package dht import ( "bytes" "encoding/json" "fmt" "net" "sort" "strconv" "strings" "sync" "time" "github.com/lbryio/errors.go" "github.com/lyoshenka/bencode" ) // TODO: if routing table is ever empty (aka the node is isolated), it should re-bootstrap // TODO: use a tree with bucket splitting instead of a fixed bucket list. include jack's optimization (see link in commit mesg) // https://github.com/lbryio/lbry/pull/1211/commits/341b27b6d21ac027671d42458826d02735aaae41 type Contact struct { ID Bitmap IP net.IP Port int } func (c Contact) Equals(other Contact) bool { return c.ID == other.ID } func (c Contact) Addr() *net.UDPAddr { return &net.UDPAddr{IP: c.IP, Port: c.Port} } func (c Contact) String() string { return c.ID.HexShort() + "@" + c.Addr().String() } func (c Contact) MarshalCompact() ([]byte, error) { if c.IP.To4() == nil { return nil, errors.Err("ip not set") } if c.Port < 0 || c.Port > 65535 { return nil, errors.Err("invalid port") } var buf bytes.Buffer buf.Write(c.IP.To4()) buf.WriteByte(byte(c.Port >> 8)) buf.WriteByte(byte(c.Port)) buf.Write(c.ID[:]) if buf.Len() != compactNodeInfoLength { return nil, errors.Err("i dont know how this happened") } return buf.Bytes(), nil } func (c *Contact) UnmarshalCompact(b []byte) error { if len(b) != compactNodeInfoLength { return errors.Err("invalid compact length") } c.IP = net.IPv4(b[0], b[1], b[2], b[3]).To4() c.Port = int(uint16(b[5]) | uint16(b[4])<<8) c.ID = BitmapFromBytesP(b[6:]) return nil } func (c Contact) MarshalBencode() ([]byte, error) { return bencode.EncodeBytes([]interface{}{c.ID, c.IP.String(), c.Port}) } func (c *Contact) UnmarshalBencode(b []byte) error { var raw []bencode.RawMessage err := bencode.DecodeBytes(b, &raw) if err != nil { return err } if len(raw) != 3 { return errors.Err("contact must have 3 elements; got %d", len(raw)) } err = bencode.DecodeBytes(raw[0], &c.ID) if err != nil { return err } var ipStr string err = bencode.DecodeBytes(raw[1], &ipStr) if err != nil { return err } c.IP = net.ParseIP(ipStr).To4() if c.IP == nil { return errors.Err("invalid IP") } err = bencode.DecodeBytes(raw[2], &c.Port) if err != nil { return err } return nil } type sortedContact struct { contact Contact xorDistanceToTarget Bitmap } type byXorDistance []sortedContact func (a byXorDistance) Len() int { return len(a) } func (a byXorDistance) Swap(i, j int) { a[i], a[j] = a[j], a[i] } func (a byXorDistance) Less(i, j int) bool { return a[i].xorDistanceToTarget.Less(a[j].xorDistanceToTarget) } // peer is a contact with extra freshness information type peer struct { Contact Contact LastActivity time.Time NumFailures int //, // // } func (p *peer) Touch() { p.LastActivity = time.Now() p.NumFailures = 0 } // ActiveSince returns whether a peer has responded in the last `d` duration // this is used to check if the peer is "good", meaning that we believe the peer will respond to our requests func (p *peer) ActiveInLast(d time.Duration) bool { return time.Now().Sub(p.LastActivity) > d } // IsBad returns whether a peer is "bad", meaning that it has failed to respond to multiple pings in a row func (p *peer) IsBad(maxFalures int) bool { return p.NumFailures >= maxFalures } // Fail marks a peer as having failed to respond. It returns whether or not the peer should be removed from the routing table func (p *peer) Fail() { p.NumFailures++ } type bucket struct { lock *sync.RWMutex peers []peer lastUpdate time.Time } // Len returns the number of peers in the bucket func (b bucket) Len() int { b.lock.RLock() defer b.lock.RUnlock() return len(b.peers) } // Contacts returns a slice of the bucket's contacts func (b bucket) Contacts() []Contact { b.lock.RLock() defer b.lock.RUnlock() contacts := make([]Contact, len(b.peers)) for i := range b.peers { contacts[i] = b.peers[i].Contact } return contacts } // UpdateContact marks a contact as having been successfully contacted. if insertIfNew and the contact is does not exist yet, it is inserted func (b *bucket) UpdateContact(c Contact, insertIfNew bool) { b.lock.Lock() defer b.lock.Unlock() peerIndex := find(c.ID, b.peers) if peerIndex >= 0 { b.lastUpdate = time.Now() b.peers[peerIndex].Touch() moveToBack(b.peers, peerIndex) } else if insertIfNew { hasRoom := true if len(b.peers) >= bucketSize { hasRoom = false for i := range b.peers { if b.peers[i].IsBad(maxPeerFails) { // TODO: Ping contact first. Only remove if it does not respond b.peers = append(b.peers[:i], b.peers[i+1:]...) hasRoom = true break } } } if hasRoom { b.lastUpdate = time.Now() peer := peer{Contact: c} peer.Touch() b.peers = append(b.peers, peer) } } } // FailContact marks a contact as having failed, and removes it if it failed too many times func (b *bucket) FailContact(id Bitmap) { b.lock.Lock() defer b.lock.Unlock() i := find(id, b.peers) if i >= 0 { // BEP5 says not to remove the contact until the bucket is full and you try to insert b.peers[i].Fail() } } // find returns the contact in the bucket, or nil if the bucket does not contain the contact func find(id Bitmap, peers []peer) int { for i := range peers { if peers[i].Contact.ID.Equals(id) { return i } } return -1 } // NeedsRefresh returns true if bucket has not been updated in the last `refreshInterval`, false otherwise func (b *bucket) NeedsRefresh(refreshInterval time.Duration) bool { b.lock.RLock() defer b.lock.RUnlock() return time.Now().Sub(b.lastUpdate) > refreshInterval } type routingTable struct { id Bitmap buckets [nodeIDBits]bucket } func newRoutingTable(id Bitmap) *routingTable { var rt routingTable rt.id = id for i := range rt.buckets { rt.buckets[i] = bucket{ peers: make([]peer, 0, bucketSize), lock: &sync.RWMutex{}, } } return &rt } func (rt *routingTable) BucketInfo() string { var bucketInfo []string for i, b := range rt.buckets { if b.Len() > 0 { contacts := b.Contacts() s := make([]string, len(contacts)) for j, c := range contacts { s[j] = c.ID.HexShort() } bucketInfo = append(bucketInfo, fmt.Sprintf("Bucket %d: (%d) %s", i, len(contacts), strings.Join(s, ", "))) } } if len(bucketInfo) == 0 { return "buckets are empty" } return strings.Join(bucketInfo, "\n") } // Update inserts or refreshes a contact func (rt *routingTable) Update(c Contact) { rt.bucketFor(c.ID).UpdateContact(c, true) } // Fresh refreshes a contact if its already in the routing table func (rt *routingTable) Fresh(c Contact) { rt.bucketFor(c.ID).UpdateContact(c, false) } // FailContact marks a contact as having failed, and removes it if it failed too many times func (rt *routingTable) Fail(c Contact) { rt.bucketFor(c.ID).FailContact(c.ID) } // GetClosest returns the closest `limit` contacts from the routing table // It marks each bucket it accesses as having been accessed func (rt *routingTable) GetClosest(target Bitmap, limit int) []Contact { var toSort []sortedContact var bucketNum int if rt.id.Equals(target) { bucketNum = 0 } else { bucketNum = rt.bucketNumFor(target) } toSort = appendContacts(toSort, rt.buckets[bucketNum], target) for i := 1; (bucketNum-i >= 0 || bucketNum+i < nodeIDBits) && len(toSort) < limit; i++ { if bucketNum-i >= 0 { toSort = appendContacts(toSort, rt.buckets[bucketNum-i], target) } if bucketNum+i < nodeIDBits { toSort = appendContacts(toSort, rt.buckets[bucketNum+i], target) } } sort.Sort(byXorDistance(toSort)) var contacts []Contact for _, sorted := range toSort { contacts = append(contacts, sorted.contact) if len(contacts) >= limit { break } } return contacts } func appendContacts(contacts []sortedContact, b bucket, target Bitmap) []sortedContact { for _, contact := range b.Contacts() { contacts = append(contacts, sortedContact{contact, contact.ID.Xor(target)}) } return contacts } // Count returns the number of contacts in the routing table func (rt *routingTable) Count() int { count := 0 for _, bucket := range rt.buckets { count = bucket.Len() } return count } type Range struct { start Bitmap end Bitmap } // BucketRanges returns a slice of ranges, where the `start` of each range is the smallest id that can // go in that bucket, and the `end` is the largest id func (rt *routingTable) BucketRanges() []Range { ranges := make([]Range, len(rt.buckets)) for i := range rt.buckets { ranges[i] = Range{ rt.id.Suffix(i, false).Set(nodeIDBits-1-i, !rt.id.Get(nodeIDBits-1-i)), rt.id.Suffix(i, true).Set(nodeIDBits-1-i, !rt.id.Get(nodeIDBits-1-i)), } } return ranges } func (rt *routingTable) bucketNumFor(target Bitmap) int { if rt.id.Equals(target) { panic("routing table does not have a bucket for its own id") } return nodeIDBits - 1 - target.Xor(rt.id).PrefixLen() } func (rt *routingTable) bucketFor(target Bitmap) *bucket { return &rt.buckets[rt.bucketNumFor(target)] } func (rt *routingTable) GetIDsForRefresh(refreshInterval time.Duration) []Bitmap { var bitmaps []Bitmap for i, bucket := range rt.buckets { if bucket.NeedsRefresh(refreshInterval) { bitmaps = append(bitmaps, RandomBitmapP().Prefix(i, false)) } } return bitmaps } const rtContactSep = "-" type rtSave struct { ID string `json:"id"` Contacts []string `json:"contacts"` } func (rt *routingTable) MarshalJSON() ([]byte, error) { var data rtSave data.ID = rt.id.Hex() for _, b := range rt.buckets { for _, c := range b.Contacts() { data.Contacts = append(data.Contacts, strings.Join([]string{c.ID.Hex(), c.IP.String(), strconv.Itoa(c.Port)}, rtContactSep)) } } return json.Marshal(data) } func (rt *routingTable) UnmarshalJSON(b []byte) error { var data rtSave err := json.Unmarshal(b, &data) if err != nil { return err } rt.id, err = BitmapFromHex(data.ID) if err != nil { return errors.Prefix("decoding ID", err) } for _, s := range data.Contacts { parts := strings.Split(s, rtContactSep) if len(parts) != 3 { return errors.Err("decoding contact %s: wrong number of parts", s) } var c Contact c.ID, err = BitmapFromHex(parts[0]) if err != nil { return errors.Err("decoding contact %s: invalid ID: %s", s, err) } c.IP = net.ParseIP(parts[1]) if c.IP == nil { return errors.Err("decoding contact %s: invalid IP", s) } c.Port, err = strconv.Atoi(parts[2]) if err != nil { return errors.Err("decoding contact %s: invalid port: %s", s, err) } rt.Update(c) } return nil } // RoutingTableRefresh refreshes any buckets that need to be refreshed // It returns a channel that will be closed when the refresh is done func RoutingTableRefresh(n *Node, refreshInterval time.Duration, cancel <-chan struct{}) <-chan struct{} { done := make(chan struct{}) var wg sync.WaitGroup for _, id := range n.rt.GetIDsForRefresh(refreshInterval) { wg.Add(1) go func(id Bitmap) { defer wg.Done() nf := newContactFinder(n, id, false) if cancel != nil { go func() { select { case <-cancel: nf.Cancel() case <-done: } }() } nf.Find() }(id) } go func() { wg.Wait() close(done) }() return done } func moveToBack(peers []peer, index int) { if index < 0 || len(peers) <= index+1 { return } p := peers[index] for i := index; i < len(peers)-1; i++ { peers[i] = peers[i+1] } peers[len(peers)-1] = p }