Optimization of underwater walking TUBES on racetrack #63

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opened 2024-10-19 13:38:08 +02:00 by BlenderDumbass · 0 comments
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It seems like the best way to optimize this is to have a low-resolution version of the tubes without all this geometry, that loads up when the character enters one of the tubes. Or something.

<img width="900" alt="image" src="/attachments/51cda7d8-2059-41b0-8d61-49b25eff5500"> It seems like the best way to optimize this is to have a low-resolution version of the tubes without all this geometry, that loads up when the character enters one of the tubes. Or something.
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Reference: BlenderDumbass/DanisRace#63
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