import React from 'react';
import {Icon, Thumbnail, FilePrice} from '../component/common.js';
import {Link} from '../component/link.js';
import lbry from '../lbry.js';
import Modal from '../component/modal.js';
import lbryio from '../lbryio.js';
import rewards from '../rewards.js';
import LoadScreen from '../component/load_screen.js'
const fs = require('fs');
const VideoStream = require('videostream');
export let WatchLink = React.createClass({
propTypes: {
uri: React.PropTypes.string,
metadata: React.PropTypes.object,
downloadStarted: React.PropTypes.bool,
onGet: React.PropTypes.func,
},
getInitialState: function() {
affirmedPurchase: false
},
onAffirmPurchase: function() {
lbry.get({uri: this.props.uri}).then((streamInfo) => {
if (streamInfo === null || typeof streamInfo !== 'object') {
this.setState({
modal: 'timedOut',
attemptingDownload: false,
});
}
lbryio.call('file', 'view', {
uri: this.props.uri,
outpoint: streamInfo.outpoint,
claimId: streamInfo.claim_id
}).catch(() => {})
});
if (this.props.onGet) {
this.props.onGet()
}
},
onWatchClick: function() {
this.setState({
loading: true
});
lbry.getCostInfo(this.props.uri).then(({cost}) => {
lbry.getBalance((balance) => {
if (cost > balance) {
this.setState({
modal: 'notEnoughCredits',
attemptingDownload: false,
});
} else if (cost <= 0.01) {
this.onAffirmPurchase()
} else {
this.setState({
modal: 'affirmPurchase'
});
}
});
});
},
getInitialState: function() {
return {
modal: null,
loading: false,
};
},
closeModal: function() {
this.setState({
loading: false,
modal: null,
});
},
render: function() {
return (
You don't have enough LBRY credits to pay for this stream.
Are you sure you'd like to buy {this.props.metadata.title} for credits?
);
}
});
export let Video = React.createClass({
_isMounted: false,
_controlsHideDelay: 3000, // Note: this needs to be shorter than the built-in delay in Electron, or Electron will hide the controls before us
_controlsHideTimeout: null,
_outpoint: null,
propTypes: {
uri: React.PropTypes.string,
},
getInitialState: function() {
return {
downloadStarted: false,
readyToPlay: false,
isPlaying: false,
isPurchased: false,
loadStatusMessage: "Requesting stream... it may sit here for like 15-20 seconds in a really awkward way... we're working on it",
mimeType: null,
controlsShown: false,
};
},
onGet: function() {
lbry.get({uri: this.props.uri}).then((fileInfo) => {
this._outpoint = fileInfo.outpoint;
this.updateLoadStatus();
});
this.setState({
isPlaying: true
})
},
componentDidMount: function() {
if (this.props.autoplay) {
this.start()
}
},
handleMouseMove: function() {
if (this._controlsTimeout) {
clearTimeout(this._controlsTimeout);
}
if (!this.state.controlsShown) {
this.setState({
controlsShown: true,
});
}
this._controlsTimeout = setTimeout(() => {
if (!this.isMounted) {
return;
}
this.setState({
controlsShown: false,
});
}, this._controlsHideDelay);
},
handleMouseLeave: function() {
if (this._controlsTimeout) {
clearTimeout(this._controlsTimeout);
}
if (this.state.controlsShown) {
this.setState({
controlsShown: false,
});
}
},
updateLoadStatus: function() {
lbry.file_list({
outpoint: this._outpoint,
full_status: true,
}).then(([status]) => {
if (!status || status.written_bytes == 0) {
// Download hasn't started yet, so update status message (if available) then try again
// TODO: Would be nice to check if we have the MOOV before starting playing
if (status) {
this.setState({
loadStatusMessage: status.message
});
}
setTimeout(() => { this.updateLoadStatus() }, 250);
} else {
this.setState({
readyToPlay: true,
mimeType: status.mime_type,
})
const mediaFile = {
createReadStream: function (opts) {
// Return a readable stream that provides the bytes
// between offsets "start" and "end" inclusive
console.log('Stream between ' + opts.start + ' and ' + opts.end + '.');
return fs.createReadStream(status.download_path, opts)
}
};
rewards.claimNextPurchaseReward()
var elem = this.refs.video;
var videostream = VideoStream(mediaFile, elem);
elem.play();
}
});
},
render: function() {
return (
{
this.state.isPlaying ?
!this.state.readyToPlay ?
this is the world's world loading screen and we shipped our software with it anyway...
{this.state.loadStatusMessage} :
:
}
);
}
})