From acc5fe5b5704bf459dd0a51964133f257afbe242 Mon Sep 17 00:00:00 2001 From: Shawn Date: Sun, 6 Jan 2019 16:48:29 -0600 Subject: [PATCH] Add partially working protoype --- .gitignore | 51 ++ LBRY 3D Viewer/Assets/Editor.meta | 8 + LBRY 3D Viewer/Assets/Editor/LBRY.meta | 8 + .../Assets/Editor/LBRY/EditorSDK.cs | 166 +++++ .../Assets/Editor/LBRY/EditorSDK.cs.meta | 11 + .../Editor/LBRY/lbry-format~/.gitignore | 61 ++ .../Assets/Editor/LBRY/lbry-format~/LICENSE | 21 + .../Assets/Editor/LBRY/lbry-format~/README.md | 32 + .../Assets/Editor/LBRY/lbry-format~/index.js | 193 ++++++ .../LBRY/lbry-format~/package-lock.json | 143 ++++ .../Editor/LBRY/lbry-format~/package.json | 15 + .../Assets/Editor/LBRY/package-lock.json | 3 + .../Assets/Editor/LBRY/package-lock.json.meta | 7 + LBRY 3D Viewer/Assets/Editor/LBRY/package.js | 5 + .../Assets/Editor/LBRY/package.js.meta | 7 + LBRY 3D Viewer/Assets/Scenes.meta | 8 + LBRY 3D Viewer/Assets/Scenes/LBRY.meta | 8 + .../Assets/Scenes/LBRY/ModelViewerScene.unity | 335 ++++++++++ .../Scenes/LBRY/ModelViewerScene.unity.meta | 7 + .../Assets/Scenes/LBRY/RenderModelScript.cs | 35 + .../Scenes/LBRY/RenderModelScript.cs.meta | 11 + LBRY 3D Viewer/Packages/manifest.json | 37 ++ .../ProjectSettings/AudioManager.asset | 17 + .../ProjectSettings/ClusterInputManager.asset | 6 + .../ProjectSettings/DynamicsManager.asset | 30 + .../ProjectSettings/EditorBuildSettings.asset | 11 + .../ProjectSettings/EditorSettings.asset | 21 + .../ProjectSettings/GraphicsSettings.asset | 64 ++ .../ProjectSettings/InputManager.asset | 295 +++++++++ .../ProjectSettings/NavMeshAreas.asset | 91 +++ .../ProjectSettings/NetworkManager.asset | 8 + .../ProjectSettings/Physics2DSettings.asset | 38 ++ .../ProjectSettings/PresetManager.asset | 27 + .../ProjectSettings/ProjectSettings.asset | 622 ++++++++++++++++++ .../ProjectSettings/ProjectVersion.txt | 1 + .../ProjectSettings/QualitySettings.asset | 232 +++++++ .../ProjectSettings/TagManager.asset | 43 ++ .../ProjectSettings/TimeManager.asset | 9 + .../UnityConnectSettings.asset | 34 + .../ProjectSettings/VFXManager.asset | 11 + README.md | 5 + 41 files changed, 2737 insertions(+) create mode 100644 .gitignore create mode 100644 LBRY 3D Viewer/Assets/Editor.meta create mode 100644 LBRY 3D Viewer/Assets/Editor/LBRY.meta create mode 100644 LBRY 3D Viewer/Assets/Editor/LBRY/EditorSDK.cs create mode 100644 LBRY 3D Viewer/Assets/Editor/LBRY/EditorSDK.cs.meta create mode 100644 LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/.gitignore create mode 100644 LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/LICENSE create mode 100644 LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/README.md create mode 100644 LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/index.js create mode 100644 LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/package-lock.json create mode 100644 LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/package.json create mode 100644 LBRY 3D Viewer/Assets/Editor/LBRY/package-lock.json create mode 100644 LBRY 3D Viewer/Assets/Editor/LBRY/package-lock.json.meta create mode 100644 LBRY 3D Viewer/Assets/Editor/LBRY/package.js create mode 100644 LBRY 3D Viewer/Assets/Editor/LBRY/package.js.meta create mode 100644 LBRY 3D Viewer/Assets/Scenes.meta create mode 100644 LBRY 3D Viewer/Assets/Scenes/LBRY.meta create mode 100644 LBRY 3D Viewer/Assets/Scenes/LBRY/ModelViewerScene.unity create mode 100644 LBRY 3D Viewer/Assets/Scenes/LBRY/ModelViewerScene.unity.meta create mode 100644 LBRY 3D Viewer/Assets/Scenes/LBRY/RenderModelScript.cs create mode 100644 LBRY 3D Viewer/Assets/Scenes/LBRY/RenderModelScript.cs.meta create mode 100644 LBRY 3D Viewer/Packages/manifest.json create mode 100644 LBRY 3D Viewer/ProjectSettings/AudioManager.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/ClusterInputManager.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/DynamicsManager.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/EditorBuildSettings.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/EditorSettings.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/GraphicsSettings.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/InputManager.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/NavMeshAreas.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/NetworkManager.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/Physics2DSettings.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/PresetManager.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/ProjectSettings.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/ProjectVersion.txt create mode 100644 LBRY 3D Viewer/ProjectSettings/QualitySettings.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/TagManager.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/TimeManager.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/UnityConnectSettings.asset create mode 100644 LBRY 3D Viewer/ProjectSettings/VFXManager.asset create mode 100644 README.md diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..1008c14 --- /dev/null +++ b/.gitignore @@ -0,0 +1,51 @@ +LBRY\ 3D\ Viewer/Assets/Editor/LBRY/lbry-format/*.meta +LBRY\ 3D\ Viewer/Assets/Editor/LBRY/lbry-format/package-lock.json +LBRY\ 3D\ Viewer/Assets/Editor/LBRY/lbry-format/node_modules + +LBRY\ 3D\ Viewer/LBRY/ +LBRY\ 3D\ Viewer/Logs/ + +LBRY\ 3D\ Viewer/[Ll]ibrary/ +LBRY\ 3D\ Viewer/[Tt]emp/ +LBRY\ 3D\ Viewer/[Oo]bj/ +LBRY\ 3D\ Viewer/[Bb]uild/ +LBRY\ 3D\ Viewer/[Bb]uilds/ +LBRY\ 3D\ Viewer/[Ll]ogs/ +LBRY\ 3D\ Viewer/[Aa]ssets/AssetStoreTools* + +# Visual Studio cache directory +LBRY\ 3D\ Viewer/.vs/ + +# Gradle cache directory +LBRY\ 3D\ Viewer/.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +LBRY\ 3D\ Viewer/ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.unitypackage + +# Crashlytics generated file +LBRY\ 3D\ Viewer/Assets/StreamingAssets/crashlytics-build.properties diff --git a/LBRY 3D Viewer/Assets/Editor.meta b/LBRY 3D Viewer/Assets/Editor.meta new file mode 100644 index 0000000..fb14b3a --- /dev/null +++ b/LBRY 3D Viewer/Assets/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2c29f8847e4c170499decbc838de2279 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LBRY 3D Viewer/Assets/Editor/LBRY.meta b/LBRY 3D Viewer/Assets/Editor/LBRY.meta new file mode 100644 index 0000000..09bf2f7 --- /dev/null +++ b/LBRY 3D Viewer/Assets/Editor/LBRY.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f27d0e270813c624c95d6f6bce72773a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LBRY 3D Viewer/Assets/Editor/LBRY/EditorSDK.cs b/LBRY 3D Viewer/Assets/Editor/LBRY/EditorSDK.cs new file mode 100644 index 0000000..d7a6c52 --- /dev/null +++ b/LBRY 3D Viewer/Assets/Editor/LBRY/EditorSDK.cs @@ -0,0 +1,166 @@ +using System; +using System.IO; +using System.Diagnostics; +using UnityEditor; +using UnityEditor.Build.Reporting; +using UnityEngine; + +public class LBRY +{ + [MenuItem("LBRY/Build WebGL AssetBundles")] + static void BuildAllAssetBundles() + { + string assetBundleDirectory = "LBRY/AssetBundles"; + if (!Directory.Exists(assetBundleDirectory)) { + Directory.CreateDirectory(assetBundleDirectory); + } + BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle, BuildTarget.WebGL); + } + + [MenuItem("LBRY/Build WebGL Viewer")] + public static void BuildWebGL() + { + // Switch to WebGL build. + EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.WebGL, BuildTarget.WebGL); + + PlayerSettings.WebGL.linkerTarget = WebGLLinkerTarget.Wasm; + PlayerSettings.WebGL.compressionFormat = WebGLCompressionFormat.Brotli; + PlayerSettings.WebGL.debugSymbols = false; + PlayerSettings.stripEngineCode = false; + + BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); + buildPlayerOptions.scenes = new[] { "Assets/Editor/LBRY.unity" }; + buildPlayerOptions.locationPathName = "LBRY/Build"; + buildPlayerOptions.target = BuildTarget.WebGL; + buildPlayerOptions.options = BuildOptions.UncompressedAssetBundle; + + BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions); + BuildSummary summary = report.summary; + + if (summary.result == BuildResult.Succeeded) { + UnityEngine.Debug.Log("Build succeeded: " + summary.totalSize + " bytes"); + } else if (summary.result == BuildResult.Failed) { + UnityEngine.Debug.Log("Build failed"); + } + } + + [MenuItem("LBRY/Package Application")] + public static void PackageLBRY() + { + /* + * WARNING: These paths will look weird on Windows + * ******** BUT THEY WORK, TAKE CAUTION EDITING! + */ + var assetPath = Application.dataPath; + UnityEngine.Debug.Log("assetPath: " + assetPath); + + var unityEditorLbryPath = assetPath + "/Editor/LBRY/"; + UnityEngine.Debug.Log("unityEditorLbryPath: " + unityEditorLbryPath); + + var projectRoot = Path.Combine(assetPath, "../"); + UnityEngine.Debug.Log("projectRoot: " + projectRoot); + + var targetBuildRoot = projectRoot + "/LBRY/"; + UnityEngine.Debug.Log("targetBuildRoot: " + targetBuildRoot); + + var packageScript = "\"" + Path.Combine(Path.GetDirectoryName(unityEditorLbryPath), "package.js") + "\""; + UnityEngine.Debug.Log("packageScript: " + packageScript); + + var lbryFormatModulesDir = Path.Combine(Path.GetDirectoryName(unityEditorLbryPath), "lbry-format~/node_modules/"); + if(!Directory.Exists(lbryFormatModulesDir)) { + UnityEngine.Debug.LogWarning("'lbry-format' modules missing, running `npm i`"); + var lbryFormatDir = Path.Combine(Path.GetDirectoryName(unityEditorLbryPath), "lbry-format~/"); + UnityEngine.Debug.Log(Path.GetDirectoryName(lbryFormatDir)); + ExecProcessShell(Path.GetDirectoryName(lbryFormatDir), "npm", "i"); + } + + ExecProcess(Path.GetDirectoryName(targetBuildRoot), "node", packageScript); + } + + public static void ExecProcess(string directory, string name, string args) + { + Process p = new Process(); + + p.StartInfo.FileName = name; + p.StartInfo.Arguments = args; + + + p.StartInfo.CreateNoWindow = true; + p.StartInfo.ErrorDialog = false; + p.StartInfo.UseShellExecute = false; + p.StartInfo.RedirectStandardError = true; + p.StartInfo.RedirectStandardInput = true; + p.StartInfo.RedirectStandardOutput = true; + p.EnableRaisingEvents = true; + p.OutputDataReceived += process_OutputDataReceived; + p.ErrorDataReceived += process_ErrorDataReceived; + p.Exited += process_Exited; + + //p.StartInfo.FileName = Path.GetFileName(fullPath); + p.StartInfo.WorkingDirectory = directory; + + p.Start(); + + void process_Exited(object sender, System.EventArgs e) + { + // do something when process terminates; + //UnityEngine.Debug.Log("Exit"); + } + + void process_OutputDataReceived(object sender, DataReceivedEventArgs e) + { + UnityEngine.Debug.Log("process_OutputDataReceived"); + string s = e.Data; + UnityEngine.Debug.Log(s); + } + + void process_ErrorDataReceived(object sender, DataReceivedEventArgs e) + { + UnityEngine.Debug.Log("process_ErrorDataReceived"); + string s = e.Data; + UnityEngine.Debug.Log(s); + } + + string log = p.StandardOutput.ReadToEnd(); + string errorLog = p.StandardError.ReadToEnd(); + + if (log != "") { + UnityEngine.Debug.Log(log); + } + if (errorLog != "") { + UnityEngine.Debug.Log(errorLog); + } + + p.WaitForExit(); + p.Close(); + } + + public static void ExecProcessShell(string directory, string name, string args) + { + Process p = new Process(); + + p.StartInfo.FileName = name; + p.StartInfo.Arguments = args; + + + p.StartInfo.CreateNoWindow = true; + p.StartInfo.ErrorDialog = false; + p.StartInfo.UseShellExecute = true; + p.EnableRaisingEvents = true; + p.Exited += process_Exited; + + //p.StartInfo.FileName = Path.GetFileName(fullPath); + p.StartInfo.WorkingDirectory = directory; + + p.Start(); + + void process_Exited(object sender, System.EventArgs e) + { + // do something when process terminates; + //UnityEngine.Debug.Log("Exit"); + } + + p.WaitForExit(); + p.Close(); + } +} diff --git a/LBRY 3D Viewer/Assets/Editor/LBRY/EditorSDK.cs.meta b/LBRY 3D Viewer/Assets/Editor/LBRY/EditorSDK.cs.meta new file mode 100644 index 0000000..923c151 --- /dev/null +++ b/LBRY 3D Viewer/Assets/Editor/LBRY/EditorSDK.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0085cf9410ad43f43b83e731884269ab +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/.gitignore b/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/.gitignore new file mode 100644 index 0000000..ad46b30 --- /dev/null +++ b/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/.gitignore @@ -0,0 +1,61 @@ +# Logs +logs +*.log +npm-debug.log* +yarn-debug.log* +yarn-error.log* + +# Runtime data +pids +*.pid +*.seed +*.pid.lock + +# Directory for instrumented libs generated by jscoverage/JSCover +lib-cov + +# Coverage directory used by tools like istanbul +coverage + +# nyc test coverage +.nyc_output + +# Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files) +.grunt + +# Bower dependency directory (https://bower.io/) +bower_components + +# node-waf configuration +.lock-wscript + +# Compiled binary addons (https://nodejs.org/api/addons.html) +build/Release + +# Dependency directories +node_modules/ +jspm_packages/ + +# TypeScript v1 declaration files +typings/ + +# Optional npm cache directory +.npm + +# Optional eslint cache +.eslintcache + +# Optional REPL history +.node_repl_history + +# Output of 'npm pack' +*.tgz + +# Yarn Integrity file +.yarn-integrity + +# dotenv environment variables file +.env + +# next.js build output +.next diff --git a/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/LICENSE b/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/LICENSE new file mode 100644 index 0000000..e129ec1 --- /dev/null +++ b/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2019 LBRY + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/README.md b/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/README.md new file mode 100644 index 0000000..6b225b5 --- /dev/null +++ b/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/README.md @@ -0,0 +1,32 @@ +**PROPOSAL STAGE** + +# LBRY File Format + +The LBRY format is a multimedia-format designed to promote interoperability and transmission of complex digital media. + +## Name + + - Name Format: `*.lbry` + - Character Set: `UTF-8` + - Extension: `lbry` + +## Metadata + + - Media Type: `application/x-lbry` + +## Container + + - Compression: `Zstandard` + - Archival: `tar` + +## Contents + +### Descriptor + + - Format: `JSON`, `UTF-8` + +# lbry-format + +## Requirements + + - Node.js v11.6.0 (see https://nodejs.org/docs/v11.6.0/api/esm.html) diff --git a/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/index.js b/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/index.js new file mode 100644 index 0000000..dd49362 --- /dev/null +++ b/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/index.js @@ -0,0 +1,193 @@ +const fs = require('fs'); +const path = require('path'); +const tar = require('tar-stream'); +const tarPack = tar.pack(); +const ZstdCodec = require('zstd-codec').ZstdCodec; +const util = require('util'); + +const COMPRESSION_LEVEL = 5; + +// async readdir +const readdir = async (path, options) => { + return new Promise((resolve) => { + fs.readdir(path, options, (err, files) => { + if(err) { + throw err; + } + resolve(files); + }) + }) +}; + +// async readFile +const readFile = util.promisify(fs.readFile); + +function generateFirstEntry(options) { + return '{}'; +} + +function writeFirstEntry(options, tarPack) { + tarPack.entry({ name: '.' }, generateFirstEntry(options), (err) => { + if(err) { + throw err; + } + }); +} + +function getFileReadStream(options) { + const fileName = options.fileName || 'package.lbry'; + return fs.createReadStream(fileName); +} + +function getFileWriteStream(options) { + const fileName = options.fileName || 'package.lbry'; + return fs.createWriteStream(fileName); +} + +async function getZstd() { + return new Promise((resolve, reject) => { + try { + ZstdCodec.run(zstd => { + const Streaming = new zstd.Streaming(); + resolve(Streaming); + }); + } catch(e) { + reject(e); + } + }) +} + +async function walkAndRun(runCommand, dir, root) { + let files = await readdir(dir); + + for(let file of files) { + const currentPath = path.join(dir, file); + + if (fs.statSync(currentPath).isDirectory()) { + walkAndRun(runCommand, currentPath); + } else { + runCommand(currentPath); + } + } +}; + +async function packDirectory(directory, options = {}) { + const packRoot = directory; + const fileWriteStream = getFileWriteStream(options); + const zstd = await getZstd(); + + tarPack.pipe(fileWriteStream); + writeFirstEntry(options, tarPack); + + walkAndRun(async (file) => { + let contents = await readFile(file); + + contents = new Uint8Array(contents); + + // Must be chunked to avoid issues with fixed memory limits. + const chunkIterator = (() => { + const chunkSize = 4096; + let position = 0; + + const iterator = { + next: function() { + const endIndex = position + chunkSize; + const result = { + value: contents.slice(position, endIndex), + done: endIndex >= contents.length, + }; + + position = endIndex; + return result; + }, + [Symbol.iterator]: function() { return this } + }; + return iterator; + })(); + + contents = zstd.compressChunks(chunkIterator, contents.length, COMPRESSION_LEVEL); + + let name = path.relative(packRoot, file); + + if(/^\.\//.test(name)) { + name = name.slice(2); + } + + const entry = tarPack.entry({ name, size: contents.length }, (err) => { + if(err) { + throw err; + } + }); + + entry.end(contents); + }, directory, packRoot); +}; + +async function unpackDirectory(directory, options = {}) { + if(!fs.existsSync(directory)) { + fs.mkdirSync(directory); + } + + const fileReadStream = getFileReadStream(options); + const zstd = await getZstd(); + + const extract = tar.extract(); + + extract.on('entry', async (header, fileStream, next) => { + fileStream.on('end', () => { + next(); + }) + + if(!/^\./.test(header.name)) { + const writePath = path.join(directory, header.name); + await fs.promises.mkdir(path.dirname(writePath), { recursive: true }); + var fileWriteStream = fs.createWriteStream(writePath); + fileStream.pipe(fileWriteStream); + } else { + // Just drain it + fileStream.resume(); + } + }); + + extract.on('finish', () => { + // all entries read + }); + + fileReadStream.pipe(extract); +} + +/* +// DO NOT USE until converted to use `compressChunks` +async function packPaths(root, pathsArray, options = {}) { + const fileWriteStream = getFileWriteStream(options); + const zstd = await getZstd(); + + tarPack.pipe(fileWriteStream); + writeFirstEntry(options, tarPack); + + for(let name of pathsArray) { + let contents = await readFile(path.join(root, name)); + + contents = new Uint8Array(contents); + contents = zstd.compress(contents, COMPRESSION_LEVEL); + + if(/^\.\//.test(name)) { + name = name.slice(2); + } + + const entry = tarPack.entry({ name, size: contents.length }, (err) => { + if(err) { + throw err; + } + }); + + entry.end(contents); + } + tarPack.finalize(); +} +*/ + +module.exports = { + packDirectory, + unpackDirectory, +} diff --git a/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/package-lock.json b/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/package-lock.json new file mode 100644 index 0000000..a181634 --- /dev/null +++ b/LBRY 3D Viewer/Assets/Editor/LBRY/lbry-format~/package-lock.json @@ -0,0 +1,143 @@ +{ + "name": "lbry-format", + "version": "0.1.0", + "lockfileVersion": 1, + "requires": true, + 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m_FixedTimeStep: 0.016666668 + m_MaxDeltaTime: 0.05 diff --git a/README.md b/README.md new file mode 100644 index 0000000..9de41ba --- /dev/null +++ b/README.md @@ -0,0 +1,5 @@ +# lbry-unity + +`lbry-unity` is an all-inclusive LBRY SDK for Unity. + +This project is currently a work-in-progress.