Add Basic CheckQueue Benchmark
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@ -15,6 +15,7 @@ bench_bench_bitcoin_SOURCES = \
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bench/bench.cpp \
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bench/bench.cpp \
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bench/bench.h \
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bench/bench.h \
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bench/checkblock.cpp \
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bench/checkblock.cpp \
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bench/checkqueue.cpp \
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bench/Examples.cpp \
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bench/Examples.cpp \
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bench/rollingbloom.cpp \
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bench/rollingbloom.cpp \
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bench/crypto_hash.cpp \
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bench/crypto_hash.cpp \
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94
src/bench/checkqueue.cpp
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94
src/bench/checkqueue.cpp
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@ -0,0 +1,94 @@
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// Copyright (c) 2015 The Bitcoin Core developers
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// Distributed under the MIT software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#include "bench.h"
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#include "util.h"
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#include "validation.h"
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#include "checkqueue.h"
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#include "prevector.h"
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#include <vector>
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#include <boost/thread/thread.hpp>
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#include "random.h"
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// This Benchmark tests the CheckQueue with the lightest
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// weight Checks, so it should make any lock contention
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// particularly visible
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static void CCheckQueueSpeed(benchmark::State& state)
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{
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struct FakeJobNoWork {
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bool operator()()
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{
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return true;
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}
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void swap(FakeJobNoWork& x){};
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};
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CCheckQueue<FakeJobNoWork> queue {128};
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boost::thread_group tg;
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for (auto x = 0; x < std::max(2, GetNumCores()); ++x) {
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tg.create_thread([&]{queue.Thread();});
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}
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while (state.KeepRunning()) {
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CCheckQueueControl<FakeJobNoWork> control(&queue);
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// We can make vChecks out of the loop because calling Add doesn't
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// change the size of the vector.
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std::vector<FakeJobNoWork> vChecks;
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vChecks.resize(30);
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// We call Add a number of times to simulate the behavior of adding
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// a block of transactions at once.
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for (size_t j = 0; j < 101; ++j) {
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control.Add(vChecks);
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}
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// control waits for completion by RAII, but
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// it is done explicitly here for clarity
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control.Wait();
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}
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tg.interrupt_all();
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tg.join_all();
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}
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// This Benchmark tests the CheckQueue with a slightly realistic workload,
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// where checks all contain a prevector that is indirect 50% of the time
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// and there is a little bit of work done between calls to Add.
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static void CCheckQueueSpeedPrevectorJob(benchmark::State& state)
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{
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struct PrevectorJob {
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prevector<28, uint8_t> p;
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PrevectorJob(){
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}
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PrevectorJob(FastRandomContext& insecure_rand){
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p.resize(insecure_rand.rand32() % 56);
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}
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bool operator()()
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{
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return true;
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}
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void swap(PrevectorJob& x){p.swap(x.p);};
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};
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CCheckQueue<PrevectorJob> queue {128};
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boost::thread_group tg;
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for (auto x = 0; x < std::max(2, GetNumCores()); ++x) {
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tg.create_thread([&]{queue.Thread();});
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}
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while (state.KeepRunning()) {
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// Make insecure_rand here so that each iteration is identical.
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FastRandomContext insecure_rand(true);
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CCheckQueueControl<PrevectorJob> control(&queue);
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for (size_t j = 0; j < 101; ++j) {
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std::vector<PrevectorJob> vChecks;
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vChecks.reserve(30);
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for (auto x = 0; x < 30; ++x)
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vChecks.emplace_back(insecure_rand);
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control.Add(vChecks);
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}
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// control waits for completion by RAII, but
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// it is done explicitly here for clarity
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control.Wait();
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}
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tg.interrupt_all();
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tg.join_all();
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}
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BENCHMARK(CCheckQueueSpeed);
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BENCHMARK(CCheckQueueSpeedPrevectorJob);
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