8d1c3531b7
all.scss > themes/light.css
130 lines
2.9 KiB
Bash
Executable file
130 lines
2.9 KiB
Bash
Executable file
#!/bin/bash
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set -euo pipefail
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set -x
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ROOT="$( cd "$( dirname "${BASH_SOURCE[0]}" )/.." && pwd )"
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cd "$ROOT"
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BUILD_DIR="$ROOT/build"
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LINUX=false
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OSX=false
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if [ "$(uname)" == "Darwin" ]; then
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OSX=true
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elif [ "$(expr substr $(uname -s) 1 5)" == "Linux" ]; then
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LINUX=true
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else
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echo "Platform detection failed"
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exit 1
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fi
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if $OSX; then
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ICON="$BUILD_DIR/icon.icns"
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else
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ICON="$BUILD_DIR/icons/lbry48.png"
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fi
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FULL_BUILD="${FULL_BUILD:-false}"
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if [ -n "${TEAMCITY_VERSION:-}" -o -n "${APPVEYOR:-}" ]; then
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FULL_BUILD="true"
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fi
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if [ "$FULL_BUILD" == "true" ]; then
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# install dependencies
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$BUILD_DIR/prebuild.sh
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VENV="$BUILD_DIR/venv"
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if [ -d "$VENV" ]; then
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rm -rf "$VENV"
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fi
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virtualenv "$VENV"
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set +u
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source "$VENV/bin/activate"
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set -u
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pip install -r "$BUILD_DIR/requirements.txt"
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python "$BUILD_DIR/set_version.py"
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fi
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[ -d "$ROOT/dist" ] && rm -rf "$ROOT/dist"
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mkdir -p "$ROOT/dist"
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[ -d "$ROOT/app/dist" ] && rm -rf "$ROOT/app/dist"
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mkdir -p "$ROOT/app/dist"
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yarn install
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############
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# UI #
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############
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(
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cd "$ROOT/ui"
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yarn install
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npm rebuild node-sass
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node extractLocals.js
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node_modules/.bin/node-sass --sourcemap=none scss/all.scss dist/themes/light.css
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node_modules/.bin/webpack
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cp -r dist/* "$ROOT/app/dist/"
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)
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####################
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# daemon and cli #
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####################
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if $OSX; then
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OSNAME="macos"
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else
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OSNAME="linux"
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fi
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DAEMON_VER=$(node -e "console.log(require(\"$ROOT/app/package.json\").lbrySettings.lbrynetDaemonVersion)")
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DAEMON_URL="https://github.com/lbryio/lbry/releases/download/v${DAEMON_VER}/lbrynet-daemon-v${DAEMON_VER}-${OSNAME}.zip"
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wget --quiet "$DAEMON_URL" -O "$BUILD_DIR/daemon.zip"
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unzip "$BUILD_DIR/daemon.zip" -d "$ROOT/app/dist/"
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rm "$BUILD_DIR/daemon.zip"
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###################
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# Build the app #
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###################
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(
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cd "$ROOT/app"
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yarn install
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# necessary to ensure native Node modules (e.g. keytar) are built against the correct version of Node)
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# yes, it needs to be run twice. it fails the first time, not sure why
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set +e
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# DEBUG=electron-rebuild node_modules/.bin/electron-rebuild .
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node_modules/.bin/electron-rebuild "$ROOT/app"
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set -e
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node_modules/.bin/electron-rebuild "$ROOT/app"
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)
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if [ "$FULL_BUILD" == "true" ]; then
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if $OSX; then
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security unlock-keychain -p ${KEYCHAIN_PASSWORD} osx-build.keychain
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fi
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node_modules/.bin/build -p never
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if $OSX; then
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binary_name=$(find "$ROOT/dist" -iname "*dmg")
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new_name=$(basename "$binary_name" | sed 's/-/_/')
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mv "$binary_name" "$(dirname "$binary_name")/$new_name"
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fi
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# electron-build has a publish feature, but I had a hard time getting
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# it to reliably work and it also seemed difficult to configure. Not proud of
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# this, but it seemed better to write my own.
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python "$BUILD_DIR/upload_assets.py"
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deactivate
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echo 'Build and packaging complete.'
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else
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echo 'Build complete. Run `./node_modules/.bin/electron app` to launch the app'
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fi
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