import { WebGLRenderer } from './three'; const ThreeRenderer = ({ antialias, shadowMap, gammaCorrection }) => { const renderer = new WebGLRenderer({ antialias }); // Renderer configuration renderer.setPixelRatio(window.devicePixelRatio); renderer.gammaInput = gammaCorrection || false; renderer.gammaOutput = gammaCorrection || false; renderer.shadowMap.enabled = shadowMap || false; renderer.shadowMap.autoUpdate = false; return renderer; }; export default ThreeRenderer;