lbry-desktop/build/build.sh
btzr-io 8d1c3531b7 update build
all.scss > themes/light.css
2017-08-06 20:23:52 -06:00

130 lines
2.9 KiB
Bash
Executable file

#!/bin/bash
set -euo pipefail
set -x
ROOT="$( cd "$( dirname "${BASH_SOURCE[0]}" )/.." && pwd )"
cd "$ROOT"
BUILD_DIR="$ROOT/build"
LINUX=false
OSX=false
if [ "$(uname)" == "Darwin" ]; then
OSX=true
elif [ "$(expr substr $(uname -s) 1 5)" == "Linux" ]; then
LINUX=true
else
echo "Platform detection failed"
exit 1
fi
if $OSX; then
ICON="$BUILD_DIR/icon.icns"
else
ICON="$BUILD_DIR/icons/lbry48.png"
fi
FULL_BUILD="${FULL_BUILD:-false}"
if [ -n "${TEAMCITY_VERSION:-}" -o -n "${APPVEYOR:-}" ]; then
FULL_BUILD="true"
fi
if [ "$FULL_BUILD" == "true" ]; then
# install dependencies
$BUILD_DIR/prebuild.sh
VENV="$BUILD_DIR/venv"
if [ -d "$VENV" ]; then
rm -rf "$VENV"
fi
virtualenv "$VENV"
set +u
source "$VENV/bin/activate"
set -u
pip install -r "$BUILD_DIR/requirements.txt"
python "$BUILD_DIR/set_version.py"
fi
[ -d "$ROOT/dist" ] && rm -rf "$ROOT/dist"
mkdir -p "$ROOT/dist"
[ -d "$ROOT/app/dist" ] && rm -rf "$ROOT/app/dist"
mkdir -p "$ROOT/app/dist"
yarn install
############
# UI #
############
(
cd "$ROOT/ui"
yarn install
npm rebuild node-sass
node extractLocals.js
node_modules/.bin/node-sass --sourcemap=none scss/all.scss dist/themes/light.css
node_modules/.bin/webpack
cp -r dist/* "$ROOT/app/dist/"
)
####################
# daemon and cli #
####################
if $OSX; then
OSNAME="macos"
else
OSNAME="linux"
fi
DAEMON_VER=$(node -e "console.log(require(\"$ROOT/app/package.json\").lbrySettings.lbrynetDaemonVersion)")
DAEMON_URL="https://github.com/lbryio/lbry/releases/download/v${DAEMON_VER}/lbrynet-daemon-v${DAEMON_VER}-${OSNAME}.zip"
wget --quiet "$DAEMON_URL" -O "$BUILD_DIR/daemon.zip"
unzip "$BUILD_DIR/daemon.zip" -d "$ROOT/app/dist/"
rm "$BUILD_DIR/daemon.zip"
###################
# Build the app #
###################
(
cd "$ROOT/app"
yarn install
# necessary to ensure native Node modules (e.g. keytar) are built against the correct version of Node)
# yes, it needs to be run twice. it fails the first time, not sure why
set +e
# DEBUG=electron-rebuild node_modules/.bin/electron-rebuild .
node_modules/.bin/electron-rebuild "$ROOT/app"
set -e
node_modules/.bin/electron-rebuild "$ROOT/app"
)
if [ "$FULL_BUILD" == "true" ]; then
if $OSX; then
security unlock-keychain -p ${KEYCHAIN_PASSWORD} osx-build.keychain
fi
node_modules/.bin/build -p never
if $OSX; then
binary_name=$(find "$ROOT/dist" -iname "*dmg")
new_name=$(basename "$binary_name" | sed 's/-/_/')
mv "$binary_name" "$(dirname "$binary_name")/$new_name"
fi
# electron-build has a publish feature, but I had a hard time getting
# it to reliably work and it also seemed difficult to configure. Not proud of
# this, but it seemed better to write my own.
python "$BUILD_DIR/upload_assets.py"
deactivate
echo 'Build and packaging complete.'
else
echo 'Build complete. Run `./node_modules/.bin/electron app` to launch the app'
fi