apply plugin: "com.android.application" import com.android.build.OutputFile /** * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets * and bundleReleaseJsAndAssets). * These basically call `react-native bundle` with the correct arguments during the Android build * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the * bundle directly from the development server. Below you can see all the possible configurations * and their defaults. If you decide to add a configuration block, make sure to add it before the * `apply from: "../../node_modules/react-native/react.gradle"` line. * * project.ext.react = [ * // the name of the generated asset file containing your JS bundle * bundleAssetName: "index.android.bundle", * * // the entry file for bundle generation * entryFile: "index.android.js", * * // https://facebook.github.io/react-native/docs/performance#enable-the-ram-format * bundleCommand: "ram-bundle", * * // whether to bundle JS and assets in debug mode * bundleInDebug: false, * * // whether to bundle JS and assets in release mode * bundleInRelease: true, * * // whether to bundle JS and assets in another build variant (if configured). * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants * // The configuration property can be in the following formats * // 'bundleIn${productFlavor}${buildType}' * // 'bundleIn${buildType}' * // bundleInFreeDebug: true, * // bundleInPaidRelease: true, * // bundleInBeta: true, * * // whether to disable dev mode in custom build variants (by default only disabled in release) * // for example: to disable dev mode in the staging build type (if configured) * devDisabledInStaging: true, * // The configuration property can be in the following formats * // 'devDisabledIn${productFlavor}${buildType}' * // 'devDisabledIn${buildType}' * * // the root of your project, i.e. where "package.json" lives * root: "../../", * * // where to put the JS bundle asset in debug mode * jsBundleDirDebug: "$buildDir/intermediates/assets/debug", * * // where to put the JS bundle asset in release mode * jsBundleDirRelease: "$buildDir/intermediates/assets/release", * * // where to put drawable resources / React Native assets, e.g. the ones you use via * // require('./image.png')), in debug mode * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", * * // where to put drawable resources / React Native assets, e.g. the ones you use via * // require('./image.png')), in release mode * resourcesDirRelease: "$buildDir/intermediates/res/merged/release", * * // by default the gradle tasks are skipped if none of the JS files or assets change; this means * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to * // date; if you have any other folders that you want to ignore for performance reasons (gradle * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ * // for example, you might want to remove it from here. * inputExcludes: ["android/**", "ios/**"], * * // override which node gets called and with what additional arguments * nodeExecutableAndArgs: ["node"], * * // supply additional arguments to the packager * extraPackagerArgs: [] * ] */ task buildReactNativeBundle(type:Exec) { println("Building React Native bundle") workingDir new File(rootProject.projectDir, '../') commandLine './bundle-android.sh' } preBuild.dependsOn buildReactNativeBundle task printVersionName { doLast { println android.defaultConfig.versionName } } project.ext.react = [ entryFile: "index.js", enableHermes: false, // clean and rebuild if changing ] /** * Set this to true to create two separate APKs instead of one: * - An APK that only works on ARM devices * - An APK that only works on x86 devices * The advantage is the size of the APK is reduced by about 4MB. * Upload all the APKs to the Play Store and people will download * the correct one based on the CPU architecture of their device. */ def enableSeparateBuildPerCPUArchitecture = false /** * Run Proguard to shrink the Java bytecode in release builds. */ def enableProguardInReleaseBuilds = false /** * The preferred build flavor of JavaScriptCore. * * For example, to use the international variant, you can use: * `def jscFlavor = 'org.webkit:android-jsc-intl:+'` * * The international variant includes ICU i18n library and necessary data * allowing to use e.g. `Date.toLocaleString` and `String.localeCompare` that * give correct results when using with locales other than en-US. Note that * this variant is about 6MiB larger per architecture than default. */ def jscFlavor = 'org.webkit:android-jsc:+' /** * Whether to enable the Hermes VM. * * This should be set on project.ext.react and mirrored here. If it is not set * on project.ext.react, JavaScript will not be compiled to Hermes Bytecode * and the benefits of using Hermes will therefore be sharply reduced. */ def enableHermes = project.ext.react.get("enableHermes", false); android { compileSdkVersion rootProject.ext.compileSdkVersion flavorDimensions "default" compileOptions { sourceCompatibility JavaVersion.VERSION_1_8 targetCompatibility JavaVersion.VERSION_1_8 } defaultConfig { applicationId "io.lbry.browser" minSdkVersion rootProject.ext.minSdkVersion targetSdkVersion rootProject.ext.targetSdkVersion versionCode 1302 versionName "0.13.2" missingDimensionStrategy 'react-native-camera', 'general' multiDexEnabled true } dexOptions { javaMaxHeapSize "2048M" preDexLibraries false jumboMode true } productFlavors { __32bit { versionCode android.defaultConfig.versionCode * 10 + 1 ndk { abiFilter "armeabi-v7a" } } __64bit { versionCode android.defaultConfig.versionCode * 10 + 2 ndk { abiFilter "arm64-v8a" } } } signingConfigs { debug { storeFile file('debug.keystore') storePassword 'android' keyAlias 'androiddebugkey' keyPassword 'android' } } buildTypes { debug { signingConfig signingConfigs.debug } release { } } } dependencies { implementation project(':@react-native-community_async-storage') implementation project(':react-native-camera') implementation project(':react-native-exception-handler') implementation project(':react-native-fast-image') implementation project(':react-native-fs') implementation project(':react-native-gesture-handler') implementation project(':react-native-reanimated') implementation project(':react-native-snackbar') implementation project(':react-native-video') implementation project(':react-native-webview') implementation project(':rn-fetch-blob') implementation 'androidx.legacy:legacy-support-v4:1.0.0' implementation 'androidx.media:media:1.0.0' implementation 'androidx.appcompat:appcompat:1.0.0' implementation 'com.facebook.react:react-native:0.61.5' implementation 'com.facebook.fresco:fresco:1.9.0' implementation 'com.facebook.fresco:animated-gif:1.9.0' implementation 'com.squareup.picasso:picasso:2.71828' implementation 'com.google.firebase:firebase-analytics:17.2.1' implementation 'com.google.android.gms:play-services-base:17.1.0' implementation 'androidx.exifinterface:exifinterface:1.0.0' implementation 'com.facebook.fresco:animated-base-support:1.3.0' implementation 'com.facebook.fresco:animated-gif:1.10.0' implementation 'com.google.firebase:firebase-messaging:20.1.0' __32bitImplementation files('libs/lbrysdk-0.62.0-release__arm.aar') __64bitImplementation files('libs/lbrysdk-0.62.0-release__arm64.aar') if (enableHermes) { def hermesPath = "../../node_modules/hermes-engine/android/"; debugImplementation files(hermesPath + "hermes-debug.aar") releaseImplementation files(hermesPath + "hermes-release.aar") } else { implementation jscFlavor } } // Run this once to be able to run the application with BUCK // puts all compile dependencies into folder libs for BUCK to use task copyDownloadableDepsToLibs(type: Copy) { from configurations.compile into 'libs' } apply plugin: 'com.google.gms.google-services' com.google.gms.googleservices.GoogleServicesPlugin.config.disableVersionCheck = true