from pythonforandroid.recipe import BootstrapNDKRecipe from pythonforandroid.toolchain import current_directory, info, shprint from os.path import exists, join import sh class LibSDLRecipe(BootstrapNDKRecipe): version = "1.2.14" url = None name = 'sdl' depends = ['python2legacy', 'pygame_bootstrap_components'] conflicts = ['sdl2'] def build_arch(self, arch): if exists(join(self.ctx.libs_dir, 'libsdl.so')): info('libsdl.so already exists, skipping sdl build.') return env = self.get_recipe_env(arch) with current_directory(self.get_jni_dir()): shprint(sh.ndk_build, 'V=1', _env=env, _tail=20, _critical=True) libs_dir = join(self.ctx.bootstrap.build_dir, 'libs', arch.arch) import os contents = list(os.walk(libs_dir))[0][-1] for content in contents: shprint(sh.cp, '-a', join(self.ctx.bootstrap.build_dir, 'libs', arch.arch, content), self.ctx.libs_dir) def get_recipe_env(self, arch=None, with_flags_in_cc=True, with_python=True): env = super(LibSDLRecipe, self).get_recipe_env( arch=arch, with_flags_in_cc=with_flags_in_cc, with_python=with_python) return env recipe = LibSDLRecipe()