// Page message can represent the results of // paginated queries to a server which return // transactions and outputs. This should be // enough to cover just about every blockchain // type in LBRY: claims, supports, payments, etc. // // Assembling Result Page // // To prevent unnecessarily duplicating the same // raw TX many times if the result is TXOs in // the same transaction, the Page is split between // a list of `txos` (pointers) and a list of `txs` // (actual raw transactions). To assemble the page, // // 1) Loop over all `txs`, parsing them into a TX // object as desired and adding them into a // mapping keyed by "tx hash -> TX object". // // 2) Create a new list to hold the page results. // // 3) Loop over all `txos` adding it along with the // TX retrieved from previously created TX mapping. // Optionally, lookup and include the channel `txo` // using the same process. // // 4) You should now have a list of TXOs with their // associated TX and for claims in a channel also // associated channel TXO and TX. // // If the Page object is used strictly to return a list // of TXs then the `txos` attribute will be empty. The // semantics of which field is being paginated (`txos` vs // `txs`) is determined in context of the RPC API. An // RPC method such as `get_transactions` is likely to // be paginating the `txs` list. // syntax = "proto3"; package pb; message Page { repeated Output txos = 1; repeated Transaction txs = 2; uint32 total = 3; uint32 offset = 4; } message Output { // pointer to an output in one of the Page.txs bytes tx_hash = 1; uint32 nout = 2; oneof meta { ClaimMeta claim = 3; } } message ClaimMeta { Output channel = 1; bool is_winning = 2; uint64 activation_height = 3; uint64 effective_amount = 4; uint64 trending_amount = 5; } message Transaction { // entire raw transaction bytes raw = 1; // height progression // -1: in mempool but has unconfirmed inputs // 0: in mempool and all inputs confirmed // +num: confirmed in a specific block (height) int32 height = 2; // position in block from top, only if height > 0 uint32 position = 3; }