package null import ( "bytes" "database/sql/driver" "encoding/json" "strconv" "gopkg.in/nullbio/null.v6/convert" ) // Uint is an nullable uint. type Uint struct { Uint uint Valid bool } // NewUint creates a new Uint func NewUint(i uint, valid bool) Uint { return Uint{ Uint: i, Valid: valid, } } // UintFrom creates a new Uint that will always be valid. func UintFrom(i uint) Uint { return NewUint(i, true) } // UintFromPtr creates a new Uint that be null if i is nil. func UintFromPtr(i *uint) Uint { if i == nil { return NewUint(0, false) } return NewUint(*i, true) } // UnmarshalJSON implements json.Unmarshaler. func (u *Uint) UnmarshalJSON(data []byte) error { if bytes.Equal(data, NullBytes) { u.Valid = false u.Uint = 0 return nil } var x uint64 if err := json.Unmarshal(data, &x); err != nil { return err } u.Uint = uint(x) u.Valid = true return nil } // UnmarshalText implements encoding.TextUnmarshaler. func (u *Uint) UnmarshalText(text []byte) error { if text == nil || len(text) == 0 { u.Valid = false return nil } var err error res, err := strconv.ParseUint(string(text), 10, 0) u.Valid = err == nil if u.Valid { u.Uint = uint(res) } return err } // MarshalJSON implements json.Marshaler. func (u Uint) MarshalJSON() ([]byte, error) { if !u.Valid { return NullBytes, nil } return []byte(strconv.FormatUint(uint64(u.Uint), 10)), nil } // MarshalText implements encoding.TextMarshaler. func (u Uint) MarshalText() ([]byte, error) { if !u.Valid { return []byte{}, nil } return []byte(strconv.FormatUint(uint64(u.Uint), 10)), nil } // SetValid changes this Uint's value and also sets it to be non-null. func (u *Uint) SetValid(n uint) { u.Uint = n u.Valid = true } // Ptr returns a pointer to this Uint's value, or a nil pointer if this Uint is null. func (u Uint) Ptr() *uint { if !u.Valid { return nil } return &u.Uint } // IsNull returns true for invalid Uints, for future omitempty support (Go 1.4?) func (u Uint) IsNull() bool { return !u.Valid } // Scan implements the Scanner interface. func (u *Uint) Scan(value interface{}) error { if value == nil { u.Uint, u.Valid = 0, false return nil } u.Valid = true return convert.ConvertAssign(&u.Uint, value) } // Value implements the driver Valuer interface. func (u Uint) Value() (driver.Value, error) { if !u.Valid { return nil, nil } return int64(u.Uint), nil }