// Copyright 2018 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include #include #include #include #include namespace { // Returns the path of the directory containing this executable, or an empty // string if the directory cannot be found. std::string GetExecutableDirectory() { char buffer[PATH_MAX + 1]; ssize_t length = readlink("/proc/self/exe", buffer, sizeof(buffer)); if (length > PATH_MAX) { std::cerr << "Couldn't locate executable" << std::endl; return ""; } std::string executable_path(buffer, length); size_t last_separator_position = executable_path.find_last_of('/'); if (last_separator_position == std::string::npos) { std::cerr << "Unabled to find parent directory of " << executable_path << std::endl; return ""; } return executable_path.substr(0, last_separator_position); } } // namespace int main(int argc, char **argv) { // Resources are located relative to the executable. std::string base_directory = GetExecutableDirectory(); if (base_directory.empty()) { base_directory = "."; } std::string data_directory = base_directory + "/data"; std::string assets_path = data_directory + "/flutter_assets"; std::string icu_data_path = data_directory + "/icudtl.dat"; // Arguments for the Flutter Engine. std::vector arguments; flutter::FlutterWindowController flutter_controller(icu_data_path); // Start the engine. if (!flutter_controller.CreateWindow(800, 600, "Flutter Desktop Example", assets_path, arguments)) { return EXIT_FAILURE; } // Run until the window is closed. flutter_controller.RunEventLoop(); return EXIT_SUCCESS; }