kivy-ios/sdl/sdl1.3/Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/main.c

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/* Simple program: Create a blank window, wait for keypress, quit.
Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "SDL.h"
int main(int argc, char *argv[])
{
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen;
Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE;
int done;
SDL_Event event;
/* Initialize the SDL library */
if ( SDL_Init(initflags) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
/* Set 640x480 video mode */
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
if (screen == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
SDL_Quit();
exit(2);
}
done = 0;
while ( !done ) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
case SDL_MOUSEMOTION:
break;
case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
}