# THIS FILE IS A PART OF VCStudio # PYTHON 3 import os import datetime import platform from subprocess import * ostype = platform.system() def Open(arg): # XDG-OPEN (start the file in a default software) ############################################################################ # This function is requested by people. I can't actually test it properly # because I don't use proprietary software. And in my opinion this function # should not even exists here. # In a GNU/Linux system to open a file with a default program you use xdg-open # that does the job for you. When talking to people I figured out that similar # functions exist on different OS as well. But unfortunatly they are all # different. It's start in Windows and open in MacOS systems. Or so I # understand. I could be wrong. # I'm not going to make sure that all xdg-open calls are done using this # function. So if you trying to run VCStudio on non GNU/Linux system please # take it into concideration. You can search for xdg-open in all files. And # change those commands to oscall.Open() instead. ( Keep in mind it has to # be imported first ) # I don't condone use of non-free software. ############################################################################ # For The Best OS Ever if ostype == "Linux": ##### ## ## ## ## os.system("xdg-open "+arg) ## ## #### ## ## ## # For Stinky ## ## ## ## ## ## elif ostype == "Windows": ## #### ## ## ## ## ## os.system("start "+arg) ## # ## ## ## ## ## ## # For Not that Stinky ## ## ## #### ## ## elif ostype == "Darwin": ##### ## ## #### os.system("open "+arg) def file_open(win, path): ############################################################################ # Now you maybe asking yourself "Why is there 2 functions to open files in # a default application?". Well it's because this is a VCStudio and it's a # bit more complicated then a regular file manager as you probably could tell. # One of the big differences is that you can manage versions of Blender to # be used in a particular project. For example you have a high priority, # high value project that you rather use Blender LTS for. And not update # blender. But on the other hand you might start a test / bleading edge # project. You probably want to have mulitple Blender versions installed in # the same time. And be able to use one version in one project and the other # version in the other project. # In Blender-Organizer legacy there is a setting to change the Blender version # by providing a link to the folder of where it's installed. I'm planning to # do similar system here. And so while calling Blender files I want to use # the Blender that's in the setting and not the system installed Blender. # Maybe I will expend this feature to all kinds of file formats. It's handy # to make all opening of files through this function. So I would not need # to edit this stuff in many places later on. ############################################################################ # Let's see if the file is inside the project or full path. if os.path.exists(win.project+"/"+path): path = win.project+"/"+path # Let's check if the file is a blend file. (I know I can read first line # and see if there a word BLENDER in it. But come on. ) blendfile = False for bt in [".blend", ".blend1"]: if path.endswith(bt): blendfile = True # Executing the file if blendfile: Popen([get_current_blender(), path]) else: Open(path) def copy_file(win, from_path, to_path, new_name=""): ############################################################################ # This function exists because coping files is not as simple as reading one # and writting it to another. Blend-Files for example could have terrible # amount of linked stuff. And I can't be sure that the user will be always # using full path mode for these. And even. It's not good to do it anyway. # because you want to copy the project from one folder to another and keep # everything pretty much intact. # So this will make sure that stuff like blend file (maybe if future other # files) will be copied preserving all the linking inside. ############################################################################ # Let's see if the file is inside the project or full path. if os.path.exists(win.project+"/"+from_path): from_path = win.project+"/"+from_path if os.path.exists(win.project+"/"+to_path): to_path = win.project+"/"+to_path # Now let's make sure that unless specified we are not overwritting some # existing file. if not new_name: new_name = from_path[from_path.rfind("/")+1:] count = 0 while new_name in os.listdir(to_path): count = count + 1 new_name = from_path[from_path.rfind("/")+1:from_path.rfind(".")]+"_"+str(count)+from_path[from_path.rfind("."):] # Now let's combine name and name to_path = to_path + "/" + new_name still = True # Let's check that we got a blend file blendfile = False for bt in [".blend", ".blend1"]: if from_path.endswith(bt): blendfile = True if blendfile: # Now before we copy blend file we need to check whether Blender is even # installed. noblender = os.system(get_current_blender()+" -v") # It's a simple version check. # If there is no Blender installed os.system will return a value higher then 0. if not noblender: still = False # Now what we are going to do is start blender using a little expression # to force it to save file as. os.system(get_current_blender()\ +" -b "\ +from_path.replace(" ", "\ ")\ +" --python-expr import\ bpy\;\ bpy.ops.wm.save_as_mainfile\(filepath=\\\""\ +to_path.replace(" ", "\ ")+"\\\"\)") if still: # If it's not a blendfile we going to use this. with open(from_path, "rb") as in_file, open(to_path, "wb") as out_file: out_file.write(in_file.read()) return to_path def get_current_blender(): ############################################################################ # This function is going to get the current blender version from the settings # (At the moment the feature is not implemented. So this is a placeholder.) ############################################################################ return "blender"