using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class RenderModelScript : MonoBehaviour { void Start() { StartCoroutine(GetAssetBundle()); } IEnumerator GetAssetBundle() { UnityWebRequest www = UnityWebRequestAssetBundle.GetAssetBundle("./lbry.assetbundle"); yield return www.SendWebRequest(); if(www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(www); var assetNames = bundle.GetAllAssetNames(); Debug.Log(assetNames[0]); Instantiate(bundle.LoadAsset(assetNames[0])); bundle.Unload(false); } } // Update is called once per frame void Update() { } }