import React from 'react'; import {Icon, Thumbnail, FilePrice} from '../component/common.js'; import {Link} from '../component/link.js'; import lbry from '../lbry.js'; import Modal from '../component/modal.js'; import lbryio from '../lbryio.js'; import rewards from '../rewards.js'; import LoadScreen from '../component/load_screen.js' const fs = require('fs'); const VideoStream = require('videostream'); export let WatchLink = React.createClass({ propTypes: { uri: React.PropTypes.string, metadata: React.PropTypes.object, downloadStarted: React.PropTypes.bool, onGet: React.PropTypes.func, }, getInitialState: function() { affirmedPurchase: false }, play: function() { lbry.get({uri: this.props.uri}).then((streamInfo) => { if (streamInfo === null || typeof streamInfo !== 'object') { this.setState({ modal: 'timedOut', attemptingDownload: false, }); } lbryio.call('file', 'view', { uri: this.props.uri, outpoint: streamInfo.outpoint, claimId: streamInfo.claim_id }).catch(() => {}) }); if (this.props.onGet) { this.props.onGet() } }, onWatchClick: function() { this.setState({ loading: true }); lbry.getCostInfo(this.props.uri).then(({cost}) => { lbry.getBalance((balance) => { if (cost > balance) { this.setState({ modal: 'notEnoughCredits', attemptingDownload: false, }); } else if (cost <= 0.01) { this.play() } else { lbry.file_list({outpoint: this.props.outpoint}).then((fileInfo) => { if (fileInfo) { // Already downloaded this.play(); } else { this.setState({ modal: 'affirmPurchase' }); } }); } }); }); }, getInitialState: function() { return { modal: null, loading: false, }; }, closeModal: function() { this.setState({ loading: false, modal: null, }); }, render: function() { return (
You don't have enough LBRY credits to pay for this stream. Are you sure you'd like to buy {this.props.metadata.title} for credits?
); } }); export let Video = React.createClass({ _isMounted: false, _controlsHideDelay: 3000, // Note: this needs to be shorter than the built-in delay in Electron, or Electron will hide the controls before us _controlsHideTimeout: null, propTypes: { uri: React.PropTypes.string.isRequired, metadata: React.PropTypes.object, outpoint: React.PropTypes.string, }, getInitialState: function() { return { downloadStarted: false, readyToPlay: false, isPlaying: false, isPurchased: false, loadStatusMessage: "Requesting stream... it may sit here for like 15-20 seconds in a really awkward way... we're working on it", mimeType: null, controlsShown: false, }; }, onGet: function() { lbry.get({uri: this.props.uri}).then((fileInfo) => { this.updateLoadStatus(); }); this.setState({ isPlaying: true }) }, componentDidMount: function() { if (this.props.autoplay) { this.start() } }, handleMouseMove: function() { if (this._controlsTimeout) { clearTimeout(this._controlsTimeout); } if (!this.state.controlsShown) { this.setState({ controlsShown: true, }); } this._controlsTimeout = setTimeout(() => { if (!this.isMounted) { return; } this.setState({ controlsShown: false, }); }, this._controlsHideDelay); }, handleMouseLeave: function() { if (this._controlsTimeout) { clearTimeout(this._controlsTimeout); } if (this.state.controlsShown) { this.setState({ controlsShown: false, }); } }, updateLoadStatus: function() { lbry.file_list({ outpoint: this.props.outpoint, full_status: true, }).then(([status]) => { if (!status || status.written_bytes == 0) { // Download hasn't started yet, so update status message (if available) then try again // TODO: Would be nice to check if we have the MOOV before starting playing if (status) { this.setState({ loadStatusMessage: status.message }); } setTimeout(() => { this.updateLoadStatus() }, 250); } else { this.setState({ readyToPlay: true, mimeType: status.mime_type, }) const mediaFile = { createReadStream: function (opts) { // Return a readable stream that provides the bytes // between offsets "start" and "end" inclusive console.log('Stream between ' + opts.start + ' and ' + opts.end + '.'); return fs.createReadStream(status.download_path, opts) } }; rewards.claimNextPurchaseReward() var elem = this.refs.video; var videostream = VideoStream(mediaFile, elem); elem.play(); } }); }, render: function() { return (
{ this.state.isPlaying ? !this.state.readyToPlay ? this is the world's world loading screen and we shipped our software with it anyway...

{this.state.loadStatusMessage}
: :
}
); } })