from pythonforandroid.recipe import BootstrapNDKRecipe from pythonforandroid.toolchain import current_directory, shprint import sh class LibSDL2Recipe(BootstrapNDKRecipe): version = "2.0.9" url = "https://www.libsdl.org/release/SDL2-{version}.tar.gz" md5sum = 'f2ecfba915c54f7200f504d8b48a5dfe' dir_name = 'SDL' depends = ['sdl2_image', 'sdl2_mixer', 'sdl2_ttf'] conflicts = ['sdl', 'pygame', 'pygame_bootstrap_components'] def get_recipe_env(self, arch=None, with_flags_in_cc=True, with_python=True): env = super(LibSDL2Recipe, self).get_recipe_env( arch=arch, with_flags_in_cc=with_flags_in_cc, with_python=with_python) env['APP_ALLOW_MISSING_DEPS'] = 'true' return env def build_arch(self, arch): env = self.get_recipe_env(arch) with current_directory(self.get_jni_dir()): shprint(sh.ndk_build, "V=1", _env=env) recipe = LibSDL2Recipe()