DanisRace/Scripts/Settings.py~
Victorious Children Studios db92590087 Version 08-08-24
2024-08-27 15:34:26 +03:00

199 lines
5 KiB
Python

# Gplv3 or any later version
# (C) J.Y.Amihud 2024
import os
import json
# Those modules don't work everywhere
try:
import bge
import bpy
from Scripts import Main_update
from Scripts import Script
from Scripts import Money
from Scripts import Garage
from Scripts import Character_Controll
from Scripts import Vehicle
from Scripts.Common import *
except:
pass
def get_settings_folder():
game = "danisrace"
try:
data_dir = os.environ["XDG_DATA_HOME"] + "/" + game
except:
data_dir = os.path.expanduser("~/.local/share/"+game)
try:
os.makedirs(data_dir)
except:
pass
return data_dir
def load_settings():
folder = get_settings_folder()
f = folder+"/config.json"
try:
with open(f) as o:
return json.load(o)
except: return {}
def Execute():
# This function will execute the various settings inside of the game
data = load_settings()
if not data: return
scene = bge.logic.getCurrentScene()
# SHADOWS
for obj in scene.lights:
# Use Shadow
try: obj.blenderObject.data.use_shadow = data.get("shadows", True)
except: pass
# Use Contact Shadow
try: obj.blenderObject.use_contact_shadow = data.get("cntctshadows", True)
except: pass
# Softshadows
bpy.data.scenes["Scene"].eevee.use_soft_shadows = data.get("softshadows", True)
# Reflections
bpy.data.scenes["Scene"].eevee.use_ssr = data.get("reflections", True)
# Samples TODO figure it out
bpy.data.scenes["Scene"].eevee.taa_render_samples = data.get("samples", 1)
# Volume samples
bpy.data.scenes["Scene"].eevee.volumetric_samples = data.get("volumesamples", 32)
# Compositor
if data.get("compositor"):
bpy.context.space_data.shading.use_compositor = 'ALWAYS'
else:
bpy.context.space_data.shading.use_compositor = 'DISABLED'
# Skin samples
bpy.data.scenes["Scene"].eevee.sss_samples = data.get("skinsamples", 5)
# Volume shadows
bpy.data.scenes["Scene"].eevee.use_volumetric_shadows = data.get("volumeshadow", False)
# Volume lights
bpy.data.scenes["Scene"].eevee.use_volumetric_lights = data.get("volumelight", True)
# Volume shadows samp
bpy.data.scenes["Scene"].eevee.volumetric_shadow_samples = data.get("volshadsampl", 3)
# Cube Shadow res
bpy.data.scenes["Scene"].eevee.shadow_cube_size = data.get("shadowslamps", "512")
# Sun shadow res
bpy.data.scenes["Scene"].eevee.shadow_cascade_size = data.get("shadowssun", "1024")
# Logic Steps
#bge.logic.setMaxLogicFrame(100)
# Controlls
controlmap = {
"veh_forward" :"forward",
"veh_backward" :"backward",
"veh_left" :"left",
"veh_right" :"right",
"veh_drift" :"drift",
"veh_nitro" :"nitro",
"veh_resque" :"resque",
"veh_gear_up" :"gearup",
"veh_gear_down":"geardown",
"veh_auto_gear":"autogear",
"veh_dynamcam" :"dynamcam",
"veh_upload" :"unload",
"chr_forward" :"forward",
"chr_backward" :"backward",
"chr_left" :"left",
"chr_right" :"right",
"chr_jump" :"jump",
"chr_get_car" :"getcar",
"chr_swimdown" :"swimdown"
}
for control in controlmap:
if control.startswith("chr"): folder = bge.logic.globalDict["chr_controls"]
else: folder = bge.logic.globalDict["veh_controls"]
try: folder[controlmap[control]] = keycodes[data[control]]
except Exception as e:
print("Error assigning controls",e)
def SaveGame():
# Let's generate the data to save.
data = {
"currentEvent" : Script.Story["currentEvent"],
"passedEvents" : Script.Story["passed"]
}
data["cars"] = Garage.Encode()
data["money"] = Money.Get()
data["inventory"] = Garage.inventory
data["time"] = bge.logic.globalDict["time"]
folder = get_settings_folder()
f = folder+"/save.json"
try:
with open(f, "w") as save:
json.dump(data, save, indent=4, sort_keys=True)
print(clr["bold"]+clr["tdgr"]+"Game saved!"+clr["norm"], f)
except Exception as e:
print(clr["bold"]+clr["tdrd"]+"Failed to save game:"+clr["norm"], e)
def LoadGame():
# loading game
folder = get_settings_folder()
f = folder+"/save.json"
try:
with open(f) as o:
data = json.load(o)
except Exception as e:
print("Couldn't Load Game:", e)
return
bge.logic.globalDict["garage-saved"] = data.get("cars", [])
Script.Story["currentEvent"] = data.get("currentEvent", "01_Bring_Neonspeedster_To_Racetrack")
Script.Story["passed"] = data.get("passedEvents", [])
Money.Set(data.get("money", 0.0))
Garage.inventory = data.get("inventory", {})
Garage.UpdateShelfs()
bge.logic.globalDict["start-time"] = data.get("time")