reflector.go/dht/routing_table.go

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package dht
import (
"bytes"
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"container/list"
"fmt"
"net"
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"sort"
"strings"
"sync"
"github.com/lbryio/errors.go"
"github.com/lyoshenka/bencode"
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)
type Node struct {
id Bitmap
ip net.IP
port int
token string // this is set when the node is returned from a FindNode call
}
func (n Node) String() string {
return n.id.HexShort() + "@" + n.Addr().String()
}
func (n Node) Addr() *net.UDPAddr {
return &net.UDPAddr{IP: n.ip, Port: n.port}
}
func (n Node) MarshalCompact() ([]byte, error) {
if n.ip.To4() == nil {
return nil, errors.Err("ip not set")
}
if n.port < 0 || n.port > 65535 {
return nil, errors.Err("invalid port")
}
var buf bytes.Buffer
buf.Write(n.ip.To4())
buf.WriteByte(byte(n.port >> 8))
buf.WriteByte(byte(n.port))
buf.Write(n.id[:])
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if buf.Len() != compactNodeInfoLength {
return nil, errors.Err("i dont know how this happened")
}
return buf.Bytes(), nil
}
func (n *Node) UnmarshalCompact(b []byte) error {
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if len(b) != compactNodeInfoLength {
return errors.Err("invalid compact length")
}
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n.ip = net.IPv4(b[0], b[1], b[2], b[3]).To4()
n.port = int(uint16(b[5]) | uint16(b[4])<<8)
n.id = BitmapFromBytesP(b[6:])
return nil
}
func (n Node) MarshalBencode() ([]byte, error) {
return bencode.EncodeBytes([]interface{}{n.id, n.ip.String(), n.port})
}
func (n *Node) UnmarshalBencode(b []byte) error {
var raw []bencode.RawMessage
err := bencode.DecodeBytes(b, &raw)
if err != nil {
return err
}
if len(raw) != 3 {
return errors.Err("contact must have 3 elements; got %d", len(raw))
}
err = bencode.DecodeBytes(raw[0], &n.id)
if err != nil {
return err
}
var ipStr string
err = bencode.DecodeBytes(raw[1], &ipStr)
if err != nil {
return err
}
n.ip = net.ParseIP(ipStr).To4()
if n.ip == nil {
return errors.Err("invalid IP")
}
err = bencode.DecodeBytes(raw[2], &n.port)
if err != nil {
return err
}
return nil
}
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type sortedNode struct {
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node Node
xorDistanceToTarget Bitmap
}
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type byXorDistance []sortedNode
func (a byXorDistance) Len() int { return len(a) }
func (a byXorDistance) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a byXorDistance) Less(i, j int) bool {
return a[i].xorDistanceToTarget.Less(a[j].xorDistanceToTarget)
}
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type routingTable struct {
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node Node
buckets [numBuckets]*list.List
lock *sync.RWMutex
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}
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func newRoutingTable(node *Node) *routingTable {
var rt routingTable
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for i := range rt.buckets {
rt.buckets[i] = list.New()
}
rt.node = *node
rt.lock = &sync.RWMutex{}
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return &rt
}
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func (rt *routingTable) BucketInfo() string {
rt.lock.RLock()
defer rt.lock.RUnlock()
bucketInfo := []string{}
for i, b := range rt.buckets {
contents := bucketContents(b)
if contents != "" {
bucketInfo = append(bucketInfo, fmt.Sprintf("Bucket %d: %s", i, contents))
}
}
if len(bucketInfo) == 0 {
return "buckets are empty"
}
return strings.Join(bucketInfo, "\n")
}
func bucketContents(b *list.List) string {
count := 0
ids := ""
for curr := b.Front(); curr != nil; curr = curr.Next() {
count++
if ids != "" {
ids += ", "
}
ids += curr.Value.(Node).id.HexShort()
}
if count > 0 {
return fmt.Sprintf("(%d) %s", count, ids)
} else {
return ""
}
}
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// Update inserts or refreshes a node
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func (rt *routingTable) Update(node Node) {
rt.lock.Lock()
defer rt.lock.Unlock()
bucketNum := bucketFor(rt.node.id, node.id)
bucket := rt.buckets[bucketNum]
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element := findInList(bucket, node.id)
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if element == nil {
if bucket.Len() >= bucketSize {
// TODO: Ping front node first. Only remove if it does not respond
bucket.Remove(bucket.Front())
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}
bucket.PushBack(node)
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} else {
bucket.MoveToBack(element)
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}
}
// UpdateIfExists refreshes a node if its already in the routing table
func (rt *routingTable) UpdateIfExists(node Node) {
rt.lock.Lock()
defer rt.lock.Unlock()
bucketNum := bucketFor(rt.node.id, node.id)
bucket := rt.buckets[bucketNum]
element := findInList(bucket, node.id)
if element != nil {
bucket.MoveToBack(element)
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}
}
func (rt *routingTable) RemoveByID(id Bitmap) {
rt.lock.Lock()
defer rt.lock.Unlock()
bucketNum := bucketFor(rt.node.id, id)
bucket := rt.buckets[bucketNum]
element := findInList(bucket, rt.node.id)
if element != nil {
bucket.Remove(element)
}
}
func (rt *routingTable) GetClosest(target Bitmap, limit int) []Node {
rt.lock.RLock()
defer rt.lock.RUnlock()
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var toSort []sortedNode
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var bucketNum int
if rt.node.id.Equals(target) {
bucketNum = 0
} else {
bucketNum = bucketFor(rt.node.id, target)
}
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bucket := rt.buckets[bucketNum]
toSort = appendNodes(toSort, bucket.Front(), target)
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for i := 1; (bucketNum-i >= 0 || bucketNum+i < numBuckets) && len(toSort) < limit; i++ {
if bucketNum-i >= 0 {
bucket = rt.buckets[bucketNum-i]
toSort = appendNodes(toSort, bucket.Front(), target)
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}
if bucketNum+i < numBuckets {
bucket = rt.buckets[bucketNum+i]
toSort = appendNodes(toSort, bucket.Front(), target)
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}
}
sort.Sort(byXorDistance(toSort))
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var nodes []Node
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for _, c := range toSort {
nodes = append(nodes, c.node)
if len(nodes) >= limit {
break
}
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}
return nodes
}
// Count returns the number of nodes in the routing table
func (rt *routingTable) Count() int {
rt.lock.RLock()
defer rt.lock.RUnlock()
count := 0
for _, bucket := range rt.buckets {
for curr := bucket.Front(); curr != nil; curr = curr.Next() {
count++
}
}
return count
}
func findInList(bucket *list.List, value Bitmap) *list.Element {
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for curr := bucket.Front(); curr != nil; curr = curr.Next() {
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if curr.Value.(Node).id.Equals(value) {
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return curr
}
}
return nil
}
func appendNodes(nodes []sortedNode, start *list.Element, target Bitmap) []sortedNode {
for curr := start; curr != nil; curr = curr.Next() {
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node := curr.Value.(Node)
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nodes = append(nodes, sortedNode{node, node.id.Xor(target)})
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}
return nodes
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}
func bucketFor(id Bitmap, target Bitmap) int {
if id.Equals(target) {
panic("nodes do not have a bucket for themselves")
}
return numBuckets - 1 - target.Xor(id).PrefixLen()
}
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func sortNodesInPlace(nodes []Node, target Bitmap) {
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toSort := make([]sortedNode, len(nodes))
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for i, n := range nodes {
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toSort[i] = sortedNode{n, n.id.Xor(target)}
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}
sort.Sort(byXorDistance(toSort))
for i, c := range toSort {
nodes[i] = c.node
}
}