import videojs from 'video.js/dist/alt/video.core.novtt.min.js'; import window from 'global/window'; const VERSION = '2.1.4'; const defaults = { align: 'top-left', class: '', content: 'This overlay will show up while the video is playing', debug: false, showBackground: true, attachToControlBar: false, overlays: [ { start: 'playing', end: 'paused', }, ], }; const Component = videojs.getComponent('Component'); const dom = videojs.dom || videojs; const registerPlugin = videojs.registerPlugin || videojs.plugin; /** * Whether the value is a `Number`. * * Both `Infinity` and `-Infinity` are accepted, but `NaN` is not. * * @param {Number} n * @return {Boolean} */ /* eslint-disable no-self-compare */ const isNumber = n => typeof n === 'number' && n === n; /* eslint-enable no-self-compare */ /** * Whether a value is a string with no whitespace. * * @param {String} s * @return {Boolean} */ const hasNoWhitespace = s => typeof s === 'string' && /^\S+$/.test(s); /** * Overlay component. * * @class Overlay * @extends {videojs.Component} */ class Overlay extends Component { constructor(player, options) { super(player, options); ['start', 'end'].forEach(key => { const value = this.options_[key]; if (isNumber(value)) { this[key + 'Event_'] = 'timeupdate'; } else if (hasNoWhitespace(value)) { this[key + 'Event_'] = value; // An overlay MUST have a start option. Otherwise, it's pointless. } else if (key === 'start') { throw new Error('invalid "start" option; expected number or string'); } }); // video.js does not like components with multiple instances binding // events to the player because it tracks them at the player level, // not at the level of the object doing the binding. This could also be // solved with Function.prototype.bind (but not videojs.bind because of // its GUID magic), but the anonymous function approach avoids any issues // caused by crappy libraries clobbering Function.prototype.bind. // - https://github.com/videojs/video.js/issues/3097 ['endListener_', 'rewindListener_', 'startListener_'].forEach(name => { this[name] = e => Overlay.prototype[name].call(this, e); }); // If the start event is a timeupdate, we need to watch for rewinds (i.e., // when the user seeks backward). if (this.startEvent_ === 'timeupdate') { this.on(player, 'timeupdate', this.rewindListener_); } this.debug( `created, listening to "${this.startEvent_}" for "start" and "${this.endEvent_ || 'nothing'}" for "end"` ); if (this.startEvent_ === 'immediate') { this.show(); } else { this.hide(); } } createEl() { const options = this.options_; const content = options.content; const background = options.showBackground ? 'vjs-overlay-background' : 'vjs-overlay-no-background'; const el = dom.createEl('div', { className: ` vjs-overlay vjs-overlay-${options.align} ${options.class} ${background} vjs-hidden `, }); if (typeof content === 'string') { el.innerHTML = content; } else if (content instanceof window.DocumentFragment) { el.appendChild(content); } else { dom.appendContent(el, content); } return el; } /** * Logs debug errors * @param {...[type]} args [description] * @return {[type]} [description] */ debug(...args) { if (!this.options_.debug) { return; } const log = videojs.log; let fn = log; // Support `videojs.log.foo` calls. if (log.hasOwnProperty(args[0]) && typeof log[args[0]] === 'function') { fn = log[args.shift()]; } fn(...[`overlay#${this.id()}: `, ...args]); } /** * Overrides the inherited method to perform some event binding * * @return {Overlay} */ hide() { super.hide(); this.debug('hidden'); this.debug(`bound \`startListener_\` to "${this.startEvent_}"`); // Overlays without an "end" are valid. if (this.endEvent_) { this.debug(`unbound \`endListener_\` from "${this.endEvent_}"`); this.off(this.player(), this.endEvent_, this.endListener_); } this.on(this.player(), this.startEvent_, this.startListener_); return this; } /** * Determine whether or not the overlay should hide. * * @param {Number} time * The current time reported by the player. * @param {String} type * An event type. * @return {Boolean} */ shouldHide_(time, type) { const end = this.options_.end; return isNumber(end) ? time >= end : end === type; } /** * Overrides the inherited method to perform some event binding * * @return {Overlay} */ show() { super.show(); this.off(this.player(), this.startEvent_, this.startListener_); this.debug('shown'); this.debug(`unbound \`startListener_\` from "${this.startEvent_}"`); // Overlays without an "end" are valid. if (this.endEvent_) { this.debug(`bound \`endListener_\` to "${this.endEvent_}"`); this.on(this.player(), this.endEvent_, this.endListener_); } return this; } /** * Determine whether or not the overlay should show. * * @param {Number} time * The current time reported by the player. * @param {String} type * An event type. * @return {Boolean} */ shouldShow_(time, type) { const start = this.options_.start; const end = this.options_.end; if (isNumber(start)) { if (isNumber(end)) { return time >= start && time < end; // In this case, the start is a number and the end is a string. We need // to check whether or not the overlay has shown since the last seek. } else if (!this.hasShownSinceSeek_) { this.hasShownSinceSeek_ = true; return time >= start; } // In this case, the start is a number and the end is a string, but // the overlay has shown since the last seek. This means that we need // to be sure we aren't re-showing it at a later time than it is // scheduled to appear. return Math.floor(time) === start; } return start === type; } /** * Event listener that can trigger the overlay to show. * * @param {Event} e */ startListener_(e) { const time = this.player().currentTime(); if (this.shouldShow_(time, e.type)) { this.show(); } } /** * Event listener that can trigger the overlay to show. * * @param {Event} e */ endListener_(e) { const time = this.player().currentTime(); if (this.shouldHide_(time, e.type)) { this.hide(); } } /** * Event listener that can looks for rewinds - that is, backward seeks * and may hide the overlay as needed. * * @param {Event} e */ rewindListener_(e) { const time = this.player().currentTime(); const previous = this.previousTime_; const start = this.options_.start; const end = this.options_.end; // Did we seek backward? if (time < previous) { this.debug('rewind detected'); // The overlay remains visible if two conditions are met: the end value // MUST be an integer and the the current time indicates that the // overlay should NOT be visible. if (isNumber(end) && !this.shouldShow_(time)) { this.debug(`hiding; ${end} is an integer and overlay should not show at this time`); this.hasShownSinceSeek_ = false; this.hide(); // If the end value is an event name, we cannot reliably decide if the // overlay should still be displayed based solely on time; so, we can // only queue it up for showing if the seek took us to a point before // the start time. } else if (hasNoWhitespace(end) && time < start) { this.debug(`hiding; show point (${start}) is before now (${time}) and end point (${end}) is an event`); this.hasShownSinceSeek_ = false; this.hide(); } } this.previousTime_ = time; } } videojs.registerComponent('Overlay', Overlay); /** * Initialize the plugin. * * @function plugin * @param {Object} [options={}] */ const plugin = function(options) { const settings = videojs.mergeOptions(defaults, options); // De-initialize the plugin if it already has an array of overlays. if (Array.isArray(this.overlays_)) { this.overlays_.forEach(overlay => { this.removeChild(overlay); if (this.controlBar) { this.controlBar.removeChild(overlay); } overlay.dispose(); }); } const overlays = settings.overlays; // We don't want to keep the original array of overlay options around // because it doesn't make sense to pass it to each Overlay component. delete settings.overlays; this.overlays_ = overlays.map(o => { const mergeOptions = videojs.mergeOptions(settings, o); const attachToControlBar = typeof mergeOptions.attachToControlBar === 'string' || mergeOptions.attachToControlBar === true; if (!this.controls() || !this.controlBar) { return this.addChild('overlay', mergeOptions); } if (attachToControlBar && mergeOptions.align.indexOf('bottom') !== -1) { let referenceChild = this.controlBar.children()[0]; if (this.controlBar.getChild(mergeOptions.attachToControlBar) !== undefined) { referenceChild = this.controlBar.getChild(mergeOptions.attachToControlBar); } if (referenceChild) { const controlBarChild = this.controlBar.addChild('overlay', mergeOptions); this.controlBar.el().insertBefore(controlBarChild.el(), referenceChild.el()); return controlBarChild; } } const playerChild = this.addChild('overlay', mergeOptions); this.el().insertBefore(playerChild.el(), this.controlBar.el()); return playerChild; }); }; plugin.VERSION = VERSION; registerPlugin('overlay', plugin); export default plugin;