claimtrie/nodemgr/nm.go

190 lines
4.3 KiB
Go

package nodemgr
import (
"fmt"
"sort"
"github.com/lbryio/claimtrie/change"
"github.com/lbryio/claimtrie/claim"
"github.com/lbryio/claimtrie/trie"
"github.com/pkg/errors"
"github.com/syndtr/goleveldb/leveldb"
)
// NodeMgr ...
type NodeMgr struct {
height claim.Height
db *leveldb.DB
cache map[string]*claim.Node
nextUpdates todos
}
// New ...
func New(db *leveldb.DB) *NodeMgr {
nm := &NodeMgr{
db: db,
cache: map[string]*claim.Node{},
nextUpdates: todos{},
}
return nm
}
// Load loads the nodes from the database up to height ht.
func (nm *NodeMgr) Load(ht claim.Height) {
nm.height = ht
iter := nm.db.NewIterator(nil, nil)
for iter.Next() {
name := string(iter.Key())
nm.cache[name] = nm.load(name, ht)
}
}
// Get returns the latest node with name specified by key.
func (nm *NodeMgr) Get(key []byte) trie.Value {
return nm.NodeAt(string(key), nm.height)
}
// Reset resets all nodes to specified height.
func (nm *NodeMgr) Reset(ht claim.Height) {
nm.height = ht
for name, n := range nm.cache {
if n.Height() >= ht {
nm.cache[name] = nm.load(name, ht)
}
}
}
// Size returns the number of nodes loaded into the cache.
func (nm *NodeMgr) Size() int {
return len(nm.cache)
}
func (nm *NodeMgr) load(name string, ht claim.Height) *claim.Node {
c := change.NewChangeList(nm.db, name).Load().Truncate(ht).Changes()
return NewFromChanges(name, c, ht)
}
// NodeAt returns the node adjusted to specified height.
func (nm *NodeMgr) NodeAt(name string, ht claim.Height) *claim.Node {
n, ok := nm.cache[name]
if !ok {
n = claim.NewNode(name)
nm.cache[name] = n
}
// Cached version is too new.
if n.Height() > nm.height || n.Height() > ht {
n = nm.load(name, ht)
}
return n.AdjustTo(ht)
}
// ModifyNode returns the node adjusted to specified height.
func (nm *NodeMgr) ModifyNode(name string, chg *change.Change) error {
ht := nm.height
n := nm.NodeAt(name, ht)
n.AdjustTo(ht)
if err := execute(n, chg); err != nil {
return errors.Wrapf(err, "claim.execute(n,chg)")
}
nm.cache[name] = n
nm.nextUpdates.set(name, ht+1)
change.NewChangeList(nm.db, name).Load().Append(chg).Save()
return nil
}
// CatchUp ...
func (nm *NodeMgr) CatchUp(ht claim.Height, notifier func(key []byte)) {
nm.height = ht
for name := range nm.nextUpdates[ht] {
notifier([]byte(name))
if next := nm.NodeAt(name, ht).NextUpdate(); next > ht {
nm.nextUpdates.set(name, next)
}
}
}
// VisitFunc ...
type VisitFunc func(n *claim.Node) (stop bool)
// Visit visits every node in the cache with VisiFunc.
func (nm *NodeMgr) Visit(v VisitFunc) {
for _, n := range nm.cache {
if v(n) {
return
}
}
}
// Show is a conevenient function for debugging and velopment purpose.
// The proper way to handle user request would be a query function with filters specified.
func (nm *NodeMgr) Show(name string, ht claim.Height, dump bool) error {
names := []string{}
if len(name) != 0 {
names = append(names, name)
} else {
for name := range nm.cache {
names = append(names, name)
}
}
sort.Strings(names)
for _, name := range names {
n := nm.NodeAt(name, ht)
if n.BestClaim() == nil {
continue
}
fmt.Printf("[%s] %s\n", name, n)
if dump {
change.NewChangeList(nm.db, name).Load().Truncate(ht).Dump()
}
}
return nil
}
// NewFromChanges ...
func NewFromChanges(name string, chgs []*change.Change, ht claim.Height) *claim.Node {
return replay(name, chgs).AdjustTo(ht)
}
func replay(name string, chgs []*change.Change) *claim.Node {
n := claim.NewNode(name)
for _, chg := range chgs {
if n.Height() < chg.Height-1 {
n.AdjustTo(chg.Height - 1)
}
if n.Height() == chg.Height-1 {
if err := execute(n, chg); err != nil {
panic(err)
}
}
}
return n
}
func execute(n *claim.Node, c *change.Change) error {
var err error
switch c.Cmd {
case change.AddClaim:
err = n.AddClaim(c.OP, c.Amt, c.Value)
case change.SpendClaim:
err = n.SpendClaim(c.OP)
case change.UpdateClaim:
err = n.UpdateClaim(c.OP, c.Amt, c.ID, c.Value)
case change.AddSupport:
err = n.AddSupport(c.OP, c.Amt, c.ID)
case change.SpendSupport:
err = n.SpendSupport(c.OP)
}
return errors.Wrapf(err, "chg %s", c)
}
type todos map[claim.Height]map[string]bool
func (t todos) set(name string, ht claim.Height) {
if t[ht] == nil {
t[ht] = map[string]bool{}
}
t[ht][name] = true
}