// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2016 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "random.h" #include "crypto/sha512.h" #include "support/cleanse.h" #ifdef WIN32 #include "compat.h" // for Windows API #include #endif #include "util.h" // for LogPrint() #include "utilstrencodings.h" // for GetTime() #include #include #include #ifndef WIN32 #include #endif #ifdef HAVE_SYS_GETRANDOM #include #include #endif #ifdef HAVE_GETENTROPY #include #endif #ifdef HAVE_SYSCTL_ARND #include #endif #include #include static void RandFailure() { LogPrintf("Failed to read randomness, aborting\n"); abort(); } static inline int64_t GetPerformanceCounter() { // Read the hardware time stamp counter when available. // See https://en.wikipedia.org/wiki/Time_Stamp_Counter for more information. #if defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64)) return __rdtsc(); #elif !defined(_MSC_VER) && defined(__i386__) uint64_t r = 0; __asm__ volatile ("rdtsc" : "=A"(r)); // Constrain the r variable to the eax:edx pair. return r; #elif !defined(_MSC_VER) && (defined(__x86_64__) || defined(__amd64__)) uint64_t r1 = 0, r2 = 0; __asm__ volatile ("rdtsc" : "=a"(r1), "=d"(r2)); // Constrain r1 to rax and r2 to rdx. return (r2 << 32) | r1; #else // Fall back to using C++11 clock (usually microsecond or nanosecond precision) return std::chrono::high_resolution_clock::now().time_since_epoch().count(); #endif } void RandAddSeed() { // Seed with CPU performance counter int64_t nCounter = GetPerformanceCounter(); RAND_add(&nCounter, sizeof(nCounter), 1.5); memory_cleanse((void*)&nCounter, sizeof(nCounter)); } static void RandAddSeedPerfmon() { RandAddSeed(); #ifdef WIN32 // Don't need this on Linux, OpenSSL automatically uses /dev/urandom // Seed with the entire set of perfmon data // This can take up to 2 seconds, so only do it every 10 minutes static int64_t nLastPerfmon; if (GetTime() < nLastPerfmon + 10 * 60) return; nLastPerfmon = GetTime(); std::vector vData(250000, 0); long ret = 0; unsigned long nSize = 0; const size_t nMaxSize = 10000000; // Bail out at more than 10MB of performance data while (true) { nSize = vData.size(); ret = RegQueryValueExA(HKEY_PERFORMANCE_DATA, "Global", NULL, NULL, vData.data(), &nSize); if (ret != ERROR_MORE_DATA || vData.size() >= nMaxSize) break; vData.resize(std::max((vData.size() * 3) / 2, nMaxSize)); // Grow size of buffer exponentially } RegCloseKey(HKEY_PERFORMANCE_DATA); if (ret == ERROR_SUCCESS) { RAND_add(vData.data(), nSize, nSize / 100.0); memory_cleanse(vData.data(), nSize); LogPrint(BCLog::RAND, "%s: %lu bytes\n", __func__, nSize); } else { static bool warned = false; // Warn only once if (!warned) { LogPrintf("%s: Warning: RegQueryValueExA(HKEY_PERFORMANCE_DATA) failed with code %i\n", __func__, ret); warned = true; } } #endif } #ifndef WIN32 /** Fallback: get 32 bytes of system entropy from /dev/urandom. The most * compatible way to get cryptographic randomness on UNIX-ish platforms. */ void GetDevURandom(unsigned char *ent32) { int f = open("/dev/urandom", O_RDONLY); if (f == -1) { RandFailure(); } int have = 0; do { ssize_t n = read(f, ent32 + have, NUM_OS_RANDOM_BYTES - have); if (n <= 0 || n + have > NUM_OS_RANDOM_BYTES) { RandFailure(); } have += n; } while (have < NUM_OS_RANDOM_BYTES); close(f); } #endif /** Get 32 bytes of system entropy. */ void GetOSRand(unsigned char *ent32) { #if defined(WIN32) HCRYPTPROV hProvider; int ret = CryptAcquireContextW(&hProvider, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT); if (!ret) { RandFailure(); } ret = CryptGenRandom(hProvider, NUM_OS_RANDOM_BYTES, ent32); if (!ret) { RandFailure(); } CryptReleaseContext(hProvider, 0); #elif defined(HAVE_SYS_GETRANDOM) /* Linux. From the getrandom(2) man page: * "If the urandom source has been initialized, reads of up to 256 bytes * will always return as many bytes as requested and will not be * interrupted by signals." */ int rv = syscall(SYS_getrandom, ent32, NUM_OS_RANDOM_BYTES, 0); if (rv != NUM_OS_RANDOM_BYTES) { if (rv < 0 && errno == ENOSYS) { /* Fallback for kernel <3.17: the return value will be -1 and errno * ENOSYS if the syscall is not available, in that case fall back * to /dev/urandom. */ GetDevURandom(ent32); } else { RandFailure(); } } #elif defined(HAVE_GETENTROPY) /* On OpenBSD this can return up to 256 bytes of entropy, will return an * error if more are requested. * The call cannot return less than the requested number of bytes. */ if (getentropy(ent32, NUM_OS_RANDOM_BYTES) != 0) { RandFailure(); } #elif defined(HAVE_SYSCTL_ARND) /* FreeBSD and similar. It is possible for the call to return less * bytes than requested, so need to read in a loop. */ static const int name[2] = {CTL_KERN, KERN_ARND}; int have = 0; do { size_t len = NUM_OS_RANDOM_BYTES - have; if (sysctl(name, ARRAYLEN(name), ent32 + have, &len, NULL, 0) != 0) { RandFailure(); } have += len; } while (have < NUM_OS_RANDOM_BYTES); #else /* Fall back to /dev/urandom if there is no specific method implemented to * get system entropy for this OS. */ GetDevURandom(ent32); #endif } void GetRandBytes(unsigned char* buf, int num) { if (RAND_bytes(buf, num) != 1) { RandFailure(); } } void GetStrongRandBytes(unsigned char* out, int num) { assert(num <= 32); CSHA512 hasher; unsigned char buf[64]; // First source: OpenSSL's RNG RandAddSeedPerfmon(); GetRandBytes(buf, 32); hasher.Write(buf, 32); // Second source: OS RNG GetOSRand(buf); hasher.Write(buf, 32); // Produce output hasher.Finalize(buf); memcpy(out, buf, num); memory_cleanse(buf, 64); } uint64_t GetRand(uint64_t nMax) { if (nMax == 0) return 0; // The range of the random source must be a multiple of the modulus // to give every possible output value an equal possibility uint64_t nRange = (std::numeric_limits::max() / nMax) * nMax; uint64_t nRand = 0; do { GetRandBytes((unsigned char*)&nRand, sizeof(nRand)); } while (nRand >= nRange); return (nRand % nMax); } int GetRandInt(int nMax) { return GetRand(nMax); } uint256 GetRandHash() { uint256 hash; GetRandBytes((unsigned char*)&hash, sizeof(hash)); return hash; } void FastRandomContext::RandomSeed() { uint256 seed = GetRandHash(); rng.SetKey(seed.begin(), 32); requires_seed = false; } FastRandomContext::FastRandomContext(const uint256& seed) : requires_seed(false), bytebuf_size(0), bitbuf_size(0) { rng.SetKey(seed.begin(), 32); } bool Random_SanityCheck() { /* This does not measure the quality of randomness, but it does test that * OSRandom() overwrites all 32 bytes of the output given a maximum * number of tries. */ static const ssize_t MAX_TRIES = 1024; uint8_t data[NUM_OS_RANDOM_BYTES]; bool overwritten[NUM_OS_RANDOM_BYTES] = {}; /* Tracks which bytes have been overwritten at least once */ int num_overwritten; int tries = 0; /* Loop until all bytes have been overwritten at least once, or max number tries reached */ do { memset(data, 0, NUM_OS_RANDOM_BYTES); GetOSRand(data); for (int x=0; x < NUM_OS_RANDOM_BYTES; ++x) { overwritten[x] |= (data[x] != 0); } num_overwritten = 0; for (int x=0; x < NUM_OS_RANDOM_BYTES; ++x) { if (overwritten[x]) { num_overwritten += 1; } } tries += 1; } while (num_overwritten < NUM_OS_RANDOM_BYTES && tries < MAX_TRIES); return (num_overwritten == NUM_OS_RANDOM_BYTES); /* If this failed, bailed out after too many tries */ } FastRandomContext::FastRandomContext(bool fDeterministic) : requires_seed(!fDeterministic), bytebuf_size(0), bitbuf_size(0) { if (!fDeterministic) { return; } uint256 seed; rng.SetKey(seed.begin(), 32); }