# THIS FILE IS A PART OF VCStudio # PYTHON 3 # This a console project manager. import os # GTK module ( Graphical interface import gi gi.require_version('Gtk', '3.0') from gi.repository import Gtk from gi.repository import GLib from gi.repository import Gdk import cairo # Own modules from settings import settings from settings import talk from project_manager import pm_project #UI modules from UI import UI_elements from UI import UI_color def layer(win): # Making the layer surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, win.current['w'], win.current['h']) layer = cairo.Context(surface) #text setting layer.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL) UI_color.set(layer, win, "dark_overdrop") layer.rectangle( 0, 0, win.current["w"], win.current["h"], ) layer.fill() # So it's going to be like a little window in the center of the VCStudio # with a simple UI. Probably like 2 things. Folder and a projectname. UI_color.set(layer, win, "node_background") UI_elements.roundrect(layer, win, win.current["w"]/2-250, win.current["h"]/2-150, 500, 300, 10) # Title of the operation. Incase the user forgot. UI_elements.text(layer, win, "delete_scenes_question", win.current["w"]/2-250, win.current["h"]/2-140, 500, 30, 10, fill=False, centered=True, editable=False) win.text["delete_scenes_question"]["text"] = talk.text("DeleteQuestion") # Let's count how much of what it's going to be deleting. scenes = 0 files = 0 assets = 0 markers = 0 for thing in win.story["selected"]: if thing[0] == "scene": scenes += 1 elif thing[0] == "file": files += 1 elif thing[0] == "asset": assets += 1 elif thing[0] == "marker": markers += 1 # Text saying Stuff UI_color.set(layer, win, "text_normal") layer.set_font_size(20) layer.move_to( win.current["w"]/2-200, win.current["h"]/2-60) layer.show_text(str(scenes)+" "+talk.text("Scenes")) layer.move_to( win.current["w"]/2-200, win.current["h"]/2-30) layer.show_text(str(files)+" "+talk.text("LinksToFiles")) layer.move_to( win.current["w"]/2-200, win.current["h"]/2) layer.show_text(str(assets)+" "+talk.text("LinksToAssets")) layer.move_to( win.current["w"]/2-200, win.current["h"]/2+30) layer.show_text(str(markers)+" "+talk.text("Markers")) # Text at the bottom UI_elements.text(layer, win, "delete_scenes_conformation", win.current["w"]/2-250, win.current["h"]/2+60, 500, 30, 10, fill=False, centered=True, editable=False) win.text["delete_scenes_conformation"]["text"] = talk.text("OperationIrrevesable") def do(): win.url = "story_editor" links = [] for thing in win.story["selected"]: if thing[0] == "scene": del win.story["scenes"][thing[1]] elif thing[0] in ["asset", "file"]: links.append(thing[1]) new = [] print(thing) for num, i in enumerate(win.story["links"]): if num not in links: new.append(i) win.story["links"] = new win.story["selected"] = [] UI_elements.roundrect(layer, win, win.current["w"]/2+170, win.current["h"]/2+110, 40, 40, 10, button=do, icon="ok", tip=talk.text("checked")) def do(): win.url = "story_editor" UI_elements.roundrect(layer, win, win.current["w"]/2+210, win.current["h"]/2+110, 40, 40, 10, button=do, icon="cancel", tip=talk.text("cancel")) return surface