth between the pages
- Can go back to all comments or to the first comment in the chain
- Some other improvements, which include:
- add title on non-drawer comment sections (couldn't see amount of comments)
- fix Expandable component (would begin expanded and collapse after the effect runs, which looked bad and shifted the layout, now each comments greater than the set length begins collapsed)
- used constants for consistency
* Fix replying to last thread comment
* Fix buttons condition (only on fetched comment to avoid deleted case)
* Fix auto-scroll
* Bring back instant feedback for Show More replies
* Improve thread back links
- Now going back to all comments links the top-level comment for easier navigation
- Going back to ~ previous ~ now goes back into the chain instead of topmost level
* Clear timeouts due to unrelated issue
* Fix deep thread linked comment case and more scroll improvements
* More minor changes
* Flow
* Fix commentList tile style
* Fix long channel names overflowing on small screens
* More scroll changes
* Fix threadline
* Revert "Fix long channel names overflowing on small screens"
This reverts commit e4d2dc7da5861ed8136a60f3352e41a690cd4d33.
* Fix replies fetch
* Revert "Fix replies fetch"
This reverts commit ec70054675a604a7a5f3764ba07c36bf7b0f49c8.
* Cleanup and make smooth
* Always use linked comment on threads
* Cleanup
* Higlight thread comment
* Fix comment body styles
* Fix report page on mobile
* Fix mature tag colors in light theme
* Adjust spacing for badges in navigation
* Fix reply input background for notification on mobile
- Move stickers and emojis to a single menu comment-selectors on both mobile and desktop
- More style improvements
- Some fixes
- Fix livechat scrolling
- CommentsList needs to return a title with comment amounts
- mobile player dimensions needed to fill in the cover
- hid livestream header for now until figuring out a better presentation
- ~colum-reverse~ was causing problems with MUI's drawer scrolling, so reversed the chat order and made it ~column~ by default
- Hid bottom expand navigation if component not yet opened
- some other style changes in the middle
- Biggest change: Moved mobile player logic outside of fileRenderFloating into its own component fileRenderMobile, since there is no need for all that extra resizing and dragging code (for now, as mobile doesn't have a floating player)
- Moved player to the header height
- Removed rounded borders and margins
* Refactor CommentBadge
* Refactor livestreamComment component
* Refactor and split livestreamComment CSS
* Refactor livestreamComments component
* Refactor and split livestreamComments CSS
* Remove never used spinner
* Refactor livestream Page
* Refactor page component
* Refactor livestreamLayout component
* Break apart livestreamComments into separate sibling components
- This helps separating LivestreamComments to deal with only the comments, and the LivestreamLayout to be used for its own Page as a Popout option, and also for a layered approach for mobile
* Create Popout Chat Page, Add Popout Chat Menu Option
* Add Hide Chat option
* sockety improvements
* Websocket changes
Co-authored-by: Thomas Zarebczan <thomas.zarebczan@gmail.com>
* Add ordering Icons
* Refactor doCollectionEdit
- It required claims as parameter, when only uris are used to populate the collection, so that was changed to pass down the uris instead.
- There were unused and mostly unnecessary functions inside, for example the parameter claimIds was never used so it would never enter the claimSearch function which again would be used to generate uris, so it's better to just use uris as parameter
* Add List Reordering changes
* Add toggle button for list editing
* Add toggle on content page collection sidebar
* Enable drag-n-drop to re-order list items
https://www.youtube.com/watch?v=aYZRRyukuIw
* Allow removing all unavailable claims from a List
* Fix <g> on icons
* Fix section buttons positioning
* Move preventDefault and stopPropagation to buttons div instead of each button, preventing clicking even if disabled opening the claim
* Change dragging cursor
* Fix sizing
* Fix dragging component
* Restrict dragging to vertical axis
* Ignore shuffle state for ordering
* Fix console errors
* Mobile fixes
* Fix sidebar spacing
* Fix grey on mobile after click
- The graphic was meant to be 50% of the card width, but was squished.
- Try to reduce scrolling by making everything fit in a 100% zoom on a 1080p screen.