Generic Python packager for Android and iOS
buildozer | ||
docs | ||
.gitignore | ||
CHANGELOG.md | ||
LICENSE | ||
MANIFEST.in | ||
README.rst | ||
setup.py |
Buildozer ========= This tool is currently in alpha. Buildozer is a tool for creating application packages easily. The goal is to have one "buildozer.spec" file in your app directory, describing your application requirements and settings such as title, icon, included modules etc. Buildozer will use that spec to create a package for Android, iOS, Windows, OSX and/or Linux. Buildozer currently supports packaging for Android via the `python-for-android <http://github.com/kivy/python-for-android/>`_ project, and for iOS via the kivy-ios project. Support for other operating systems is intended in the future. Note that this tool has nothing to do with the eponymous online build service `buildozer.io <http://buildozer.io />`_. Installing Buildozer with python2 support: ------------------------------------------ #. Install buildozer:: # via pip (latest stable, recommended) sudo pip install buildozer # latest dev version sudo pip install https://github.com/kivy/buildozer/archive/master.zip # git clone, for working on buildozer git clone https://github.com/kivy/buildozer cd buildozer python setup.py build sudo pip install -e . #. Go into your application directory and run:: buildozer init # edit the buildozer.spec, then buildozer android_new debug deploy run Installing Buildozer with python3 support: ------------------------------------------ The pip package does not yet support python3. #. Install buildozer from source:: git clone https://github.com/kivy/buildozer cd buildozer python setup.py build sudo pip install -e #. Download and extract the crystax ndk somewhere (~/.buildozer/crystax-ndk is one option): https://www.crystax.net/en/download #. Go into your application directory and execute:: buildozer init #. Edit the buildozer.spec file to fit your application #. Make sure the following lines are in your buildozer.spec file. This is required right now for python3 support: #Require python3crystax: requirements = python3crystax,kivy #Point to the directory where you extracted the crystax-ndk: android.ndk_path = <Your install path here. Use ~ for home DIR> #To fix a "configparser.NoOptionError: No option 'p4a.local_recipes' in section: 'app'" issue: p4a.local_recipes = #. Finally, build, deploy and run the app on your phone:: buildozer android_new debug deploy run #. Please note the "android_new" buildozer target, and use that for any and all buildozer commands you run (even if the docs just say "android"). Python3 only works with the **android_new** toolchain. Examples of Buildozer commands: -------------------------------- :: # buildozer target command buildozer android_new clean buildozer android_new update buildozer android_new deploy buildozer android_new debug buildozer android_new release # or all in one (compile in debug, deploy on device) buildozer android_new debug deploy # set the default command if nothing set buildozer setdefault android_new debug deploy run Usage ----- :: Usage: buildozer [--profile <name>] [--verbose] [target] <command>... buildozer --version Available targets: android Android target, based on python-for-android project (old toolchain) ios iOS target, based on kivy-ios project android_new Android target, based on python-for-android project (new toolchain) Global commands (without target): distclean Clean the whole Buildozer environment. help Show the Buildozer help. init Create a initial buildozer.spec in the current directory serve Serve the bin directory via SimpleHTTPServer setdefault Set the default command to run when no arguments are given version Show the Buildozer version Target commands: clean Clean the target environment update Update the target dependencies debug Build the application in debug mode release Build the application in release mode deploy Deploy the application on the device run Run the application on the device serve Serve the bin directory via SimpleHTTPServer Target "android" commands: adb Run adb from the Android SDK. Args must come after --, or use --alias to make an alias logcat Show the log from the device Target "ios" commands: list_identities List the available identities to use for signing. xcode Open the xcode project. Target "android_new" commands: adb Run adb from the Android SDK. Args must come after --, or use --alias to make an alias logcat Show the log from the device p4a Run p4a commands. Args must come after --, or use --alias to make an alias buildozer.spec -------------- See `buildozer/default.spec <https://raw.github.com/kivy/buildozer/master/buildozer/default.spec>`_ for an up-to-date spec file. Default config -------------- You can override the value of *any* buildozer.spec config token by setting an appropriate environment variable. These are all of the form ``$SECTION_TOKEN``, where SECTION is the config file section and TOKEN is the config token to override. Dots are replaced by underscores. For example, here are some config tokens from the [app] section of the config, along with the environment variables that would override them. - ``title`` -> ``$APP_TITLE`` - ``package.name`` -> ``$APP_PACKAGE_NAME`` - ``android.p4a_dir`` -> ``$APP_ANDROID_P4A_DIR`` Support ------- If you need assistance, you can ask for help on our mailing list: * User Group : https://groups.google.com/group/kivy-users * Email : kivy-users@googlegroups.com We also have an IRC channel: * Server : irc.freenode.net * Port : 6667, 6697 (SSL only) * Channel : #kivy Contributing ------------ We love pull requests and discussing novel ideas. Check out our `contribution guide <http://kivy.org/docs/contribute.html>`_ and feel free to improve buildozer. The following mailing list and IRC channel are used exclusively for discussions about developing the Kivy framework and its sister projects: * Dev Group : https://groups.google.com/group/kivy-dev * Email : kivy-dev@googlegroups.com IRC channel: * Server : irc.freenode.net * Port : 6667, 6697 (SSL only) * Channel : #kivy-dev License ------- Buildozer is released under the terms of the MIT License. Please refer to the LICENSE file.