from pythonforandroid.recipe import CythonRecipe, IncludedFilesBehaviour from pythonforandroid.util import current_directory from pythonforandroid.patching import will_build from pythonforandroid import logger from os.path import join class AndroidRecipe(IncludedFilesBehaviour, CythonRecipe): # name = 'android' version = None url = None src_filename = 'src' depends = [('pygame', 'sdl2', 'genericndkbuild'), ('python2', 'python3crystax')] config_env = {} def get_recipe_env(self, arch): env = super(AndroidRecipe, self).get_recipe_env(arch) env.update(self.config_env) return env def prebuild_arch(self, arch): super(AndroidRecipe, self).prebuild_arch(arch) tpxi = 'DEF {} = {}\n' th = '#define {} {}\n' tpy = '{} = {}\n' bootstrap = bootstrap_name = self.ctx.bootstrap.name is_sdl2 = bootstrap_name in ('sdl2', 'sdl2python3', 'sdl2_gradle') is_pygame = bootstrap_name in ('pygame',) is_webview = bootstrap_name in ('webview',) is_lbry = bootstrap_name in ('lbry',) if is_sdl2 or is_webview or is_lbry: if is_sdl2: bootstrap = 'sdl2' java_ns = 'org.kivy.android' jni_ns = 'org/kivy/android' elif is_pygame: java_ns = 'org.renpy.android' jni_ns = 'org/renpy/android' else: logger.error('unsupported bootstrap for android recipe: {}'.format(bootstrap_name)) exit(1) config = { 'BOOTSTRAP': bootstrap, 'IS_SDL2': int(is_sdl2), 'IS_PYGAME': int(is_pygame), 'PY2': int(will_build('python2')(self)), 'JAVA_NAMESPACE': java_ns, 'JNI_NAMESPACE': jni_ns, } with current_directory(self.get_build_dir(arch.arch)): with open(join('android', 'config.pxi'), 'w') as fpxi: with open(join('android', 'config.h'), 'w') as fh: with open(join('android', 'config.py'), 'w') as fpy: for key, value in config.items(): fpxi.write(tpxi.format(key, repr(value))) fpy.write(tpy.format(key, repr(value))) fh.write(th.format(key, value if isinstance(value, int) else '"{}"'.format(value))) self.config_env[key] = str(value) if is_sdl2: fh.write('JNIEnv *SDL_AndroidGetJNIEnv(void);\n') fh.write('#define SDL_ANDROID_GetJNIEnv SDL_AndroidGetJNIEnv\n') elif is_pygame: fh.write('JNIEnv *SDL_ANDROID_GetJNIEnv(void);\n') recipe = AndroidRecipe() ''' from pythonforandroid.recipe import CythonRecipe, Recipe, IncludedFilesBehaviour from pythonforandroid.util import current_directory from pythonforandroid.patching import will_build from pythonforandroid import logger from os.path import join class AndroidRecipe(IncludedFilesBehaviour, CythonRecipe): # name = 'android' version = None url = None src_filename = 'src' depends = [('pygame', 'sdl2', 'genericndkbuild'), ('python2', 'python3crystax')] call_hostpython_via_targetpython = False config_env = {} def get_recipe_env(self, arch): env = super(AndroidRecipe, self).get_recipe_env(arch) env.update(self.config_env) target_python = Recipe.get_recipe('python2', self.ctx).get_build_dir(arch.arch) env['PYTHON_ROOT'] = join(target_python, 'python-install') env['CFLAGS'] += ' -I' + env['PYTHON_ROOT'] + '/include/python2.7' env['LDFLAGS'] += ' -L' + env['PYTHON_ROOT'] + '/lib' + ' -lpython2.7' return env def prebuild_arch(self, arch): super(AndroidRecipe, self).prebuild_arch(arch) tpxi = 'DEF {} = {}\n' th = '#define {} {}\n' tpy = '{} = {}\n' bootstrap = bootstrap_name = self.ctx.bootstrap.name is_sdl2 = bootstrap_name in ('sdl2', 'sdl2python3') is_pygame = bootstrap_name in ('pygame',) is_webview = bootstrap_name in ('webview') is_lbry = bootstrap_name in ('lbry') if is_sdl2 or is_webview or is_lbry: if is_sdl2: bootstrap = 'sdl2' java_ns = 'org.kivy.android' jni_ns = 'org/kivy/android' elif is_pygame: java_ns = 'org.renpy.android' jni_ns = 'org/renpy/android' else: logger.error('unsupported bootstrap for android recipe: {}'.format(bootstrap_name)) exit(1) config = { 'BOOTSTRAP': bootstrap, 'IS_SDL2': int(is_sdl2), 'IS_PYGAME': int(is_pygame), 'PY2': int(will_build('python2')(self)), 'JAVA_NAMESPACE': java_ns, 'JNI_NAMESPACE': jni_ns, } with current_directory(self.get_build_dir(arch.arch)): with open(join('android', 'config.pxi'), 'w') as fpxi: with open(join('android', 'config.h'), 'w') as fh: with open(join('android', 'config.py'), 'w') as fpy: for key, value in config.items(): fpxi.write(tpxi.format(key, repr(value))) fpy.write(tpy.format(key, repr(value))) fh.write(th.format(key, value if isinstance(value, int) else '"{}"'.format(value))) self.config_env[key] = str(value) if is_sdl2: fh.write('JNIEnv *SDL_AndroidGetJNIEnv(void);\n') fh.write('#define SDL_ANDROID_GetJNIEnv SDL_AndroidGetJNIEnv\n') elif is_pygame: fh.write('JNIEnv *SDL_ANDROID_GetJNIEnv(void);\n') recipe = AndroidRecipe() '''