254 lines
5.7 KiB
Go
254 lines
5.7 KiB
Go
package server
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import (
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"encoding/binary"
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"net"
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"strconv"
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"strings"
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"time"
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pb "github.com/lbryio/hub/protobuf/go"
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"github.com/lbryio/lbry.go/v2/extras/errors"
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)
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const maxBufferSize = 1024
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// genesis blocktime (which is actually wrong)
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// magic constant for the UDPPing protocol. The above comment is taken from
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// the python code this was implemented off of.
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// https://github.com/lbryio/lbry-sdk/blob/7d49b046d44a4b7067d5dc1d6cd65ff0475c71c8/lbry/wallet/server/udp.py#L12
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const magic = 1446058291
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const protocolVersion = 1
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const defaultFlags = 0b00000000
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const availableFlag = 0b00000001
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// SPVPing is a struct for the format of how to ping another hub over udp.
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// format b'!lB64s'
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type SPVPing struct {
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magic uint32
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version byte
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padding []byte //64
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}
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// SPVPong is a struct for the return pong from another hub server.
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// format b'!BBL32s4sH'
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type SPVPong struct {
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protocolVersion byte
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flags byte
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height uint32
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tip []byte // 32
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srcAddrRaw []byte // 4
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country uint16
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}
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// encodeSPVPing creates a slice of bytes to ping another hub with
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// over udp.
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func encodeSPVPing() []byte {
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data := make([]byte, 69)
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binary.BigEndian.PutUint32(data, magic)
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data[4] = protocolVersion
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return data
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}
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// decodeSPVPing takes a slice of bytes and decodes an SPVPing struct from them.
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func decodeSPVPing(data []byte) *SPVPing {
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if len(data) < 69 {
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return nil
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}
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parsedMagic := binary.BigEndian.Uint32(data)
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parsedProtocalVersion := data[4]
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return &SPVPing{
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magic: parsedMagic,
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version: parsedProtocalVersion,
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}
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}
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// Encode is a function for SPVPong structs to encode them into bytes for
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// sending over udp.
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func (pong *SPVPong) Encode() []byte {
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data := make([]byte, 44)
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data[0] = pong.protocolVersion
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data[1] = pong.flags
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binary.BigEndian.PutUint32(data[2:], pong.height)
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copy(data[6:], pong.tip)
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copy(data[38:], pong.srcAddrRaw)
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binary.BigEndian.PutUint16(data[42:], pong.country)
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return data
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}
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// makeSPVPong creates an SPVPong struct according to given parameters.
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func makeSPVPong(flags int, height int, tip []byte, sourceAddr string, country string) *SPVPong {
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byteAddr := EncodeAddress(sourceAddr)
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var countryInt int32
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var ok bool
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if countryInt, ok = pb.Location_Country_value[country]; !ok {
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countryInt = int32(pb.Location_UNKNOWN_COUNTRY)
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}
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return &SPVPong{
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protocolVersion: protocolVersion,
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flags: byte(flags),
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height: uint32(height),
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tip: tip,
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srcAddrRaw: byteAddr,
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country: uint16(countryInt),
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}
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}
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// decodeSPVPong takes a slice of bytes and decodes an SPVPong struct
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// from it.
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func decodeSPVPong(data []byte) *SPVPong {
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if len(data) < 44 {
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return nil
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}
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parsedProtocalVersion := data[0]
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flags := data[1]
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height := binary.BigEndian.Uint32(data[2:])
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tip := make([]byte, 32)
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copy(tip, data[6:38])
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srcRawAddr := make([]byte, 4)
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copy(srcRawAddr, data[38:42])
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country := binary.BigEndian.Uint16(data[42:])
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return &SPVPong{
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protocolVersion: parsedProtocalVersion,
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flags: flags,
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height: height,
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tip: tip,
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srcAddrRaw: srcRawAddr,
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country: country,
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}
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}
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// EncodeAddress takes an ipv4 address and encodes it into bytes for the hub
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// Ping/Pong protocol.
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func EncodeAddress(addr string) []byte {
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parts := strings.Split(addr, ".")
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if len(parts) != 4 {
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return []byte{}
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}
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data := make([]byte, 4)
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for i, part := range parts {
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x, err := strconv.Atoi(part)
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if err != nil || x > 255 {
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return []byte{}
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}
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data[i] = byte(x)
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}
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return data
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}
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// DecodeAddress gets the string ipv4 address from an SPVPong struct.
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func (pong *SPVPong) DecodeAddress() net.IP {
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return net.IPv4(
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pong.srcAddrRaw[0],
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pong.srcAddrRaw[1],
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pong.srcAddrRaw[2],
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pong.srcAddrRaw[3],
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)
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}
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func (pong *SPVPong) DecodeCountry() string {
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return pb.Location_Country_name[int32(pong.country)]
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}
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func (pong *SPVPong) DecodeProtocolVersion() int {
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return int(pong.protocolVersion)
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}
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func (pong *SPVPong) DecodeHeight() int {
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return int(pong.height)
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}
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func (pong *SPVPong) DecodeTip() []byte {
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return pong.tip
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}
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func (pong *SPVPong) DecodeFlags() byte {
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return pong.flags
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}
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// UDPPing sends a ping over udp to another hub and returns the ip address of
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// this hub.
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func UDPPing(ip, port string) (*SPVPong, error) {
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address := ip + ":" + port
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addr, err := net.ResolveUDPAddr("udp", address)
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if err != nil {
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return nil, err
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}
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conn, err := net.DialUDP("udp", nil, addr)
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if err != nil {
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return nil, err
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}
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defer conn.Close()
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_, err = conn.Write(encodeSPVPing())
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if err != nil {
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return nil, err
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}
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buffer := make([]byte, maxBufferSize)
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deadline := time.Now().Add(time.Second)
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err = conn.SetReadDeadline(deadline)
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if err != nil {
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return nil, err
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}
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n, _, err := conn.ReadFromUDP(buffer)
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if err != nil {
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return nil, err
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}
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pong := decodeSPVPong(buffer[:n])
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if pong == nil {
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return nil, errors.Base("Pong decoding failed")
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}
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return pong, nil
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}
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// UDPServer is a goroutine that starts an udp server that implements the hubs
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// Ping/Pong protocol to find out about each other without making full TCP
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// connections.
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func UDPServer(args *Args) error {
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address := ":" + args.Port
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tip := make([]byte, 32)
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addr, err := net.ResolveUDPAddr("udp", address)
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if err != nil {
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return err
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}
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conn, err := net.ListenUDP("udp", addr)
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if err != nil {
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return err
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}
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defer conn.Close()
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buffer := make([]byte, maxBufferSize)
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for {
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//TODO verify ping
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_, addr, err := conn.ReadFromUDP(buffer)
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if err != nil {
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return err
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}
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sAddr := addr.IP.String()
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pong := makeSPVPong(defaultFlags|availableFlag, 0, tip, sAddr, args.Country)
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data := pong.Encode()
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_, err = conn.WriteToUDP(data, addr)
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if err != nil {
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return err
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}
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}
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}
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