## Issue
When comments are refreshed, each `Comment` gets rendered 4-5 times due to reference invalidation for `othersReacts` (the data didn't actually change).
## Change
For selectors without transformation, there is no need to memoize using `createSelector` -- just access it directly. Also, don't do things like `return a[id] || {}` in a reducer, because the reference to the empty object will be different on each call.
Always return directly from the state so that the same reference is returned.
This simple change avoided the wasted resources needed for `createSelector`, and reduced to render to just 2 (initial render, and when reactions are fetched).
## Issue
Components render unnecessarily due to reference invalidation from `selectMutedChannels` selector.
## Notes
`selectMutedChannels` run and return a new reference each time the app gains focus. `createSelector` will not help in this case, because we are indeed invalidating the data in the store in `USER_STATE_POPULATE`.
## Changes
- Don't update the state if the array is identical in content.
- Fixed `selectMutedChannels` to return the reference from the store, so `createSelector` is not needed.
- Also, the filtering is not needed because we've already done it in the reducer.
## Comments
I've done some profiling on large blocklists. The time needed for the array comparison is still an order magnitude lower than the time needed to render all the Components that got incorrectly marked by this.
The ideal solution is for the sync code to return a hash or timestamp of the array, so that we can compare that instead of the array.
* adding functionality to detect user download speed
* calculating bandwidth speed more intelligently
* saving download speed and updating it every 30s
* all the functionality should be done needs testing
* fix linting
* use a 1mb file for calculating bandwidth
* add optional chaining plugin to babel and get bitrate from texttrack
* allow optional chaining for flow
* ignore flow error
* disable bandwidth checking functionality
* fix flow error
* Add option to pass in url-search params.
Impetus: allow linked comment ID and setting the discussion tab when clicking on the `ClaimPreview`.
* comment.list: fix typos and renamed variables
- Switch from 'author' to 'creator' to disambiguate between comment author and content author. For comment author, we'll use 'commenter' from now on.
- Corrected 'commenterClaimId' to 'creatorClaimId' (just a typo, no functional change).
* doCommentReset: change param from uri to claimId
This reduces one lookup as clients will always have the claimID ready, but might not have the full URI.
It was using URI previously just to match the other APIs.
* Add doCommentListOwn -- command to fetch own comments
Since the redux slice is set up based on content or channel ID (for Channel Discussion page), re-use the channel ID for the case of "own comments". We always clear each ID when fetching page-0, so no worries of conflict when actually browsing the Channel Discussion page.
* Comment: add option to hide the actions section
* Implement own-comments page
* Use new param to remove sort-pins-first.
comment.List currently always pushes pins to the top to support pagination. This new param removes this behavior.
I think this the best solution so far, at the expense of a slight delay in scrolling if the network call stalls.
- Added "fetching by ID" state so that we don't need to use the ugly N-retries method.
- `scrollIntoView` doesn't work if the element is already in the viewport, and the `scrollBy` adjustment doesn't take into account the y-position restoration that we perform on certain type of pages. Use `window.scrollTo` instead and taking into account current scroll position.
## Issue
.../archives/C02FQBM00Q0/p1633044695010600
## Changes
When querying a search key, it has to be an exact match. This was broken by the insertion of `free_only` in the fetch.
Added a function to generate the options, so that all clients stay in sync.
It was being recalculated repeatedly.
This memoizes it, although it still re-calculates occasionally despite none of the source arrays changed. I think it is due to the state change in the Preference Sync.
Note: input selectors to `createSelector` needs to be extractions-only (i.e. must not have transformations). I think most of our `makeSelect*` selectors violate this and broke memoization.
* ❌ Remove old method of displaying active livestreams
Completely remove it for now to make the commit deltas clearer.
We'll replace it with the new method at the end.
* Fetch and store active-livestream info in redux
* Tiles can now query active-livestream state from redux instead of getting from parent.
* ⏪ ClaimTilesDiscover: revert and cleanup
## Simplify
- Simplify to just `uris` instead of having multiple arrays (`uris`, `modifiedUris`, `prevUris`)
- The `prevUris` is for CLS prevention. With this removal, the CLS issue is back, but we'll handle it differently later.
- Temporarily disable the view-count fetching. Code is left there so that I don't forget.
## Fix
- `shouldPerformSearch` was never true when `prefixUris` is present. Corrected the logic.
- Aside: prefix and pin is so similar in function. Hm ....
* ClaimTilesDiscover: factor out options
## Change
Move the `option` code outside and passed in as a pre-calculated prop.
## Reason
To skip rendering while waiting for `claim_search`, we need to add `React.memo(areEqual)`. However, the flag that determines if we are fetching `claim_search` (fetchingClaimSearchByQuery[]) depends on the derived options as the key.
Instead of calculating `options` twice, we moved it to the props so both sides can use it.
It also makes the component a bit more readable.
The downside is that the prop-passing might not be clear.
* ClaimTilesDiscover: reduce ~17 renders at startup to just 2.
* ClaimTilesDiscover: fill with placeholder while waiting for claim_search
## Issue
Livestream claims are fetched seperately, so they might already exists. While claim_search is running, the list only consists of livestreams (collapsed).
## Fix
Fill up the space with placeholders to prevent layout shift.
* Add 'useFetchViewCount' to handle fetching from lists
This effect also stashes fetched uris, so that we won't re-fetch the same uris during the same instance (e.g. during infinite scroll).
* ⏪ ClaimListDiscover: revert and cleanup
## Revert
- Removed the 'finalUris' stuff that was meant to "pause" visual changes when fetching. I think it'll be cleaner to use React.memo to achieve that.
## Alterations
- Added `renderUri` to make it clear which array that this component will render.
- Re-do the way we fetch view counts now that 'finalUris' is gone. Not the best method, but at least correct for now.
* ClaimListDiscover: add prefixUris, similar to ClaimTilesDiscover
This will be initially used to append livestreams at the top.
* ✅ Re-enable active livestream tiles using the new method
* doFetchActiveLivestreams: add interval check
- Added a default minimum of 5 minutes between fetches. Clients can bypass this through `forceFetch` if needed.
* doFetchActiveLivestreams: add option check
We'll need to support different 'orderBy', so adding an "options check" when determining if we just made the same fetch.
* WildWest: limit livestream tiles + add ability to show more
Most likely this behavior will change in the future, so we'll leave `ClaimListDiscover` untouched and handle the logic at the page level.
This solution uses 2 `ClaimListDiscover` -- if the reduced livestream list is visible, it handles the header; else the normal list handles the header.
* Use better tile-count on larger screens.
Used the same method as how the homepage does it.
## Issue
Closes 7121 Missing mod block option (large number of moderated channels?)
## Notes
It was bad to assume `channelSignatures` would be the same length as the promise result -- any failure in signing would cause a misalignment.
For my case, an accidentally-merged channel couldn't be signed due to a missing private key. I think it's the same for Drew.
* Fix Floating Player stopping on certain files
* Dont show additional player buttons from markdown and comments
* Fix markdown resizing for the same video playing
* Update changelog
## Issue
7003 Can't unblock if delegator deleted their channel
## Changes
- Changed the function parameter from 'creatorId' to 'creatorUri'
- It got short-circuited because we don't resolve deleted channels. But the client already have the full creator URI (containing the needed 'name' and 'id'), so there is no need to actually look at the resolved list -- just pass the uri like all the other functions.
## Preamble
- The app-side uses a cached blocklist, so when a Timeout expires, it doesn't know that the ban has been lifted.
- Meanwhile, we are doing extra comment filtering using this blocklist (so that we don't see comments that we have blocked, regardless of whose claim we are viewing).
## Issue
In a livestream, if a new message from an ex-offender comes in after their ban has been lifted, we do get the websocket message but it's being filtered out locally as mentioned above. So, the msg ended up being visible for everyone except the owner.
## Fix (band aid)
- Don't run the extra filter if the claim we are viewing is ours -- commentron would have filtered it for us anyways, and is the right logic to use even before this Timeout feature is introduced.
- For the case of Timeout, this only serves as a band-aid until Commentron Issue 80 is available for us to detect the ban has been lifted. This is because it doesn't handle the case where I am a viewer and I decided to timeout someone for a few minutes. Because I am not the owner of the claim, the offender will continue to be blocked due to the same issue mentioned above.
## Issue
6712 Comment Moderation - time based bans
## Approach
- Consolidated the 3 types of blocking buttons in the comment content menu (i.e. Block, Moderator Block, Admin Block) into 1 regular Block button.
- Show a modal when Block is clicked.
- Let user choose the blocklist.
- Let user choose the timeout duration (this PR's impetus).
* recsys wip
better logging
fix floating player popout playing uri bug with recsys
lint
add empty entries to create
use beacon; fire on visibilitychange
cleanup, not record recs if not seen
ifweb recsys beacon
recsys handle embeds, cleanup
use history.listen to trigger events
fix recsys embed bug
bugfix
more default data
cleaner
cleaner
* remove tentative
* disable recsys debug logging
* Dont show countdown on Lists
* Add Repeat icon
* Add Shuffle icon
* Add Replay Icon
* Add Replay Option to autoplayCountdown
* Add Loop Control for Lists
* Add Shuffle control for Lists
* Improve View List Link and Fetch action
* Add Play Button to List page
* Add Shuffle Play Option on List Page and Menus
* Fix Modal Remove Collection I18n
* CSS: Fix Large list titles
* Fix List playback on Floating Player
* Add Theater Mode to its own class and fix bar text display
* Add Play Next VJS component
* Add Play Next Button
* Add Play Previous VJS Component
* Add Play Previous Button
* Add Autoplay Next Button
* Add separate control for autoplay next in list
* Bump redux
* Update CHANGELOG.md
Previously, we decide when to display "Show More" based on the current fetched reply count vs. total replies in Commentron. It was already troublesome as `comment.List` and `comment.replies` give different values (one includes blocked content, while another does not).
Now, we are further filtering the list with Commentron blocklists (personal, admin, moderator), so it is not feasible to run the logic based on reply count.
## Solution
- Keep track of number of remaining pages instead and use that to determine when to display "Show More".
- While it doesn't solve the "Show N replies" mismatch (YT has this problem too), it prevents the button from lingering.
- In the event that all replies are blocked, just show an empty space (same as YT). I didn't like the previous version that cluttered the space with "comment(s) blocked".
## Issue
When you block Channel-X, Channel-X's comments will still be visible on someone else's content. This feels odd.
## Change
In addition to the blacklist, filter-list and muted-list, we now include the Commentron blocklists (personal, admin, moderator) when filtering out comments.
## Specifics
`makeSelectCommentsForUri`, `makeSelectTopLevelCommentsForUri` and `makeSelectRepliesForParentId` all perform the same filtering code. Factor that out to `makeSelectFilteredComments` and add the Commentron lists into the mix.
## Downsides
This probably adds to the already-high CPU usage in rendering comments.
## Issue
If the linked-comment is also a pinned comment, it was displayed twice.
## Fix
When separating out pinned comments, I forgot that `comment.ByID` was another place where we fetch comments.
* Automatically claim initial rewards (new_user & email_verified) when accessing creating channel, edit channel and upload
* Do not try to get initial rewards if already claimed.
## Tickets
- 5504 Signing out of account causes page to break in other tabs
- 6829 merged accounts - force log out / fail sync when x-auth-token and cookie auth token are different
## Steps to replicate
1. Login to odysee with account-A.
2. Open another tab, and split both tabs on the screen.
3. Logout from the 1st tab. Do not activate (focus) the 2nd tab.
4. On the 1st tab, login with account-B.
5. Activate (focus) the 2nd tab. The wallet would have been merged, and we are still logged in as account-A.
## Approach
Reload when the LBRY API token no longer matches the auth token.
## Ticket
6879: Previously pinned livestream comments show as latest
## Issue
`comment.List` will always display the pinned comment first, hence the problem when the chat is refreshed.
## Approach
Completely split pinned comments from top-level comments in the Reducer, and the let the GUI (e.g. regular comments, livestream comments) decide how they want to display it.
For the case of livestream, there is no need to repeat the pinned comments in the regular chat area, since there is a dedicated area on top.
## General
- `setting.List`: returns full creator settings. Requires signature (i.e. you own the channel)
- `setting.Get`: returns a public subset of the creator settings. No signature required, and it is mainly used by the GUI to determine the constraints of a channel (e.g. comments enabled? min tip requirements? etc.). Does not include private settings like "blocked words list".
`doFetchCreatorSettings` will handle both of these. Clients that uses the stashed results (`settingsByChannelId`) just needs to be aware the result might not contain everything, depending on whether you own the channel or not.
## Misc Related Changes
- Finally fix the reducer for COMMENT_FETCH_SETTINGS_COMPLETED to not purge the data on each call.
- Change `doFetchCreatorSettings` to operate on a single channel instead of multiple. We ended up not using the multple mode anyway, so it was wasteful code trying to batch the promises.
- `commentsDisabledChannelIds` is no longer needed. Previously, this was created just to differentiate between Creator (full) and Channel (subset) settings. It's cleaner to just use one object, so eliminated this.
- Remove unused 'commentingEnabled'.
## Aside
- There are now 2 ways to know if a channel has disabled comments: (1) from `comment.list` and `setting.Get|List`. Both of them updates `settingsByChannelId`, so it'll still be a single place for the GUI to check against.
## Issue
> 5459 Add setting for changing your comment server. Visible on desktop (and possibly defaulting to Odysee URL), hidden on odysee.
## Comments
Not sure how this would actually work properly without the user recompiling the app to handle server differences. For example, even when we use our own server but switch between v1 and v2, some code changes are need to handle the differences. At that point, it seems easier for the user to just change the .env file? Anyway...
## Changes
- Added Desktop-only options to define custom server. [Settings > Advanced Settings > "Comment server" section].
## Issue
6832: Pass through commenting error if it fails current error list
## Changes
- Refactor the error-msg-replacing code to make it easier to add new ones in the future.
- Made the new error message localizable (i.e. extract the variable value, pass to `__()`)
- Fallback to Commentron original message for those unhandled ones (usually fresh messages from Commentron).
## Issue
6366 Recsys Evaluation Telemetry
The recommended list from lighthouse is obtained from `makeSelectRecommendedContentForUri`. This list is further tweaked by the GUI (e.g. move autoplay next item to top, remove blocked content, etc.). Recsys wants the final recommendation list and the clicked index (in exact order), so we need pass these info to the videojs recsys plugin somehow. Also, Recsys wants a recommendation list ID as well as the parent (referrer) ID, we so need to track the clicks and navigation.
## General Approach
- It seems easiest to just spew back the final (displayed) list and all the required info to Redux, and the recsys plugin (or anyone else in the future) can grab it.
- Try to touch few files as possible. The dirty work should all reside in `<RecommendedContent>` only.
## Changes
- `ClaimPreview`: add optional parameters to store an ID of the container that it is in (for this case, it is `ClaimList`) as well as the index within the container.
- When clicked, we store the container ID in the navigation history `state` object.
- For general cases, anyone can check this state from `history.location.state` to know which container referred/navigated to the current page. For the recsys use case, we can use this as the `parentUUID`.
- `ClaimList`: just relay `onClick` and set IDs.
- `RecommendedContent`: now handles the uuid generation (for both parent and child) and stores the data in Redux.
## Issue
Creating Settings suddenly start to stop loading correctly for some of my channels.
## Change
`settings.List` now returns null instead of empty array. Double-checked the Commentron repo and this is indeed the case.
Updated the code to handle null.
Pop up Menu Fixes and Improvements
Improve re-directs
Fix file deletion
Improve code, and more
Fix List Layout collection popup
Allow to edit list
Fix blocking when not logged or no channel
Fix Edit and Delete showing for not owned Lists
Fix actions breaking when not logged in
Fix List options not showing
Lint
Shorten logic
Lint
If there are no API errors but no reactions returned, consider the requested IDs as "done" and stop requesting again. When a channel is being confirmed, Commentron doesn't return the reaction object.
Also added extra guard in case Commentron does return an object in the future, but an empty one.
show visible card and add remove card button
show your transactions even if you dont have a card
fix presentational issues
show your transactions even if you dont have a card
fix presentational issues
add link to channel section
update yarn
show donation location
add remove card modal still needs completion and also changed how stripe is used on settings stripe card page
add confirm remove card modal to router
move bank account stuff to settings page
move account functionality to settings page
continuing to move account transactions to settings
list transactions for creator
updating copy
touchup tip error
do a better job autofocusing
bugfix
show an error on the card page if api returns 500
building out frontend for comment tip
display dollar sign if its a fiat tip
more frontend work
more frontend work
more frontend bug fixes
working with hardcoded payment intent id
working but with one bug
bugfixed
add toast if payment fails
add add card button
cant get claim id but otherwise done
more frontend work
call is working
show fiat for livestream comments
add is fiat on comments
round and show values properly
dont allow review if tiperror
copy displaying properly
disable buttons conditionally properly
remove card button working
remove card working with a workaround by refreshing page
bugfix
send toast when tip on comment
jeremy frontend changes
only show cart on lbc
In the event that Commentron returned an empty object, we'll end up re-requesting the same IDs again. Haven't seens this happen before, but since we don't know what's causing the spike, we'll just consider failures and "fetched" to stop the loop.
User can always click Refresh to repopulate the values.
## Issue
- `Comment.replies` currently represent all replies, while `comment.List` returns a filtered version, so the actual replies could be less.
- The actual replies is represented by `total_filtered_items`, but we only get that after making a fetch. So, users could click "Show more" but get nothing.
## Fix
- Stop showing "Show more" based on `total_filtered_items`.
- If there is a balance, display 1 dummy comment to represent all blocked replies. This handles the case of "Show more" being displayed but ended up with 0 replies if all replies were blocked.
## Future
Note that `Comment.replies` might be changed to represented filtered comments in the near future (refer to Beamer), so the GUI is made such that the dummy just won't appear when that change happens.
## Issue
6414 <Don't use "exact match" setting outside of main search - cuases no results in related>
`doSearch` was used in Wunderbar and Recommended, but it was adding in Wunderbar options all the time.
## Changes
- Fix `doSearch` to not use hardcoded options (take from arguments).
- Refactors the searchOption-creation code so that we don't duplicate the logic in both .js and .jsx.
It won't work with the hardcoded value.
Still waiting for commentron (error code + data) enhancement. It's pretty weird having to parse the number, then add it back in.
## Issue
Sub item in <6119 Creator Settings: beyond "Muted Words">
## Changes
- Removed the existing 5s min gap on livestreams.
- Enabled the 'slow mode min gap' in Creator Settings
This change now affects both comments in claims and livestream comments.
## Issue
Closes 6159 "Support Comments Enabled/Disabled for comment.List API"
## New behavior
- `disable-comments` tag will block the comments component entirely.
- `settings.commentsEnabled`:
- When false, will pause comment fetching, posting and replying.
- Any already-fetched comments will stay on screen (unless user reloads/F5).
wip
wip - everything but publish, autoplay, and styling
collection publishing
add channel to collection publish
cleanup
wip
bump
clear mass add after success
move collection item management controls
redirect replace to published collection id
bump
playlist selector on create
bump
use new collection add ui element
bump
wip
gitignore
add content json
wip
bump
context add to playlist
basic collections page style pass wip
wip: edits, buttons, styles...
change fileAuthor to claimAuthor
update, pending bugfixes, delete modal progress, collection header, other bugfixes
bump
cleaning
show page bugfix
builtin collection headers
no playlists, no grid title
wip
style tweaks
use normal looking claim previews for collection tiles
add collection changes
style library previews
collection menulist for delete/view on library
delete modal works for unpublished
rearrange collection publish tabs
clean up collection publishing and items
show on odysee
begin collectoin edit header and css renaming
better thumbnails
bump
fix collection publish redirect
view collection in menu does something
copy and thumbs
list previews, pending, context menus, list page
enter to add collection, lists page empty state
playable lists only, delete feature, bump
put fileListDownloaded back
better collection titles
improve collection claim details
fix horiz more icon
fix up channel page
style, copy, bump
refactor preview overlay properties,
fix reposts showing as floppydisk
add watch later toast,
small overlay properties on wunderbar results,
fix collection actions buttons
bump
cleanup
cleaning, refactoring
bump
preview thumb styling, cleanup
support discover page lists search
sync, bump
bump, fix sync more
enforce builtin order for now
new lists page empty state
try to indicate unpublished edits in lists
bump
fix autoplay and linting
consts, fix autoplay
bugs
fixes
cleanup
fix, bump
lists experimental ui, fixes
refactor listIndex out
hack in collection fallback thumb
bump
## Issue
The "Muted Words" PR elevated Comment-API errors so we can handle it (previously, it goes unnoticed). This broke the other Comment functions because the spammer mitigation might return an error, causing `Promise.all` to bail early.
## Fix
Changed to `Promise.allSettled` and reconstructed the results. This will make it equivalent to the code prior to the "Muted Words" PR.
(1) Due to IAPI/commerce query limit, and also to not pollute the wallet with infinite chargeCodes, we'll only show the last 10 swaps. Beamer mentioned that it's possible to tracked back the past chargeCodes of the user, and potential provide a `list` endpoint to handle disputes.
(2) If a user explicitly removed an entry, don't repopulate that entry even if websocket returned an updated status for it. While it might be useful to handle accidental removals, it looks weird when the list gets repopulated with 'Expired' entries.
(3) Add sanitization when repopulating the chargeCodes from the wallet data (i.e. remove 'null' entries).
(4) Always repopulate the list per wallet data so every instance looks the same.
- For the active swap, switch from polling to websocket. The returned data is now the Charge data from the commerce, so some parsing will be required.
- Allow the user to send other coins that the commerce supports.
- Only save the 'chargeCode' to the wallet. The other data can be repopulated from this.
- Store the receipt currency. I'm not sure if the commerce supports sending bits from various coins. Take the coin that came with the 'COMPLETED' message for now.
- Fix 'lbc' calculation to match IAPI side.
- Allow users to see full detauls from "View Past Swaps".
- String cleanup
- GUI cleanup.
- Users should be able to see the entered and promised amount, otherwise they might forget how much to send over.
- This change also prepares for the future upgrade to support multiple coins.
Initially, the filtered list was done at the component level, and the list was simply a subset of `notifications`. But due to the limit issue explained in 5694, we now query the filtered list instead.
Considerations:
- The filtered list could contain items not listed in the 'All' list. We could add a string at the bottom of 'All' that says "not all items retrieved" if this confuses the user.
- The unseen count needs to be based on 'All' and not the filtered one, so that data needs to be stashed somehow (can't re-use the array).
Use 2 arrays for now instead of trying to accumulate "all" and "filtered" into 1 array.
- SUPPORTED_SUB_LANGUAGE_CODES[] that I introduced was pretty redundant when SUPPORTED_LANGUAGES[] already hold the information. The logic to ignore sub-languages (i.e. reduce the locale's "en-GB" to "en" is now located in getDefaultLanguage()).
- SUPPORTED_BROWSER_LANGUAGES[] and SUPPORTED_LANGUAGES[] look so similar and hard to tell what the former is for at first glance. The functionality to map 'zh-CN' to 'zh-Hans' is now handled by resolveLanguageAlias(), which makes the intention clearer.
This leaves us with a single list -- SUPPORTED_LANGUAGES[], whose key also tells us the desired language code to use.
Also, clients now need to call `resolveLanguageAlias` to map any language code aliases, as they differ depending on how it is queried (e.g. `navigator.language` vs. `app.getLocal()` uses different standards).
I think we no longer need to explicitly migrate existing user's 'zh-CN' into 'zh-Hans' because the rest of the system will always use the desired language code as long as 'resolveLanguageAlias' is called appropriately. e.g. the system uses `selectLanguage` and `selectLanguage` calls `resolveLanguageAlias`.
## Issue
Closes 5811: Video-embed in markdown-post is broken
- Revert "Fix 'makeSelectIsPlaying' to look at 'playing' instead of 'primary'." dabdc980a1.
- Revert "Fix 'isPlaying' to reflect 'playing' instead of 'primary' URI" 351890decf.
Reverting means "Deleting MD from downloads list causes spinning icon to run forever 4959" gets re-opened, but this is a way less severe issue to leave in.
Closes 5000: AutoPlay in Floating Player only works one time
Factor out the code that queries the recommendation. It needs to be called in two places:
(1) `RecommendedContent` - need to cover the case of floating player + visit another video page.
(2) When video is floating and autoplayed the next video.
## Issue
Closes 3661: Autoplay + Related go into loops ( infinite ) sometimes
## GUI
Push the actual "next" item into the top of the list.
## History search
1. Skip if the next item is itself.
2. The URL stored in the history comes in various forms, so a direct comparison won't work.
- There's also a weird case where the URL differs by just a little (p.09 vs p-09), but with the same claim ID:
lbry://vacuum-tube-computer-p.09-–-building#5212bc8bc63c373e2bf1ebc5b765595ed7b6514d
lbry://vacuum-tube-computer-p-09-–-building#5212bc8bc63c373e2bf1ebc5b765595ed7b6514d
Check the claim_id as well to cover cases like these.
## Issue:
Closes 5515: All videos marked as read when clicking a single notification from notification list
## Change:
- Augment `doReadNotifications` to only clear the given IDs. If the argument is `null` or is not a valid array (e.g. when used as a click handlers, the click event object is passed in), all notifications will be cleared.
- Augment `NOTIFICATION_READ_COMPLETED` to only clear the given IDs.
## Notes:
- Wasn't sure of the API will fail if the ID is invalid, so I start from `unreadNotifications` first, then only filtering it further with the given ID. Otherwise, we could just skip the `unreadNotifications` filtering.
* initial support for block/mute
* hide blocked + muted content everywhere
* add info message for blocked/muted characteristics
* sort blocked list by most recent block first
* add 'blocked' message on channel page for channels that you have blocked
* cleanup
* delete unused files
* always pass mute/block list to claim_search on homepage
* PR cleanup
## Issue
5308: Ability to choose default play speed and theatre mode or regular playback size
## Comments
Initially, I used the local storage, as per 'muted' and 'volume' -- I thought that would be appropriate.
Later, I saw that Theater Mode is already using Client Settings, so I re-did everything to match that.
Also, there is an accompanying commit in lbyr-redux.
Clearer display of takeover amounts
Repost from empty search result, from top page, or from claim
review changes
final touches
bump
empty comment copy
they
emptier
validation cleanup
extra
## Issue
4831: Videos start muted on Desktop (fresh install) and web (sometimes resets)
This covers the Desktop fresh install and Web fresh session (incognito) part. It doesn't cover the "sometimes reset" part as I don't know how to reproduce that.
## Change
`sessionStorage` is always empty when that piece of code is called, even for non-fresh Desktop and even in Brave. We now fallback to `1` when `volume` is `null`. Still not sure the purpose of that code, but leaving it there just in case something relies on it.
## Tests
[/] Desktop fresh-install is not muted.
[/] Desktop return session restores previous volume level.
[/] Web* fresh session (cleared data) is not muted.
[/] Web return session restores previous volume level.
*Web = Chrome, Firefox and Brave.
- "The publisher has chosen to" -- Fix incomplete string, probably broken by linter.
- Fix hardcoded email in invite snackbar.
- Fix 'Upload Settings' to new lower-case style.
- Add few more missing ones.
- Consolidated "Claim xxx" strings together.
- Removed duplicate "Confirming..." due to branch merging.
This option allows users to bypass the "publish preview" modal. Users can disable it by checking "don't show this again" in the modal, and re-enable it in the Settings Page.
This requires an accompanying change in lbry-redux. Search for "SETTINGS.ENABLE_PUBLISH_PREVIEW" in the commit message to find the commit.
In Edit Mode, the preview will not appear. Not sure if it's needed, plus there are more things to handle in Edit mode (e.g. which items are changed)
remove previous changes,keep syncpref in wallet, change anon wallet pref key to local
sync choices wip
dont relocate syncenable setting
bump
no prefs on web unauth
bugfix redux bump
pull after sync change
bump
## Issue
4749: "Password updated successfully" kept showing up
## Change
In addition to the `passwordReset*` variables, reset the `passwordSet*` variables as well for `USER_PASSWORD_SET_CLEAR`.