// @flow import { useEffect } from 'react'; import analytics from 'analytics'; const isDev = process.env.NODE_ENV !== 'production'; const TAP = { NONE: 'NONE', UNMUTE: 'UNMUTE', RETRY: 'RETRY', }; const VideoJsEvents = ({ tapToUnmuteRef, tapToRetryRef, setReload, playerRef, replay, claimId, userId, claimValues, embedded, uri, doAnalyticsView, claimRewards, playerServerRef, isLivestreamClaim, }: { tapToUnmuteRef: any, // DOM element tapToRetryRef: any, // DOM element setReload: any, // react hook playerRef: any, // DOM element replay: boolean, claimId: ?string, userId: ?number, claimValues: any, embedded: boolean, clearPosition: (string) => void, uri: string, doAnalyticsView: (string, number) => any, claimRewards: () => void, playerServerRef: any, isLivestreamClaim: boolean, }) => { /** * Analytics functionality that is run on first video start * @param e - event from videojs (from the plugin?) * @param data - only has secondsToLoad property */ function doTrackingFirstPlay(e: Event, data: any) { // how long until the video starts let timeToStartVideo = data.secondsToLoad; analytics.playerVideoStartedEvent(embedded); // don't send this data on livestream if (!isLivestreamClaim) { // convert bytes to bits, and then divide by seconds const contentInBits = Number(claimValues.source.size) * 8; const durationInSeconds = claimValues.video && claimValues.video.duration; let bitrateAsBitsPerSecond; if (durationInSeconds) { bitrateAsBitsPerSecond = Math.round(contentInBits / durationInSeconds); } // figure out what server the video is served from and then run start analytic event // server string such as 'eu-p6' const playerPoweredBy = playerServerRef.current; // populates data for watchman, sends prom and matomo event analytics.videoStartEvent( claimId, timeToStartVideo, playerPoweredBy, userId, uri, this, // pass the player bitrateAsBitsPerSecond ); } // hit backend to mark a view doAnalyticsView(uri, timeToStartVideo).then(() => { claimRewards(); }); } function onInitialPlay() { const player = playerRef.current; const bigPlayButton = document.querySelector('.vjs-big-play-button'); if (bigPlayButton) bigPlayButton.style.setProperty('display', 'none'); if (player && (player.muted() || player.volume() === 0)) { // The css starts as "hidden". We make it visible here without // re-rendering the whole thing. showTapButton(TAP.UNMUTE); } else { showTapButton(TAP.NONE); } } function onVolumeChange() { const player = playerRef.current; if (player && !player.muted()) { showTapButton(TAP.NONE); } } function onError() { const player = playerRef.current; showTapButton(TAP.RETRY); // reattach initial play listener in case we recover from error successfully // $FlowFixMe player.one('play', onInitialPlay); if (player && player.loadingSpinner) { player.loadingSpinner.hide(); } } // const onEnded = React.useCallback(() => { // if (!adUrl) { // showTapButton(TAP.NONE); // } // }, [adUrl]); // when user clicks 'Unmute' button, turn audio on and hide unmute button function unmuteAndHideHint() { const player = playerRef.current; if (player) { player.muted(false); if (player.volume() === 0) { player.volume(1.0); } } showTapButton(TAP.NONE); } function retryVideoAfterFailure() { const player = playerRef.current; if (player) { setReload(Date.now()); showTapButton(TAP.NONE); } } function showTapButton(tapButton) { const setButtonVisibility = (theRef, newState) => { // Use the DOM to control the state of the button to prevent re-renders. if (theRef.current) { const curState = theRef.current.style.visibility === 'visible'; if (newState !== curState) { theRef.current.style.visibility = newState ? 'visible' : 'hidden'; } } }; switch (tapButton) { case TAP.NONE: setButtonVisibility(tapToUnmuteRef, false); setButtonVisibility(tapToRetryRef, false); break; case TAP.UNMUTE: setButtonVisibility(tapToUnmuteRef, true); setButtonVisibility(tapToRetryRef, false); break; case TAP.RETRY: setButtonVisibility(tapToUnmuteRef, false); setButtonVisibility(tapToRetryRef, true); break; default: if (isDev) throw new Error('showTapButton: unexpected ref'); break; } } useEffect(() => { const player = playerRef.current; if (replay && player) { player.play(); } }, [replay]); function initializeEvents() { const player = playerRef.current; player.one('play', onInitialPlay); player.on('volumechange', onVolumeChange); player.on('error', onError); // custom tracking plugin, event used for watchman data, and marking view/getting rewards player.on('tracking:firstplay', doTrackingFirstPlay); // hide forcing control bar show player.on('canplaythrough', function () { setTimeout(function () { // $FlowFixMe const vjsControlBar = document.querySelector('.vjs-control-bar'); if (vjsControlBar) vjsControlBar.style.removeProperty('opacity'); }, 1000 * 3); // wait 3 seconds to hit control bar }); player.on('playing', function () { // $FlowFixMe document.querySelector('.vjs-big-play-button').style.setProperty('display', 'none', 'important'); }); // player.on('ended', onEnded); if (isLivestreamClaim && player) { player.liveTracker.on('liveedgechange', async () => { // Only respond to when we fall behind if (player.liveTracker.atLiveEdge()) return; // Don't respond to when user has paused the player if (player.paused()) return; setTimeout(() => { // Do not jump ahead if user has paused the player if (player.paused()) return; player.liveTracker.seekToLiveEdge(); }, 5 * 1000); }); } } return { retryVideoAfterFailure, unmuteAndHideHint, initializeEvents, }; }; export default VideoJsEvents;