herald.go/server/udp.go
Jeffrey Picard 395e1db489 UDPServer / ip address resolution
Got the UDPServer ping/pong protocol working internally, only tested
against other running go hub servers. Should in theory work with
python server and clients, but still need to test that.

Also switched to serving udp on the same port as grpc, and taking that
into account when pinging other hubs with udp.

Unit test for udp ip address lookup.
2021-12-06 11:26:29 -05:00

228 lines
4.9 KiB
Go

package server
import (
"encoding/binary"
"fmt"
"net"
"strconv"
"strings"
"time"
"github.com/lbryio/lbry.go/v2/extras/errors"
)
const maxBufferSize = 1024
// genesis blocktime (which is actually wrong)
const magic = 1446058291
const protocolVersion = 1
// SPVPing is a struct for the format of how to ping another hub over udp.
// format b'!lB64s'
type SPVPing struct {
magic uint32
version byte
padding []byte //64
}
// SPVPong is a struct for the return pong from another hub server.
// format b'!BBL32s4sH'
type SPVPong struct {
protocolVersion byte
flags byte
height uint32
tip []byte // 32
srcAddrRaw []byte // 4
country uint16
}
// encodeSPVPing creates a slice of bytes to ping another hub with
// over udp.
func encodeSPVPing() []byte {
data := make([]byte, 69)
binary.BigEndian.PutUint32(data, magic)
data[4] = protocolVersion
return data
}
// decodeSPVPing takes a slice of bytes and decodes an SPVPing struct from them.
func decodeSPVPing(data []byte) *SPVPing {
if len(data) < 69 {
return nil
}
parsedMagic := binary.BigEndian.Uint32(data)
parsedProtocalVersion := data[4]
return &SPVPing{
magic: parsedMagic,
version: parsedProtocalVersion,
}
}
// Encode is a function for SPVPong structs to encode them into bytes for
// sending over udp.
func (pong *SPVPong) Encode() []byte {
data := make([]byte, 44)
data[0] = pong.protocolVersion
data[1] = pong.flags
binary.BigEndian.PutUint32(data[2:], pong.height)
copy(data[6:], pong.tip)
copy(data[38:], pong.srcAddrRaw)
binary.BigEndian.PutUint16(data[42:], pong.country)
return data
}
// makeSPVPong creates an SPVPong struct according to given parameters.
// FIXME: Currently, does not correctly encode the country.
func makeSPVPong(flags int, height int, tip []byte, sourceAddr string, country string) *SPVPong {
byteAddr := EncodeAddress(sourceAddr)
countryInt := 1
return &SPVPong{
protocolVersion: protocolVersion,
flags: byte(flags),
height: uint32(height),
tip: tip,
srcAddrRaw: byteAddr,
country: uint16(countryInt),
}
}
// decodeSPVPong takes a slice of bytes and decodes an SPVPong struct
// from it.
func decodeSPVPong(data []byte) *SPVPong {
if len(data) < 44 {
return nil
}
parsedProtocalVersion := data[0]
flags := data[1]
height := binary.BigEndian.Uint32(data[2:])
tip := make([]byte, 32)
copy(tip, data[6:38])
srcRawAddr := make([]byte, 4)
copy(srcRawAddr, data[38:42])
country := binary.BigEndian.Uint16(data[42:])
return &SPVPong{
protocolVersion: parsedProtocalVersion,
flags: flags,
height: height,
tip: tip,
srcAddrRaw: srcRawAddr,
country: country,
}
}
// EncodeAddress takes an ipv4 address and encodes it into bytes for the hub
// Ping/Pong protocol.
func EncodeAddress(addr string) []byte {
parts := strings.Split(addr, ".")
if len(parts) != 4 {
return []byte{}
}
data := make([]byte, 4)
for i, part := range parts {
x, err := strconv.Atoi(part)
if err != nil || x > 255 {
return []byte{}
}
data[i] = byte(x)
}
return data
}
// DecodeAddress gets the string ipv4 address from an SPVPong struct.
func (pong *SPVPong) DecodeAddress() string {
return fmt.Sprintf("%d.%d.%d.%d",
pong.srcAddrRaw[0],
pong.srcAddrRaw[1],
pong.srcAddrRaw[2],
pong.srcAddrRaw[3],
)
}
// UDPPing sends a ping over udp to another hub and returns the ip address of
// this hub.
func UDPPing(ip, port string) (string, error) {
address := ip + ":" + port
addr, err := net.ResolveUDPAddr("udp", address)
if err != nil {
return "", err
}
conn, err := net.DialUDP("udp", nil, addr)
if err != nil {
return "", err
}
defer conn.Close()
_, err = conn.Write(encodeSPVPing())
if err != nil {
return "", err
}
buffer := make([]byte, maxBufferSize)
deadline := time.Now().Add(time.Second)
err = conn.SetReadDeadline(deadline)
if err != nil {
return "", err
}
n, _, err := conn.ReadFromUDP(buffer)
if err != nil {
return "", err
}
pong := decodeSPVPong(buffer[:n])
if pong == nil {
return "", errors.Base("Pong decoding failed")
}
myAddr := pong.DecodeAddress()
return myAddr, nil
}
// UDPServer is a goroutine that starts an udp server that implements the hubs
// Ping/Pong protocol to find out about each other without making full TCP
// connections.
func UDPServer(args *Args) error {
address := ":" + args.Port
tip := make([]byte, 32)
addr, err := net.ResolveUDPAddr("udp", address)
if err != nil {
return err
}
conn, err := net.ListenUDP("udp", addr)
if err != nil {
return err
}
defer conn.Close()
buffer := make([]byte, maxBufferSize)
for {
//TODO verify ping
_, addr, err := conn.ReadFromUDP(buffer)
if err != nil {
return err
}
sAddr := addr.IP.String()
pong := makeSPVPong(0,0, tip, sAddr, args.Country)
data := pong.Encode()
_, err = conn.WriteToUDP(data, addr)
if err != nil {
return err
}
}
}