import React from 'react';
import lbry from '../lbry.js';
import LoadScreen from '../component/load_screen.js'
const fs = require('fs');
const VideoStream = require('videostream');
var WatchPage = React.createClass({
propTypes: {
name: React.PropTypes.string,
},
getInitialState: function() {
return {
downloadStarted: false,
readyToPlay: false,
loadStatusMessage: "Requesting stream",
mimeType: null,
};
},
componentDidMount: function() {
lbry.getStream(this.props.name);
this.updateLoadStatus();
},
updateLoadStatus: function() {
lbry.getFileStatus(this.props.name, (status) => {
if (!status || !['running', 'stopped'].includes(status.code) || status.written_bytes == 0) {
// Download hasn't started yet, so update status message (if available) then try again
// TODO: Would be nice to check if we have the MOOV before starting playing
if (status) {
this.setState({
loadStatusMessage: status.message
});
}
setTimeout(() => { this.updateLoadStatus() }, 250);
} else {
this.setState({
readyToPlay: true,
mimeType: status.mime_type,
})
const mediaFile = {
createReadStream: function (opts) {
// Return a readable stream that provides the bytes
// between offsets "start" and "end" inclusive
console.log('Stream between ' + opts.start + ' and ' + opts.end + '.');
return fs.createReadStream(status.download_path, opts)
}
}
var elem = this.refs.video;
var videostream = VideoStream(mediaFile, elem);
elem.play();
}
});
},
render: function() {
return (
!this.state.readyToPlay
?
:
);
}
});
export default WatchPage;